Key Terms Flashcards

1
Q

representation key terms

What is feminised masculinity

A

A representation of masculinity that moves away from traditional stereotypes

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2
Q

representation key terms

Define ‘gender trouble’

A

A media product that subverts heteronormativity, offering an alternative representation of masculinity or feminist to traditional stereotypes

The idea that gender is created through repetitions and interacting with one another

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3
Q

representation key terms

What is socially constructed gender

A

A sociological view that argues that our gender based identities aren’t derived as a result of a biological disposition, but are formed as a result of social learning. It is suggested that the media plays an important role in terms of defining the kinds of gender specific behaviours we ought to exhibit as men and women

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4
Q

representation key terms

Define gender binary

A

The presentation of gender as either masculine or feminine, male or female. Media products, it is argued, reinforce this simplified view of gender identity.

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5
Q

representation key terms

What is ‘gender as performance’

A

An idea forwarded by Judith butler that our gender identities aren’t who we are but what we do. As such, our gender identities are a performance rather a given

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6
Q

representation key terms

What is a heteronormative representation

A

A traditional representation that asserts heterosexuality and the simplified gender binary of male/female as natural

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7
Q

representation key terms

What are fixed identities

A

A term used by David gauntlett to describe the process of fixing an individuals identity through the application of rigid social rules. Gauntlett argues that fixed identities were dominant in the 1950s and ‘60s when rules regarding gender, class, and ethnicity were heavily prescribed by society.

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8
Q

representation key terms

What are fluid identities

A

A term used by David gauntlett to describe the contemporary process of identity construction. Gauntlett suggests that individuals use a range of role models and social influences to continuously craft their thoughts, beliefs and attitudes. Gauntlett argues that media plurality and the resulting diversity of media representations available to a contemporary audience facilitates fluidic identity construction

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9
Q

representation key terms

What is a post-traditional society

A

A term used to describe a society that has transcended traditional expectations regarding gender roles

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10
Q

Define action code

A

Something that happens in the narrative that tells the audience that some action will follow, for example in a scene from a soap opera, a couple are intimate in a bedroom and the camera shows the audience the husband’s car pulling up at the front of the house.

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11
Q

Define active audience

A

Audiences actively engage in selecting media products to consume and interpreting their meanings.

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12
Q

Define anchorage

A

The words that accompany an image (still or moving) contribute to the meaning associated with that image. If the caption of voice-over is changed then so may the way in which the audience interprets the image. An image with an anchor is a closed text; the audience are given a preferred reading. A text without an anchor is an open text as the audience can interpret it as they wish.
The same image of a school in a local newspaper could include a negative or a positive headline, which may change the way in which the same image is viewed by the reader.

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13
Q

Define appeal

A

The way in which products attract and interest an audience, e.g. through the use of stars, familiar genre conventions etc.

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14
Q

Define arc of transformation

A

The emotional changes a character goes through in the process of the narrative. The events in the story mean that they will ‘transform’ by the end of the story.

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15
Q

Define audience positioning

A

The way in which media products place audiences (literally or metaphorically) in relation to a particular point of view. For example, audiences may be positioned with a particular character or positioned to adopt a specific ideological perspective.

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16
Q

Define audience segmentation

A

Where a target audience is divided up due to the diversity and range of programmes and channels. This makes it difficult for one programme to attract a large target audience.

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17
Q

Define binary opposites

A

Where texts incorporate examples of opposite values; for example, good versus evil, villain versus hero. These can be apparent in the characters, narrative or themes.

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18
Q

What is a broadsheet

A

A larger newspaper that publishes more serious news, for example The Daily Telegraph has maintained its broadsheet format.

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19
Q

Define channel identity

A

That which makes the channel recognisable to audiences and different from any other channel. Presenters, stars, programme genres and specific programmes all contribute to a channels
Identity

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20
Q

Define circulation

A

The spreading of media products to audiences/users - the method will depend on the media form e.g. circulation of print magazines, broadcast of television programmes etc.

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21
Q

Define conventions

A

What the audience expects to see in a particular media text, for example the conventions of science fiction films may include: aliens, scientists, other worlds, gadgets, representations of good and evil, etc. Useful headings to discuss conventions are: characters, setting, iconography, narrative, technical codes and representation.

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22
Q

Define convergence

A

The coming together of previously separate media industries and/or platforms; often the result of advances in technology whereby one device or platform contains a range of different features. The mobile phone, for example, allows the user to download and listen to music, view videos, tweet artists etc. All this can be done through one portable device.

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23
Q

Define cover lines

A

These suggest the content to the reader and often contain teasers and rhetorical questions. These relate to the genre of the magazine.

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24
Q

Define cross platform marketing

A

In media terms, a text that is distributed and exhibited across a range of media formats or platforms. This may include film, television, print, radio and the Internet.

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25
Q

Define Denotation

A

The literal meaning of a sign, e.g. the car in the advert is red.

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26
Q

Define connotation

A

The suggested meanings attached to a sign, e.g., the red car in the advert suggests speed and power.

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27
Q

Define diegetic sound

A

Sound that comes from the fictional world, for example the sound of a gun firing, the cereal being poured into the bowl in an advert, etc.

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28
Q

Define encoding and decoding

A

Media producers encode messages and meanings in products that are decoded, or interpreted, by audiences.

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29
Q

What is the enigma code

A

A narrative device which increases tension and audience interest by only releasing bits of information, for example teasers in a film trailer or narrative strands that are set up at the beginning of a drama/film that make the audience ask questions; part of a restricted narrative.

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30
Q

Define equilibrium

A

In relation to narrative, a state of balance or stability in Todorov’s theory the equilibrium is disrupted and ultimately restored).

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31
Q

Define ethnocentric

A

A belief in the superiority of one’s own ethnic group or culture.
For example, a newspaper will be more concerned to cover stories that are closely related to the reader and their concerns.
Tabloid and local papers only tend to cover international news stories if they can relate them specifically to their readers.

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32
Q

Define ethos

A

The beliefs, values and customs of, for example, media organisations. In television, for example, what the channel believes in and what it sees as its role. The ethos is usually set out in the channel’s charter.

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33
Q

Define franchise

A

An entire series of, for example, a film including the original film and all those that follow.

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34
Q

Define gate keepers

A

The people responsible for deciding the most appropriate stories to appear in newspapers. They may be the owner, editor or senior journalists. They will only let the stories most appropriate for the ideology of the paper ‘through the gate’.

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35
Q

Define hegemony

A

This derives from the theory of cultural hegemony by Antonio Gramsci. Hegemony is the dominance of one group over another, often supported by legitimating norms and ideas. For example, the dominant social position in society is taken by men and the subordinate one by women

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36
Q

Define horizontal integration

A

Where a media conglomerate is made up of different companies that produce and sell similar products, often as a result of mergers. For example a company with interests in film, TV, magazines newspaper.

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37
Q

What is a house style

A

The aspects that make a magazine recognisable to its readers every issue. The house style is established through the choice of colour, the layout and design, the font style, the content and the general look’ of the publication.

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38
Q

Define the hybrid genre

A

Media texts that incorporate elements of more than one genre and are therefore more difficult to classify are genre hybrids. Dr Who, for example, is a science fiction/fantasy television drama.

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39
Q

What is the hypodermic needle model

A

Generally acknowledged to be an out of date media effects theory which suggests that an audience will have a mass response to a media text. The idea is that the media product injects an idea into the mind of an audience who are assumed to be passive and as a result will all respond in the same way.

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40
Q

Define iconography

A

The props, costumes, objects and backgrounds associated with a particular genre; for example, in a police series you would expect to see, uniforms, blue flashing lights, scene of crime tape and police radios.

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41
Q

Define ideology

A

A set of messages, values and beliefs that may be encoded into media products.

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42
Q

Define intellectual property

A

A legal concept which refers to creations of the mind for which the owner’s rights are recognised. These rights cover such intangible assets as music, literary and artistic works; discoveries and inventions; and words, phrases, symbols, and designs.

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43
Q

Define intertextuality

A

Where one media text makes reference to aspects of another text within it. For example, referencing a scene from a film in a television advertisement. Audiences enjoy recognising intertextual references.

44
Q

Define linear narrative

A

Where the narrative unfolds in chronological order from beginning to end.

45
Q

Define ludology

A

The study of games and those who play them, relevant to video games.

46
Q

What is a media conglomerate

A

A company that owns other companies across a range of media platforms. This increases their domination of the market and their ability to distribute and exhibit their product.

47
Q

Define mediation

A

The way in which a media text is constructed in order to represent a version of reality; constructed through selection, organisation and focus.

48
Q

Define mise-en-scene

A

In analysis of moving image products, how the combination of images in the frame creates meaning; how individual shots in a film or photograph have been composed.

49
Q

What is MMORPG

A

Massively multi-player online role-playing game.

50
Q

Define construction

A

The way something has been created

51
Q

Define commodity

A

Assets, goods, or items for sale

52
Q

Define curated

A

To select carefully which elements to present

53
Q

What is panning

A

Camera stays stationary but moves from left to right

54
Q

What is tracking

A

Camera follows a subject and stays with them at the same speed

55
Q

What is colonialism

A

Refers to the period between the 16th and mid 20th centuries when many European countries colonised parts of Asia, Africa and the americas

56
Q

What is colonial discourse

A

Related to the idea that the colonising countries tended to view people in the counties being colonised as “other” “primitive” and “inferior”

57
Q

What is diaspora

A

A scattered population whose origin lies within a smaller geographical locale

Can also refer to the movement of people from its original homeland

58
Q

What is polysemy

A

The coexistence of many possible meanings for a word, phrase or image

59
Q

What is PEGI

A

Pan European game Information Age rating system, established to help European parents make informed decisions on buying computer games

60
Q

What is Ubisoft

A

A French global computer game publisher

61
Q

What are persistent worlds

A

Feature of MMORPG games, meaning the game world continues even when the gamer isn’t part of it

62
Q

What is CRPG

A

Computer role playing game

63
Q

What is an augmented reality (AR)

A

Computer generated content overlaid on a real world environment commonly used in video games

64
Q

What is a prosumer

A

Producer and consumer

65
Q

What is a non linear narrative

A

A story that doesn’t follow a chronological storyline

66
Q

What is an AAA title

A

A title (video game) developed by a large studio, funded by a massive budget

67
Q

What is moral panic

A

An exaggerated over reaction by society to a perceived problem, usually driven by the media

68
Q

gaming

What is a platform

A

What are you use to play a game on
Eg. Xbox

69
Q

gaming

What is virtual reality - VR

A

generates realistic images, sounds and other sensations to stimulate a users physical presence.
A person can move and interact with it

70
Q

gaming

What is sidescroller

A

A character moves to the left or right, overcoming obstacles to succeed

71
Q

gaming

What is a sandbox

A

A style of game in which minimal character limitations are created - allowing the gamer to roam and change the world eg. Minecraft.

72
Q

gaming

What is role play - RPG

A

A game where you design your own avatar to represent you, which you then play as through the game eg. Sims

73
Q

gaming

What is a shooter

A

A game based around shooting, usually first or third person eg. COD

74
Q

gaming

What is a narrative

A

A game with a story which underpins gameplay eg. Last of us

75
Q

gaming

What is a DLC

A

Downloadable content (extras to the game)

76
Q

gaming

What is a diversion

A

Variation, a need for change

77
Q

What is 360-degree promotion

A

The idea that you see promotion all around you. These types of campaigns will have promotion everywhere - trailers, posters, social media, TV, events, magazines, music, video games, merchandise, brand association tie-ins

78
Q

What is cross media promotion?

A

Promotion across multiple platforms. Campaigns will be carefully coordinated using the same colour schemes, fonts, images, et cetera

79
Q

film

What is artificial scarcity?

A

Making it seem there is not much of something-so that people think they need it

80
Q

film

What is social realism?

A

Holding a mirror up to the issues affecting contemporary society. It is an antidote to the glamorous, aspirational, escapism of mainstream, happy ever after Hollywood.

81
Q

film

What is an independent and what is a mainstream film?

A

Independent film:
A film which is typically targeted at a niche audience with a small production scale, often working with foreign funding. Rather than focussing on escapism, independent films focus on realism and provoke/subvert political or other ideologies.

Mainstream film:

Films with large budget’s and main purpose is to create profit.
Attracts mass audiences and often created by the Hollywood or Bollywood industry. For entertainment purposes and attracts an overall younger audience.

82
Q

online media

What is para social interaction?

A

The illusion of face-to-face conversation constructed through techniques such as:
- Direct mode of address
- Casual language codes

83
Q

Define a gatekeeper

A

A person or organisation that is involved in filtering/screening the content in some way

84
Q

online media - Zoella study

What is UGC

A

User generated content

85
Q

What is sanitised story content?

A

Content that avoids controversy, taboo language or material that may cause offence

86
Q

What is a single camera edit?

A

To use one primary camera when filming a production – usually very quickly

87
Q

What is narrative currency?

A

Stories that are updated – that discuss items that are up-to-date

88
Q

What is codes of realism?

A

Technical narrative or symbolic devices that are suggestive of the real world

89
Q

What are aspirational narratives?

A

Stories that inspire audiences to one particular lifestyle or to change their behaviour in some way

90
Q

Define a jump cut

A

And edit to a single sequential shot that makes the action appear to leap forward in time

91
Q

Define breaking the fourth wall

A

This occurs when a performer acknowledges the presence of the audience, the camera, or any other observer directly

92
Q

Define unscripted narrative

A

Improvised moments in narrator dialogue

93
Q

Define collaborative content

A

Where vloggers make coproductions

94
Q

Define amateur aesthetic

A

A deliberately nonprofessional filming style. This lack of professionalism helps vloggers to generate an unmediated feel to their products

95
Q

Define every day miss-en-scene

A

Using costume, makeup, and sets, that appear natural

96
Q

Define presenter POV

A

Seeing what the presenter sees

97
Q

Define high key lighting

A

A lighting style that eliminates shadows

98
Q

Define narrative authenticity

A

Story structures that deal with real life – the intention to construct media that is not mediated

99
Q

What is best friend characterisation?

A

A presenting style that gives the audience access to the details of the presenters life

100
Q

What is a confessional narrative?

A

Giving the audience access to inner thoughts – also allowing the audience to experience inner doubts and worries

101
Q

Online media

What is the YouTube partner programme?

A

This enables creators who achieve a certain amount of views to monetise their content through advertising.
Advertising revenue is then split between YouTube and the content creators

102
Q

Online media – ad formats

What is a sponsored card? Ad?

A

Sponsored cards display content that may be relevant to your video such as products featured in the video. Viewers will see a teaser for the card for a few seconds. They can also click on the icon in the top right corner of the video to browse the cards.

103
Q

Online media – ad formats

What is a mid roll ad?

A

These are ads in the middle of a longer video.

104
Q

Online media – ad formats

What is a bumper ad?

A

These are non-skippable video ads of up to 6 seconds that must be watched before your video can be viewed.

105
Q

Online media – ad formats

What is an overlay ad

A

This is the small ad at the bottom of a video. They are a semi-transparent overlay that appear on the lower 20% portion of the video.
You only get paid if a viewer clicks on the ad to expand it

106
Q

online media - ad formats

What is a display ad?

A

This appears to the right of the feature video and above the video suggestions list. You will be paid either when a viewer sees or clicks on the ad, at the advertises discretion

107
Q

online media

What is Web 2.0

A

A cultural shift towards user interaction, participation, connection and collaboration.
Web 1 = information and looking everything up
Web 2 = interaction and communication between users on the Internet