learning + motivation Flashcards

1
Q

unconditioned stimulus

A

event with biological significance for animal, food, US

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2
Q

unconditioned response

A

automatic response to unconditioned stimulus that doesn’t need to be learned, salivation to food, UR

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3
Q

conditioned stimulus

A

doesn’t produce any strong responses from animal naturally, bell, CS

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4
Q

conditioned response

A

mostly same as UR BUT NOT ALWAYS, salivation to food, CR

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5
Q

second otrder conditinoing

A

where a previously conditioned stimulus is used to condition a new stimulus –> if you use the bell from Pavlov to pair with a light, the light is new CS2 and dog salivates when sees light

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6
Q

extinction and the two memories held

A

the ‘unlearning’ of conditioning but not really
animal has 2 memories
* acquisition - developed during conditioning
* extinction memory: learning that the CS doesn’t always appear w US so it eventually stops CR

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7
Q

renewal

A

reappearance of a CR when organism is placed in a different context/environment from where extinction occurred

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8
Q

spontaneous recovery

A

reappearance of extinguished CR after rest period wo further conditioning trials

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9
Q

what did Thorndike’s puzzle box reveal

A

cats in maze - gradually become faster, NO SUDDEN INSIGHT

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10
Q

instrumental conditioning

A

learning through reinforcement –> reinforcer = events/outcomes/etc that result in increase/decrease in particular behaviour

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11
Q

secondary reinforcer

A

acquire reinforcers through experience - money, clicker training

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12
Q

positive reinforcement

A

produce positive consequence

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13
Q

positive punishment

A

produce unpleasant consequence

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14
Q

negative punishment

A

prevent pleasant consequence

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15
Q

negative reinforcement

A

prevent unpleasant consequence (take panadol)

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16
Q

fixed ratio reinforcement

A

reinforcer occurs every X responses

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17
Q

variable ratio reinforcement

A

reinforcer occurs on average every x responses (slot machines)

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18
Q

fixed interval

A

reinforcer available after X min/days eg pay cycle

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19
Q

variable interval

A

reinforcer available average after X min/day eg emails, messages

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20
Q

most effective schedules of reinforcement

A

variable ratio

21
Q

behaviour shaping

A

breaking things into smaller steps to accomplish a much more complicated action

22
Q

skinner’s tripartite contingency

A
  • antecedent = stimulus controlling behaviour
  • behaviour = response being reinforced/punished
  • consequences = outcome of behaviour
23
Q

generalisation

A

extent to which a behaviour transfers to a new stimulus - Little ALbert Watson + Rayner 1920

24
Q

discrimination + factors

A

extent to which behaviour does NOT transfer to new stimulus
* how effective the stimulus is learned about
* how similar/different the new stimulus is to learned stimulus

25
Q

discriminative stimulus

A
  • signal that an action will produce a consequence/outcome –> peck/turn word written for birds in the box
  • traffic light, classroom instruction, parental mood (if relaxed, ask for a treat cos it’ll say yes)
26
Q

discrimination learning

A

orocess by which individuals learn to respond differently to stimuli based on differences –> nichification of existing stimuli
* response present in one type of heard tone but not another one
* words paired with food and trained people CS to salivate more when reading the words which had semantically similar words

27
Q

social learning

A

when behaviour changes as a result of OBSERVING others’ behaviours and their consequences

28
Q

did the monkeys become scared of flowers

29
Q

emulation

A

understanding the goal but not using same method to gain access

30
Q

imitation

A

understanding ther IS a goal but NOT USING THE SAME METHOD to gain access

31
Q

social facilitation

A

learning from DIRECT EXPERIENCE due to living in a social group/hierarchy

32
Q

goal enhancement

A

access to appetitive consequences facilitates later trial and error

33
Q

stimulus enhancement

A

follow others in a group and being more likely to approach the same places eg milk bottles

34
Q

increased motivation ot act/explore

A

more likely to try new things in safe company of friends/parents

35
Q

social modelling

A

copying the BEHAVIOURAL STYLE of others
* bobo doll - suggests there’s a cognitive aspect of social learning

36
Q

what factors most affect conditioning

A
  • frequency - most amount of learning in first few trials, then neg accelerate
  • intensity: salience of CS (louder, stronger), salience of US/reinforcer (howq much reward you get)
  • contiguity (timing) how far apart events occur
  • contingency (statistical relationship between events) -what is probability of US given CS? what is probability that US occurs anyway? CS must increase prob of US
37
Q

reflexes

A

changes in behaviour not brought about by experience - they’re innate - automatic, usually very fast

38
Q

instincts

A

changes in behaviour are also genetically determined, more complicated than reflexes

39
Q

maturation

A

changes in behaviour becaue of aging - ‘learning’ to walk

40
Q

fatigue

A

change in behvaiour is not enduring - usually transient state of discomfort, loss of efficiency

41
Q

habituation

A

decreased responding produced by repeated stimulation

42
Q

sensitisation

A

increased responding produced by repeated stimulation - decrease threshold required to elicit response

43
Q

motivation

A

why individuals initiate, choose, persist in specific actions in specific circumstances
* biological + psychological motivation

44
Q

fixed action patterns

A

elicited by combination of biological, environmental circumstance, not directly motivated by consideration of end goal
* goose egg-rolling, REGULATED BY SPECIFIC BIOLOGICAL STATE eg breeding season, nesting

45
Q

sign stimulus

A
  • something initiating fixed action pattern - mating rituals, goose egg
46
Q

habits

A

learned behaviours without consideration of value of reinforcer/goal - when action becomes habit, rat still presses for food even when full

47
Q

goals

A

long-0term motivation for behaviour, understand how much you want somehting

48
Q

incentive motivation

A

degree to which rewards attract an individual’s behaviour - can be acquired through conditioning