key words Flashcards
Absorbtion
The process by which an object, material or structure takes in sound energy when hit by a sound wave
ADAT
Alesis Digital Audio Tape
A standard that enables the recording of multitrack digital audio onto a VHS tape. Later ADAT (HD) recorders featured a hard disk
ADSR
Attack, Decay, Sustain, Release
The controls on an envelope generator that are used to shape a sound
Aliasing
Artefacts created by a sample rate that is too low
Ambience
The amount of reverb that sound contains either naturally from a room or artificially added by an effect
Amplifier
A piece of equipment used to boost a signal
Amplitude
The height of a waveform measured from its mean or zero position to its maximum displacement
Analogue
When a signal or equipment uses a continuously variable physical quantity
Anechoic Chamber
A room designed to completely absorb reflections of sound, minimising reverb
Arpeggiator
A device that automatically plays the individual notes of a chord as an arpeggio/broken chord
Artefacts
Unwanted sounds created as a by-product during audio processing
Attack (dynamics)
The length of time it takes once the threshold is crossed for the processor to apply its process
e.g. When the signal goes above the threshold on a compressor, the attack is the amount of time taken to reduce the signal by the amount specified in the ratio
Attack (synthesis)
The length of time it takes between a note being started and the point at which it reaches its peak
Attenuation
A reduction in volume/gain
Audio Interface
A device that connects a computer to audio peripherals such as microphones, speakers and musical instruments
Automation
Programming adjustable parameters to operate automatically during playback and mixing
Auto-Tune
The trade name for a famous pice of software that automatically changes the pitch to the nearest absolute pitch
Can also be used as a creative effect
Alternatives include ‘Melodyne, flex-pitch, variaudio’
Aux/Bus
An additional output channel for routing to effects, monitors or as an alternative output
Can be used as a method of grouping channels, often the same as a bus channel
Balanced
A connection that has two signals in inversion to one another to reduce noise when put back into phase
Band Pass Filter
A combination of a low pass and a high pass filter that isolates a band around a centre frequency
Bit Depth
The number of bits used in each sample in analogue to digital conversion
Bouncing Down
The process of converting sounds to a new audio file, embedding all processing applied to them
Normally multiple tracks into fewer tracks but sometimes to print effects onto an audio track
Capacitance
The ability to store an electrical charge in a capacitor
Capsule
The element of a microphone that responds to the sound vibrations
Capture
The initial stage of recording in which the sounds are input to the recording device
Cardioid
A microphone polar pattern, cardioid is roughly heart shaped and picks up sound from the front and sides
Chorus
A modulation effect that simulates multiple instruments or voices performing simultaneously by duplicating an audio signal. This creates a ‘shimmering’ or ‘thickening’ effect. one copy of the signal is slightly delayed and is also slightly detuned using an LFO. The wet and dry signals are then recombined
Clipping
Overloading a signal so that the top of the waveform becomes squared and causes distortion
Coarse-Tuning
The control on a synthesiser or sampler that moves the tuning of a note in semitones
Colouration
The effect that equipment can have on the tonal characteristics of audio through its physical design and manufacture
Comb Filtering
The effect created when a slightly delayed version of a signal combines with the direct sound, causing destructive interface
Comping
The process of combining multiple takes of a recording into one take
Compression (Data)
The process of encoding a digital audio file to take up less space, but in doing so, often losing some audio information. MP3 files are examples of ‘lossy’ compressed audio. FLAC files are examples of ‘lossless’ compressed audio, and WAV files are examples of uncompressed audio
Compression (Dynamics)
A process for controlling the dynamic range of a sound. It reduces the volume of the peaks of sound above a threshold by a pre-determined ratio
Condensor Microphone
A microphone that captures sound by measuring the changes in capacitance as the diaphragm moves
Convolution Reverb
A reverb that adds ambience by sampling the reflections in a room and calculating the response of sounds within those spaces
Crossfade
A crossfade creates a smooth transition between audio files by fading one out whilst the others fades in
DASH
Digital Audio Stationary Head
An open reel tape system introduced in 1982 as an early method of recording multitrack digital audio for mixing and mastering
DAT
Digital Audio Tape
Introduced in 1987 as a method of recording digital audio to a cassette tape. It supported two channel stereo recording, so was commonly used as a medium for mastering
DAW
Digital Audio Workstation
A piece of software for recording, editing and mixing audio and MIDI files
Decay
The amount of time that it takes from the peak to drop down to the ‘sustain’ level
Decibles (dB)
The unit used to measure sound pressure level. This relates to what we perceive as ‘loudness’ or ‘volume’. Decibels are measured on a logarithmic scale
De-esser
The process of removing overly emphasised sibilant sounds (including ‘s’ and ‘sh’ sounds) by applying a dynamics processor to certain frequencies
Delay
The process of delaying a sound electronically and then playing it back after a fixed period of time. Normally blended with the original signal to create an echo effect
Depth (LFO)
On an LFO, the greater the depth, the wider the range of values for the modulated parameter
Destructive Editing
Changes the audio file associated with the sample;
Processing is not normally reversible. Normally, editing in a DAW sampler editor is destructive. Physically making changes to a tape is another example of destructive editing
Diaphragm
A small flexible piece of material in a microphone that responds to physical vibrations of sounds. The vibrations are then converted into an electrical signal
Diffusion
Scatters sound waves over a large area
Digital Reverb
Models a reverb by using lots of delays, which are mathematically calculated. It was first seen in effect units made by Yamaha and Lexicon in the 1980s
Direct Injection (DI) Box
A unit that converts high-impedance unbalanced signals (instrument level) into low impedance balanced signals (microphone level)
Distortion
The normal undesirable sound created when an audio signal overloads and clips, aliasing from poor digital to analogue conversion, or desirable distortion such as overdrive on an electrical guitar
Dithering
The introduction of small amounts of unobtrusive randomly generated noise into the analogue to digital conversion process
Dynamic Microphone
A microphone that has a moving coil attached to the diaphragm, within a magnetic field, that generates a small electrical signal
Dynamic Processing
The control of dynamics either manually, or with automated devices such as gates and compressors
Electromagnetic Induction
The method by which microphones and pick ups capture sound and speakers produce it. A coil moves in the magnetic field and a varying electrical current is induced that is proportional to the changes in air pressure (or vice versa)
Envelope Generator
A synthesiser element that changes a sounds attack, decay, sustain and release over time
Equalisation (EQ)
The balancing of the amplitude of different frequencies within a sound to alter the treble, mid and bass
Expander
A process for controlling the dynamic range of a sound. Expanders increase the dynamic range by making quiet sounds even quieter; they do this by reducing the volume of anything that is below a set threshold level
Feedback (Delay)
Part of the delayed signal is fed back into the input of the delay. The greater the feedback, the greater the number of repeats
Feedback (Live Sound)
The characteristic ‘howl’ produced when the output from a speaker or monitor signal is picked up by a microphone or guitar pickup, while is in turn sent through the same speaker/monitor, forming an infinite loop
Figure-of-Eight
Picks up sound from in front of and behind the capsule. Commonly used in M/S (mid-side) recording techniques to give an adjustable stereo image of the sound
Fine-Tuning
The control on an electronic instrument that adjusts the smaller increments of tuning between fixed notes. Usually measured in cents (100)- cents in a semitone
Flanger
A modulation effect that is created by altering the phase relationships between two signals by modulating a short delay. Flanging creates a distinctive tone caused by comb-filtering
Frequency
The pitch of sound or the number of wave cycles in a second. Measured in Hertz (Hz) or kilohertz (KHz)
Frequency Response
The accuracy by which a microphone picks up frequencies
Gain Level
The amount of boot applied to the pre-amp stage of an audio channel. Used either to boost signals to an operable level or to boost beyond that point to drive a signal into distortion for musical purposes
Gate
A process for controlling the dynamics of a sound. Gates silence a signal once it drops below a threshold to remove noise
Glide
Control on a synthesiser used to make one note slide smoothly into another if played one-after-another
Graphic EQ
Uses a bank of filters to individually cut and boost specific parts of the frequency spectrum. Commonly used in live sound
Hard Clipping
The waveform peaks and troughs are harshly cut-off. Hard clipping sounds harsher than soft clipping, and is exhibited by solid state/transistor amplifiers
High Pass Filter
A type of filter that removes only low frequencies below a set point (cut off frequency) and allows high frequencies through, unaffected
Hyper-Cardioid
Picks up sound from in front of the capsule and gives some capture of sounds behind. Effective at providing partial isolation from other instruments but capturing some of the ambience of the room