Judgement & Decision Making Flashcards

1
Q

define decision making

A

choosing a course of action

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2
Q

define judgement

A

making an evaluation

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3
Q

define reasoning

A

drawing out further conclusions from a set of facts

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4
Q

what is the normative question?

A

how should we think?

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5
Q

what are common normative frameworks?

A

expected utility theory weighted additive model eg lens model; logic eg propositional logic; probability eg. Bayes theorem

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6
Q

what does a ‘normative’ framework’ calculate?

A

the optimal solution - the definition of being rational

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7
Q

what is the equation for expected utility?

A

likelihood x benefit

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8
Q

describe the expected utility theory

A

can you do the calculation with factors that are hard to quantity? these have the more abstract notion of ‘utility’ ie. how much good would each one provide - subjective expected utility theory

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9
Q

what is the descriptive question?

A

how do we actually think?

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10
Q

what is a cognitive bias?

A

a systematic deviation from the normative solution: not a random error but a specific pattern of non-optimal behaviour that people repeatedly show

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11
Q

name some examples of biases

A

confirmation; hyperbolic discounting; illusory truth effect; sunk cost effect; disposition effect; IKEA effect

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12
Q

describe confirmation bias

A

Nickerson, 1998. tendency to focus on info that supports your opinion

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13
Q

describe hyperbolic discounting

A

Kirby & Hernstein, 1995. prefer immediate to long term payoffs

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14
Q

describe the illusory truth effect

A

Begg, Annas, Farinacci, 1992. repeated info more likely to be judged as true.

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15
Q

describe the sunk cost effect

A

Arkes & Blumer, 1985. continue a behaviour because of previous investment when no longer sensible to do so

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16
Q

describe the disposition effect

A

Shefrin & Statman, 1985. sell shares that have gone up, keep shares that have gone down

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17
Q

describe the IKEA effect

A

Norton, Motion & Ariely, 2012. prefer self-made products, meals etc.

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18
Q

describe prospect theory

A

cognitive biases show we do not calculate expected utility accurately. p.t describes somatic biases in our valuation of likelihood and benefits

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19
Q

describe how we evaluate whether an outcome is good or bad

A

with reference to our current state, however relatively good or bad that might be. we consider losses as more serious than equivalent gains, and there are diminishing returns on the benefits we gain from positive outcomes or loss from negative outcomes

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20
Q

describe overweight certainty

A

the certainty effect. guaranteeing something will occur is in itself useful

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21
Q

describe overweight small probabilities

A

eg. i might win the lottery

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22
Q

describe underweight probable but not certain events

A

eg what if we get a hard exam q

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23
Q

describe the framing effect

A

presenting information as a gain or loss causes people to be risk seeking or risk averse

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24
Q

how do traditional economic models assume people act?

A

rationally - they don’t

25
Q

describe the status quo bias

A

Samuelson & Zeckhauser, 1988. tendency to prefer things to stay the same. not rational. leads to policy of defaults eg credit cards

26
Q

describe the lens model

A
  1. identity all the cues. 2. assess weights for each cue. 3. add up the weighted cues
27
Q

what are heuristics?

A

mental shortcuts that reduce cognitive effort when thinking. work well in most cases but prone to biases

28
Q

describe the availability heuristic

A

how easy it is to think of example is used as a cue to judge likelihood. often reasonable: easier to think of example of events that are frequent. but can be based: infrequent but viv events not a good measure of likelihood

29
Q

describe the representativeness heuristic

A

similarity to a category is used to judge likelihood. eg. Linda problem

30
Q

describe the anchoring & adjustment heuristic

A

initial anchor used to make the judgement, and then adjustments are made. eg. did Gandhi die before or after the age of 9 (mean estimate 50) /140 (mean estimate 67) ?. both anchors clearly wrong, but people do not adjust sufficiently

31
Q

describe fast & frugal heuristics

A

simple processes, using little information and do little integrating. ecologically rational: exploits typical environmental structures

32
Q

describe the recognition heuristic

A

eg. does san antonio or san diego have a bigger pop? most say san diego as it more well known. makes sense. simple heuristics that are adapted to the environment can be very effective

33
Q

describe the fast & frugal tree

A

Green & Mehr (1997). Limited number of cues. simple processing (yes/no). fit data as well as more complex models. robust to changes in the environment

34
Q

what is affect?

A

a general term for mood and emotion. valence & arousal

35
Q

what is mood?

A

diffuse feelings not linked to a specific thing

36
Q

what is emotion?

A

more specific, differentiated state (eg.fear/anger etc all different). linked to a specific thing eg. a person to event

37
Q

describe priming in regards to semantic memory models

A

mood primes recall fo congruent events. bad mood enhances perceived risk of fire, flood etc, and vice versa, even when the mood is not related to the vent. availability heuristic.

38
Q

describe the affect-as-information hypothesis

A

affective cues are used directly to evaluate the object of judgement.. but can misattribute the source of feelings. judgements of life satisfaction for on rainy days. effect disappeared when asked about the weather (Schwarz & Clore, 1983)

39
Q

describe the somatic marker hypothesis

A

through experience, events are associated with positive/negative feelings that are associated with bodily states. when situ encountered again, feeling is evoked serving as alarm or incentive

40
Q

describe the Iowa gambling task

A

bad decks (large rewards but long term loss) and good decks (small rewards but long term gains). repeatedly select cards from decks and receive gain/loss. normal ps learn to choose from good deck. ps with damage to VMPFC (relates emotions) don’t learn - insensitive to future negative consequences) - Bechara & colleagues, 1994

41
Q

describe the affect heuristic

A

through experiences, events associated with good/bad outcomes, and representations tagged good/bad. to judge risk/benefits, refer to ‘pool’ of tags and form overall affective judgement. risk/benefit often seen as negative correlated, even when they may not be. this correlation increases under time pressure - more use of heuristic than analytic thinking

42
Q

which is more specific, emotions or mood?

A

emotions

43
Q

emotions we a similar valence can have different…

A

effects

44
Q

give an example of emotions with similar valence having different effects

A

fear = uncertainty and situational control. anger = certainty and individual control

45
Q

describe naturalistic decision making

A

suggests all theories so far do not generalise to ‘real world’ decision making.

46
Q

what are the problems that naturalistic decision making that attempts to overcome?

A

decision maker expertise, ill-structured problems, incomplete info, shifting goals, decision re multiple events with feedback loops, time constraints, high stakes, organisational norms

47
Q

describe expert decisions

A

extensive domain knowledge. stored in templates which are used to identify typical scenarios. templates also allow more complex analysis of consequences

48
Q

describe recognition primed decision making

A

model of expert decision making. began with a study of fire commanders. expected people to compare two options. claimed not to make decisions at all

49
Q

describe 1st RPD strategy: situation assessment

A

assess situate to establish current goals, cues and expectations. match to prototypical situations (composites of experiences and training). primes known course of action. rapid, intuitive

50
Q

describe 2nd RPD strategy: diagnosis

A

no clear match to prototype? match to more than 1? violate expectations? seek info to fill gaps. guided by expectations. develop better SA so that decision is primed

51
Q

describe 3rd RPD strategy: mental simulation

A

not encountered situation before? rely on knowledge of elements in the environment. run mental simulation of a course of action

52
Q

describe explanation-based DM

A

Pennington & Hastie (1988). developed from jury decisions. people construct causal model of what occurred using evidence/general knowledge. this intermediary representation is basis for decision rather than raw evidence

53
Q

what are the 3 factors that influence explanation construction according to explanation-based DM?

A

the evidence; general knowledge about similar events; general knowledge about what constitutes a complete explanation (expect goals, actions and consequences)

54
Q

what is used to augment explanation according to explanation-based DM?

A

general knowledge - infer missing details and exclude irrelevant info

55
Q

in regards to constructing the explanation, people have different general knowledge about… according to explanation-based DM

A

motives and explanations of behaviour

56
Q

in regards to constructing the explanation, one is favoured on the ground of what according to explanation-based DM?

A

coherence: completeness, consistency, plausibility

57
Q

how is a decision made according to explanation-based DM?

A

based on match of story to alternative in set of choices.

58
Q

what leads to variability in decisions according to explanation-based DM?

A

variability in stories

59
Q

give some evidence for explanation-based DM

A

after jury task, ps more likely to recognise real&false evidence if they were consistent with the verdict they gave - implies they construct/embellish story model. Pennington & Hastie, 1988