KNPE 261 weeks 5-8 Flashcards
A system is open loop when it
doe snot take feedback into account
efference copy
copy of motor command that allows for the prediction of the action outcome and the sensory consequences
Why cant we tickle ourselves
we predict sensory consequence via efference copy
invariant features GMPs contain
-relative timing
-relative force
-relative sequence of events
parapeters GMPs accept
-overall duration
-overall force
-effector used
How does concept of GMP address storage and novelty problems?
storage: reduce amount of programs by half… general motor program but adjust/specify for certain parameters
Novelty: movement is not truly new, you adapt other programs to complete a “new” movement
relationship between speed and accuracy
- fast movements are less accurate
-accurate movements are slower
Fitts’ Law Experiment details
-tap b/w 2 targets as rapidly as possible maintaining 95% accuracy
Main outpus in fitts law
movement time
variables in fitt’s law
movement amplitude and target width
Fitts Paradigm
Index of difficulty= log (2(amplitude)/width)
when you increase ID, you increase movement time
Fitts Equation
movement time = a + b x ID
a= y int
b= slope
Units of ID
bits of information
if movement amplitude is doubled, what happend to ID
increases by 1 (harder)
if width is doubled what happens to ID
decreases by 1 (easier)
How would you get an ID of 0
no amplitude; the 2 targets are touching
Graphing FItt’s Data
+ve linear data
can you have the same ID with different amplitudes and widths
yes
FItts Law holds for
-children
-lower limb movements
-under magnification
-imagined movements
-percieved movements
fitts law is based on
visual feedback
open loop movements examined by Schmidt et al
-participants performed movements to thin target line
-width did not change but time required to make movement did
goal of open loop movements experiment by schmidt et al
determine “spread” about target as a function of D and T
schmidt formula for open loop movements
effective width = a+b (D/T)
Schmidts Law
as time increases, effective width increases
as speed increases, effective width increases
Breaking Fitts Law violation
when contextual target cues were present
-last target faster when all possibilities were shown; preparing for worst case scenario
where do violations of fitts law occur
all last targets when all posibilities shown
what did glazebrook et al find
fiits movement violations were not planning for worst case scenario but controlling via feedback, efficent movement corrections as seen tat most change happens in the middle not the beginning, indicating corrections not planning
glazebrook et al experiment
-performed movements to target location (first, middle or last in an array)
-measured movement variability across trajectory as an indicator of planning (differences earlier would indicate planning, differences later indicate control)
-differences emerged later meaning violation based on movement correction NOT planning
Do we plan for worst case scenario
no, we adapt efficently
what causes speed-accuracy tradeoffs?
Impulse variability theory
Impulse Vriability theory
-the variability in the duration of a group of contractions is related to the mean duration
-the variability in force produced increases as a function of the force produced
Implulse variability and speed accuracy tradeoffs
variability increases to about 65% but then decreases at higher levels of force output
How do we test impulse variability and speed accuracy tradeoffs
aim to target but add resistance OR tell them to do it in less time to increase force
Schmidt and Sherwood
-applied load
-when load was greater then 60% of participant max, variability decreased
-least variable at fastest
movement time in a reciprocal movement in linearly related to
movement amplitude and target width
Recap violaition of fitts law
movements to last target is faster than movements to second last target
definition of motor learning
set of processes associated with practice or experience that leads to a relatively permanent change in capability for movement
what is a process
set of events that lead to a product or state of change
what process are we interested in in motor learning
retrieving a motor program from memory
motor learning processes are
assumed; we think some events have occured for there to b learning as a result of practice
Practice
purposeful repetition of a skill or behaviour
Experience
the fact or state of having been affected by or gained knowledge through direct observation or participation
Motor Learning is
relatively permanent
define relatively permanent
change of state is not readily reversible
**any change that is readily reversible is not related to learning
How do you know if you have learned something
some underlying change that is stable, learning should have some lasting effect
Product of learning
ability to move skillfully in a particular situation
goal of motor learning
strengthen the quality of internal state such that the capability of the skill will be altered
goal as researcher of motor learning
understand nature of these internal states
Capability for movement
-stresses the role of the internal states that leads to the skilled behaviour
-factors can affect movement outcome but have little impact on internal states
Learning
-not directly observable
-highly complex phenomena
-we often have to infer changes based off behaviour
complexity of assessing neural basis of learning
difficult if changes in neural and physiological activity is correlated with learning or changes in behaviour
Donald and Hebbs, Hebbian processes
neurons that fire together, wire together
Neural networks (geoffrey Hinton)
-most neurons recieve input from other neurons
-these inputs are weighted
-neurons can adapt weights (how much they contribute)
Activation in networks can be observed by looking at
-Outputs: electrical activity
-Energy consumption - bloodflow
Functional connectivity analysis
-Examine the time-series of FMRI data (change sin BF) in different brain regions
-correlate the time-series between different regions of interest
-examine strength of relationships
McGregor and Gribble Functional connectivity and motor learning
have shown functional connectivity can predict motor learning
McGregor and Gribble 2017
-measured participants connectivity prior to observational learning protocol
-found participants who had higher levels of connectivity in sensorimotor regions perform better in learning
Adaptation
the iterative process of adjusting ones movement to new demands
Motor adaptation
the trial to trial modification based on error feedback
characteristics of motor adaptation
-movement retains identity
-change occurs with repetition or practice and is gradual over minutes
-person must de-adapt over behaviour
how do you know if someone has de-adapted
they show an aftereffect
Forcefield adaptation paradigm
-initial increase in error when exposed to forcefield
-adapt to forcefield and plateau
-in post adaptation phase, error in opposite direction
Prism Adaptation
adapt to visual distortion then deadapt and show a little error but not as much error as you did before adapted
measuring motor learning
Typical experiment: participant exposed to task (acquisition), performance plotted as a function of trials, examine consistency
4 types of performance curves
- Linear curve
- Negatively accelerated curve
- positively accelerated curve
- Sigmoid curve
common curves for motor skill learning
positively accelerated and sigmoid
Factors affecting performance
-between participants variability
-within-person variability
-ceiling effects
-floor effects