JavaScript Vocabulary Terms Flashcards

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1
Q

JavaScript

A

A lightweight programming language that web developers commonly use to create more dynamic interactions when developing web pages, applications, servers, and or even games.

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2
Q

Computational Media

A

The practice of using programming to build expressive and interactive computer applications and media.

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3
Q

P5.Js Editor

A

An open-source JavaScript library that allows people to make web pages animated and interactive.

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4
Q

IDE

A

(Integrated Development Environment)

A piece of software that allows a developer to write code and execute the code within one interface, and may have other features like debugging.

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5
Q

Function

A

Lines of code that perform specific tasks.

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6
Q

Variables

A

Holds an assigned value or data of a specific type, they can also hold arrays of values which can be introduced later.

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7
Q

Parameters and Arguments

A

The values inside of a parenthesis following the name of the function. These are used to change the outcome of a function; the actual information you send a function

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8
Q

Unplugged Activity

A

An activity that can be conducted without the use of computers or electronic equipment.

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9
Q

Computer Programmer

A

Sometimes referred to as a software developer, a software engineer, programmer or coder is a person who creates sophisticated computer programs on a larger scale.

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10
Q

Coding

A

Also known as computer programming, is how we communicate with computers. Code tells a computer what actions to take and writing code is creating a set of instructions for the computer to follow.

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11
Q

Run-Time Error

A

An error that is produced when incorrect terms are used in the JavaScript code. An incorrect command or out of sequence format will show this type of error.

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12
Q

Syntax Error

A

An error that is produced when a scripts format or shape is incorrect, a misspelling is found, or text is not recognized. Syntax errors are also thrown when you have opened a command, but then do not close it.

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13
Q

Abstraction

A

This is focusing on the important ideas of a problem and ignoring details that will not help you find a solution. Through this a programmer hides all but the relevant data about an object in order to reduce complexity and increase efficiency; This is the process of taking away or removing characteristics from something in order to reduce it to a set of essential characteristics.

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14
Q

Width

A

Horizontal distance of a 2D shape.

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15
Q

Height

A

Vertical distance of a 2D shape.

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16
Q

Radius

A

Distance from the center to edge of a circle.

17
Q

Diameter

A

Distance from edge to edge of a circle passing through the center point.

18
Q

Cartesian (Coordinate) Plane

A

Four quadrant grid with an X and Y axis, origin, etc.

19
Q

Vertices

A

A point where two or more lines meet.

20
Q

function setup () {

}

A

Runs the bracketed code once when the program begins.

21
Q

function draw () {

}

A

Runs the bracketed code repeatedly in a loop.

22
Q

Syntax

A

When coding the words and symbols that are used are called this.