Learning and Conditioning Flashcards

1
Q

associative learning

A

form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)

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2
Q

instinct

A

unlearned knowledge, involving complex patterns of behavior; instincts are thought to be more prevalent in lower animals than in humans

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3
Q

learning

A

change in behavior or knowledge that is the result of experience

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4
Q

reflex

A

unlearned, automatic response by an organism to a stimulus in the environment

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5
Q

classical conditioning

A

learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior

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6
Q

conditioned response (CR)

A

response caused by the conditioned stimulus

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7
Q

conditioned stimulus (CS)

A

stimulus that elicits a response due to its being paired with an unconditioned stimulus

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8
Q

higher-order conditioning

A

(also, second-order conditioning) using a conditioned stimulus to condition a neutral stimulus

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9
Q

neutral stimulus (NS)

A

stimulus that does not initially elicit a response

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10
Q

unconditioned response (UCR)

A

natural (unlearned) behavior to a given stimulus

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11
Q

unconditioned stimulus (UCS)

A

stimulus that elicits a reflexive response

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12
Q

acquisition

A

refers to the period when the stimulus comes to evoke the conditioned response

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13
Q

extinction

A

decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus

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14
Q

habituation

A

when we learn not to respond to a stimulus that is presented repeatedly without change

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15
Q

spontaneous recovery

A

return of a previously extinguished conditioned response

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16
Q

stimulus discrimination

A

ability to respond differently to similar stimuli

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17
Q

stimulus generalization

A

demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

18
Q

law of effect

A

any behavior that is followed by pleasant consequences is likely to be repeated

19
Q

operant conditioning

A

form of learning in which the stimulus/experience happens after the behavior is demonstrated

20
Q

negative punishment

A

taking away a pleasant stimulus to decrease or stop a behavior

21
Q

negative reinforcement

A

taking away an undesirable stimulus to increase a behavior

22
Q

positive punishment

A

adding an undesirable stimulus to stop or decrease a behavior

23
Q

positive reinforcement

A

adding a desirable stimulus to increase a behavior

24
Q

primary reinforcer

A

has innate reinforcing qualities (e.g., food, water, shelter, sex)

25
punishment
implementation of a consequence in order to decrease a behavior
26
reinforcement
implementation of a consequence in order to increase a behavior
27
secondary reinforcer
has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips)
28
shaping
rewarding successive approximations toward a target behavior
29
continuous reinforcement
rewarding a behavior every time it occurs
30
fixed interval reinforcement schedule
behavior is rewarded after a set amount of time
31
fixed ratio reinforcement schedule
set number of responses must occur before a behavior is rewarded
32
operant conditioning
form of learning in which the stimulus/experience happens after the behavior is demonstrated
33
variable interval reinforcement schedule
behavior is rewarded after unpredictable amounts of time have passed
34
variable ratio reinforcement schedule
number of responses differ before a behavior is rewarded
35
cognitive map
mental picture of the layout of the environment
36
latent learning
learning that occurs, but it may not be evident until there is a reason to demonstrate it
37
model
person who performs a behavior that serves as an example (in observational learning)
38
observational learning
type of learning that occurs by watching others
39
vicarious punishment
process where the observer sees the model punished, making the observer less likely to imitate the model’s behavior
40
vicarious reinforcement
process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behavior