Learning and Conditioning Flashcards

1
Q

associative learning

A

form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)

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2
Q

instinct

A

unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans

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3
Q

learning

A

change in behavior or knowledge that is the result of experience

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4
Q

reflex

A

unlearned, automatic response by an organism to a stimulus in the environment

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5
Q

classical conditioning

A

learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior

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6
Q

conditioned response (CR)

A

response caused by the conditioned stimulus

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7
Q

conditioned stimulus (CS)

A

stimulus that elicits a response due to its being paired with an unconditioned stimulus

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8
Q

higher-order conditioning

A

(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus

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9
Q

neutral stimulus (NS)

A

stimulus that does not initially elicit a response

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10
Q

unconditioned response (UCR)

A

natural (unlearned) behavior to a given stimulus

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11
Q

unconditioned stimulus (UCS)

A

stimulus that elicits a reflexive response

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12
Q

acquisition

A

refers to the period when the stimulus comes to evoke the conditioned response

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13
Q

extinction

A

decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus

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14
Q

habituation

A

when we learn not to respond to a stimulus that is presented repeatedly without change

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15
Q

spontaneous recovery

A

return of a previously extinguished conditioned response

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16
Q

stimulus discrimination

A

ability to respond differently to similar stimuli

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17
Q

stimulus generalization

A

demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

18
Q

law of effect

A

any behavior that is followed by pleasant consequences is likely to be repeated

19
Q

operant conditioning

A

form of learning in which the stimulus/experience happens after the behavior is demonstrated

20
Q

negative punishment

A

taking away a pleasant stimulus to decrease or stop a behavior

21
Q

negative reinforcement

A

taking away an undesirable stimulus to increase a behavior

22
Q

positive punishment

A

adding an undesirable stimulus to stop or decrease a behavior

23
Q

positive reinforcement

A

adding a desirable stimulus to increase a behavior

24
Q

primary reinforcer

A

has innate reinforcing qualities (e.g., food, water, shelter, sex)

25
Q

punishment

A

implementation of a consequence in order to decrease a behavior

26
Q

reinforcement

A

implementation of a consequence in order to increase a behavior

27
Q

secondary reinforcer

A

has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)

28
Q

shaping

A

rewarding successive approximations toward a target behavior

29
Q

continuous reinforcement

A

rewarding a behavior every time it occurs

30
Q

fixed interval reinforcement schedule

A

behavior is rewarded after a set amount of time

31
Q

fixed ratio reinforcement schedule

A

set number of responses must occur before a behavior is rewarded

32
Q

operant conditioning

A

form of learning in which the stimulus/experience happens after the behavior is demonstrated

33
Q

variable interval reinforcement schedule

A

behavior is rewarded after unpredictable amounts of time have passed

34
Q

variable ratio reinforcement schedule

A

number of responses differ before a behavior is rewarded

35
Q

cognitive map

A

mental picture of the layout of the environment

36
Q

latent learning

A

learning that occurs, but it may not be evident until there is a reason to demonstrate it

37
Q

model

A

person who performs a behavior that serves as an example (in observational learning)

38
Q

observational learning

A

type of learning that occurs by watching others

39
Q

vicarious punishment

A

process where the observer sees the model punished, making the observer less likely to imitate the model’s behavior

40
Q

vicarious reinforcement

A

process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behavior