Learning Flashcards

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1
Q

define learning

A

“a process by which experience produces a relatively enduring change in an organism’s behavior or capabilities.”

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2
Q

4 basic learning processes

A
  • Non-associative learning – response to repeated stimuli
    – Classical conditioning – Learning what events signal a consequence
    – Operant conditioning - Learning one thing leads to another
    – Observational learning – Learning from others
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3
Q

define habituation

A

Habituation is a decrease in the strength of a response to a repeated stimulus.

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4
Q

define sensitisation

A

Sensitisation is an increase in the strength of response to a repeated stimulus
-Responses happen simultaneously and compete to determine behaviour

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5
Q

classical conditioning terminology:
-stimuli:
unconditioned stimulus, conditioned stimulus

A

Unconditioned stimulus (UCS): A stimulus that elicits a reflexive or innate response (the UCR) without prior learning

Conditioned stimulus (CS): A stimulus that, through association with a UCS, comes to elicit a conditioned response similar to the original UCR

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6
Q

classical conditioning:

response:
- unconditioned response
- conditioned response

A

Unconditioned response (UCR): A reflexive or innate response that is elicited by a stimulus (the UCS) without prior learning

Conditioned response (CR): A response elicited by a conditioned stimulus

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7
Q

when is classical conditioning strongest?

A

– There are repeated CS-UCS pairings
– The UCS is more intense
– The sequence involves forward pairing (i.e. CS -> UCS)
– The time interval between the CS and UCS is short

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8
Q

dog, chime and mint scenario:

  • US
  • CS
  • UR
  • CR
A

• US – Mint • CS – Computer chime • UR – Salivation when mint is presented • CR – Implied salivation/physiological response and expectation of the mint when computer chime occurs

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9
Q

stimulus generalisation

A

• A tendency to respond to stimuli that are similar, but not identical , to a conditioned stimulus.
Similar stimuli will also elicit the CR, but in a weaker form

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10
Q

Stimulus Discrimination:

A

The ability to respond differently to various stimuli. – E.g. A child will respond differently to various bells (alarms, school, timer) – A fear of dogs might only include certain breeds

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11
Q

Overshadowing

A

stimulus and responses can be overridden

  • Cancer patients divided into two groups • Group one given unpleasant, novel drink • Group two given water
  • Patients in group one showed significantly reduced nausea to clinic setting alone i.e. the CS had been altere
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12
Q

describe the little albert’ experiment

before conditioning:
neutral stimulus
US
UR

during conditioning:
US
UR

after conditioning:
CS
CR

A

neutral stimulus: rat before conditioning:
neutral stimulus = rat (leads to no response)
US = loud noise
UR = crying

during conditioning: (rat noise)
US = loud noise
UR = crying

after conditioning:
CS = rat
CR = crying

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13
Q

Two-factor theory of maintenance of classically conditioned associations e.g. fear

A

avoid injections
fear reduced
tendency to avoid is reinforced

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14
Q

thorndike’s law of effect

A

Law of Effect: A response followed by a satisfying consequence will be more likely to occur. A response followed by an aversive consequence will become less likely to occur

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15
Q

operant conditioning

A

Operant conditioning: • Behaviour is learned and maintained by it’s consequences

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16
Q

positive reinforcement =

A

Reinforcement

• Positive Reinforcement: occurs when a response is strengthened by the subsequent presentation of a reinforcer

17
Q

primary and secondary reinforcers

A

– Primary Reinforcers: those needed for survival e.g. food, water, sleep, sex
– Secondary Reinforcers: stimuli that acquire reinforcing properties through their association with primary reinforcers e.g. money, praise

18
Q

negative reinforcement

A

Negative Reinforcement: occurs when a response is strengthened by the removal (or avoidance) of an aversive stimulus

19
Q

negative reinforcers

A

Negative Reinforcer: the aversive stimulus that is removed or avoided (e.g. the use of painkillers are reinforced by removing pain)

“Positive” and “Negative” refer to presentation or removal of a stimulus, not “good” and “bad

20
Q

positive punishment

A

Positive Punishment: occurs when a response is weakened by the presentation of a stimulus (e.g. squirting a cat with water when it jumps on dining table)

21
Q

negative punishment

A

• Negative Punishment: occurs when a response is weakened by the removal of a stimulus (e.g. phone confiscated

22
Q

reinforcement vs punishment

A

Skinner maintained that reinforcement is a much more potent influence on behaviour than punishment • Largely because punishment can only make certain responses less frequent – you cant teach new behaviour

23
Q

reinforcement schedules:

A

Continuous reinforcement produces more rapid learning than partial reinforcement – The association between a behaviour and its consequences is easier to understand

However, continuously reinforced responses extinguish more rapidly than partially reinforced responses – The shift to no reinforcement is sudden and easier to understand

24
Q
  • fixed interval schedule
  • variable interval schedule
  • fixed ratio schedule
  • variable ratio schedule
A

Fixed interval schedule: reinforcement occurs after fixed time interval Variable interval schedule: the time interval varies at random around an average Fixed Ratio Schedule: reinforcement is given after a fixed number of responses Variable Ratio Schedule: reinforcement is given after a variable number of responses, all centered around an average

25
Q

Operant Conditioning and health behaviour

A

Chronic pain behaviour includes limping, grimacing, and medication requests. • This is often reinforced by family or staff e.g. by being overly sympathetic, encouraging rest, increasing medication • This behaviour is likewise reinforced by gratitude signals from the patient • A cycle is created in which the patient receives positive consequences for “being in pain“, so pain is more likely to occur in frequenc

26
Q

cognitive approach

A

• Unlike Skinner, Bandura believes that humans are active information processors and think about the relationship between their behaviour and its consequences. • Social imitation may hasten or short-cut the acquisition of new behaviours without the necessity of reinforcing

27
Q

observational learning

A

Observational (vicarious) learning - We observe the behaviours of others and the consequences of those behaviours.

28
Q

vicarious reinforcement

A

Vicarious reinforcement - If their behaviours are reinforced we tend to imitate the behaviours

29
Q

Modeling or Observational Learning

A

Occurs by watching and imitating actions of another person, or by noting consequences of a person’s actions – Occurs before direct practice is allowed

30
Q

Steps to Successful Modeling

A

– Pay attention to model
– Remember what was done
– Must be able to reproduce modeled behavior
– If successful or behavior is rewarded, behavior more likely to recur

31
Q

Social Learning

  • we don’t imitate the behaviour of everyone we encounter
  • more likely if model is:
A

– Seen to be rewarded
– High status (e.g. Medical consultant)
– Similar to us (e.g. colleagues)
– Friendly (e.g. peers)