Last Chapter Flashcards

1
Q

type ; TEXT

A

You can use type to express the ideas conveyed in a file’s imagery or to deceiver an aditinol message.

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2
Q

Type

A

Should be limited, direct and to the point.

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3
Q

Font

A

The way the characters look 9size, color and design)

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4
Q

Outline type

A

is mathematically defined, can be scaled to any size without losing its sharp, smooth edges.

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5
Q

Bitmap type

A

Composed of pixels, and can develop jagged edges when enlarged.

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6
Q

Serif fonts:

A

Have a tail or stroke at the end of the character.

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7
Q

Sans erif font:

A

do not have tails 7 are commonly used in headlines.

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8
Q

Symbol fonts

A

used to display unique characters.

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9
Q

Points:

A

The size of each character is measured in (1 inch is equil=vilant to 72 points or 6 picas)

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10
Q

Default

A

SEFULT PHOTOSHOP SIZE IS 12PTS.

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11
Q

Structure

A

determines the size and *physical properties of the object.

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12
Q

Shading

A

Determines the lightning effects.

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13
Q

angle

A

determines where the shadow *fall relative to the text

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14
Q

Altitude

A

affects the amount of visible dimension.

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15
Q

Gloss contour

A

determines the pattern with which light is reflected

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16
Q

Highlight mode &shadow mode

A

determines how pigments are combined.

17
Q

Rasterrized

A

converted to an image layer (can no longer be edited)

18
Q

Distort Filters

A

let you create wave or curves in type (glass, pinch, ripple, etc)

19
Q

Relief

A

height of ridges within an object

20
Q

Type spacing

A

adjustments made between characters and limit of type

21
Q

Monotype spacing

A

each character can take up different amount of space

22
Q

proportional spacing

A

Each character can take up different amount of space

23
Q

Kerning

A

controls the amount of space between characters and can affect several characters, a word, or an entire paragraph

24
Q

tracking

A

insert a uniform amount of space between selected characters

25
Q

Leading

A

Changes amount of space between lines of text

26
Q

character plate

A

helps you manually or automatically control type properties such as kerning, tracking, and leading

27
Q

Baseline

A

TYPE RESTS ON A INVISIBLE LINE

28
Q

Baseline shift

A

vertical distance that type over from its baseline

29
Q

Layer style

A

effects that can enhance the appearance of type

30
Q

Drop shadow

A

creates an illusion that another colored layer of identical text is behind the selected text

31
Q

Distance

A

determines how far the shadow falls from the text

32
Q

Spread

A

Determines the width of the shadow text

33
Q

Size

A

determines the clarity of the shadow

34
Q

Anti-aliasing

A

partially fills in pixel edges with additional colors

35
Q

None

A

This applies no alaisinhg

36
Q

Sharp

A

display type with the best possible resolution

37
Q

Crisp

A

gives type more definition and make type appear sharper

38
Q

Strong

A

makes type appear heavier (like bold)