Learning and Memory Week 1 Flashcards

1
Q

Learning Definition

A

= set of biological, cognitive and social processes through which organisms make meaning from their experiences, producing long-lasting changes in their behaviour, abilities and knowledge

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2
Q

2 Non-associative learning

A

Sensitisation
Habituation

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3
Q

Sensation

A

= temporary state of heightened attention and responsivity that accompanies sudden and surprising events

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4
Q

Habituation

A

the gradual diminishing of attention and responsivity that occurs when a stimulus persists

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5
Q

Conditioning

A

= learning the associations between stimuli and or between stimuli and behavioural responses

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6
Q

Phases of CC

A
  1. Before conditioning
    UCS produces UCR
    NS does not produce response
    1. During conditioning
      NS and UCS produce UCR
    2. After conditioning
      CS produces CR
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7
Q

Classical Conditioning

A

= learning a predictive relationship between an originally neutral stimulus and a biologically significant event that causes a natural reflex response so that the previously neutral stimulus produces the reflexive response

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8
Q

Stimulus Generalisation

A

= classically conditioned responses can occur to similar stimuli

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9
Q

Stimulus Discrimination

A

= only the CS produces the CR

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10
Q

Extinction

A

= the CS no longer produces a CR due to lack of the UCS being available

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11
Q

Spontaneous Recovery

A

= when the CR randomly reappears in response to the CS after its apparent extinction

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12
Q

Rapid Requisition

A

= when you try to learn the CR it would occur much faster

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13
Q

Operant Conditioning

A

= idea that learning is shaped from a learners history of experiencing rewards and punishments for their actions

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14
Q

Reinforcement

A

= when a behaviour is reinforced a desirable outcome is the consequence and the behaviour is likely to occur again

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15
Q

Positive Reinforcement

A

= something pleasant is received to increase the likelihood that the behaviour will occur

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16
Q

Negative Reinforcement

A

= something negative is removed to increase the likelihood the behaviour will occur

17
Q

Punishement

A

= something negative is removed to increase the likelihood the behaviour will occur

18
Q

Positive Punishment

A

= an unpleasant stimulus is added

19
Q

Negative Punishment

A

= a pleasant stimulus is removed

20
Q

ABC model

A

Antecedent = event that precedes a behaviour
Behaviour = voluntary action
Consequence = punishment or reinforcement which impacts the likelihood that the behaviour will occur again.

21
Q

Skinners Box

A

Skinner placed a rat in a box and if the rat pressed a lever it would get food as a positive reinforcer

22
Q
A
23
Q

Shaping Behaviour

A
  1. Reinforce a high frequency component of the desired behaviour
  2. Drop this reinforcement so the behaviour comes more variable again
  3. Await a response that is close to the desired behaviour
  4. Keep cycling through this process until the desired behaviour is achieved
24
Q
A