Izotope: Stutter Edit Flashcards
quickstart 1-6:
1. Add Stutter Edit to either
an individual Audio Track or to your Master Output.
Quickstart 1-6:
2. Create a
MIDI track
Quickstart 1-6:
3. From the “……….” drop down menu on your newly created MIDI track, choose the external controller you want to use to control Stutter Edit.
MIDI From
- Set the Monitor selector on the MIDI track to “__” instead of “auto”
“In”
- From the “——-“ drop down, choose the track you have added Stutter Edit to.
MIDI To
- Mash some keys with audio playing back … there you ___!
go
A gesture is a set of ____ that all live on a single MIDI note.
effects
_____ are the key (yeah that’s a pun) to making Stutter Edit such a musical and playable effect.
Gestures
ell, here’s the important thing: Gestures condense all of these complex effects, and their timelines, onto a a)_______. Which makes it simple to play Stutter Edit, whether you’re on stage or in the studio. The best way to find good sounds is simply to b)________by loading one of the included Bank presets and then playing or triggering different gestures. This will help you get your head around exactly what Stutter Edit does.
a) single key
b) experiment
Loading a Bank:
Gestures are combined into ______, which are essentially Stutter Edit presets. When you load a single _____, it contains tons of Gestures already mapped to MIDI notes for you. You can also customize _______ to your liking using the Preset Manager (more on this later).
Banks
Loading a Bank:
You can customize banks to your liking using the ______ (more on this later).
Preset Manager
Loading a Bank:
to choose one of the “factory” banks for Stutter Edit, just go to the ____at the top of the interface.
Bank drop down list
TIP: When you’re ready to go a little deeper, you can also use the Preset Manager to reorganize gestures any way you like. You can collect all of the gestures you want to use for a gig in a new a) ____, or put certain gestures on certain b) _____ as you refine your playing technique.
a) bank
b) keys
Playing Gestures to Add Effects:
When you put Stutter Edit on a track, or on your main mix, you can fire off Gestures by hitting ____ on your favorite MIDI controller. If you prefer, you can also paint _____ into your host’s MIDI sequencer (such as a piano roll view, or step sequencer) to make gestures happen at particular moments.
notes
Note: When using Stutter Edit on musical material, it’s best to have your ____ set to the correct tempo for the music you’re playing back.
host program
Stutter Edit “listens” to the host for its tempo. When Stutter Edit is ______, it’s almost impossible to do things that sound “wrong.”
locked to tempo
extra credit:
With a little experimentation, you’ll find that Gestures can:
1• Add variation to ____
2• Add musical filter sweeps over set a number of ___
3• Create delay effects that repeat over your track when you ____a gesture
4• Add build-ups and transitions with filtered ____
5• Grunge-up your audio subtly or drastically with ___effects
6• And ____!
1 repetitive loops or sections of a song
- beats or measures
- release
- noise sweeps
- lo-fi
- lots more
as you play some Gestures with your song or track playing back, you’ll start to get a feel for what all of the effects do. The best way to learn Stutter Edit is by experimenting with the _____
Banks that come with it.
TIP: Try to get out of the mentality of “I’m going to put this effect on the whole track.” Stutter Edit changes as you play different notes, which gives you a whole new way to think about adding effects. Forget you have a mouse for a couple of minutes. Let your ____guide you!
ears
Stutter Gestures and Generator Gestures:
When you play a key to activate a gesture, you’ll notice a light that tells you _____
what type of Gesture it is.
There are two types of Gestures:
1
2
- Stutter Gestures
2. generator gestures
– these process audio with the Stutter effect as well as other creative processors like Filters, Delay and Lo-Fi effects
Stutter Gestures
Stutter Gestures -these process audio with the
these process audio with the Stutter effect as well as other creative processors like Filters, Delay and Lo-Fi effects
– these gestures generate noise and other sounds on top of the audio playing through Stutter Edit. They let you create rising build-ups and other dynamic transitions.
Generator Gestures
Generator Gestures
– these gestures generate noise and other sounds on top of the audio playing through Stutter Edit.
Generator Gestures -They let you create
rising build-ups and other dynamic transitions.
You can only play one_____ at a time, and oneb)____ at a time. HOWEVER you can play one of each c)____.
a) Stutter Gesture
b) Generator Gesture
c) at the same time
Generator Gestures can also feed their output into whatever Stutter Gesture you are playing via the ______ in the Generator Panel. This makes for some really mind-blowing effects. Try it!
Stutter Gate Send control
Note: If a key location is empty, you’ll see the a)_____ light – to make that location into either a Stutter or Generator gesture, simply click the b)____ or c)_____ light.
a) Inactive
b) Stutter
c) Generator
TIP: Try switching between a few Stutter gestures while you’re holding down a ______. This is a great way to create dynamic transitions that sound like they were made in a studio with hours of careful editing and automation! No one has to know you were only pressing two keys– we promise we won’t tell.
Generator gesture key
Recording Your Effect Performance as MIDI:
If you’re working in the studio, and want to capture the awesome combinations of gestures you’re playing, remember to record onto a MIDI track as you trigger gestures from your controller. Your sequencer will capture your key presses and play them back for you. And of course, if you want to change when gestures start, or swap between different ones, you can simply move notes around with your host program’s a) _______ just like you would for a virtual instrument.
Or, you might prefer to actually manually enter notes into your piano roll view, or a step sequencer if your host provides one, to trigger Stutter Edit’s Gestures. This is also a good way of working with Stutter Edit in a b)_____setting.
a) MIDI piano roll editor
b) production
This control defines how long the current gesture is.
Gesture Length:
Gesture Length:
Each Gesture can be set to cover different ranges of time, from a)___ up through b)_______ .
a) 16th notes (a quarter of one beat)
b) 2 Bars or measures (8 beats)
The________determines the timeline for a gesture. That is, it determines how quickly the modules will sweep through the “Ranges” you set for each of them.
Gesture Length
This setting ensures that you will always trigger gestures on exactly the right beat, even if your timing is a little off!
Grid:
Grid:Setting it to “1/8” means the gesture will always start exactly on the next Eighth Note. You can set Stutter Edit to be more or less _____ depending on how you play, and how you want each individual gesture to respond. (This is similar to what some drum machines and sequencers call “______”).
responsive
Input Quantize
This setting lets you set how the gesture will end.
Release Mode:
Release Mode::This can be useful for tailoring Stutter Edit to ___
your own playing style.
The gesture will end when you stop playing its MIDI note, but it will wait until the next_____ point (1/8, 1/16 etc).
On Grid -
- The entire gesture will play through from start to finish, even if you only tap the note.
Full Gesture
- The gesture will play and hold until you trigger it again (or trigger another gesture).
Latch
The gesture will end instantly when you stop playing its MIDI note
.Instant -
Stick - Similar to Latch mode, but the effect will
“stick” at the end of the gesture’s timeline.
TIP: Try assigning a Generator Gesture to _____ mode. This lets you juggle a few Stutter Gestures without having to keep your finger on another key!
Full Gesture release
affects how gestures repeat or loop when they are held and not released.
Palindrome Looping
Palindrome Looping – if switched to _____ the gesture’s timeline will reverse direction when it reaches the end of the Gesture Length, creating an up and down or back and forth sweeping effect.
ON
Palindrome Looping – if switched to _____the gesture’s timeline will start over when it reaches the Gesture Length.
OFF
Basic Module Controls: There are a number of module controls that are used throughout Stutter Edit. If you \_\_\_\_\_\_, you’ll be able to find your way around easily.
understand how these basic module controls work
The ____ button selects whether a module will be active as a part of the current gesture.
Active Button
The Timeline Dot
When playing a gesture, you’ll see small dots moving across the sliders in Stutter Edit’s modules. This shows what each of the modules is doing in relation to ____
the gesture’s timeline.
the……… shows you small dots moving across the sliders in Stutter Edit’s modules
The Timeline Dot
all of Stutter Edit’s effects can change, in sync with your project, over the_____ gesture you’re playing.
length of the gesture
Use the ______ to set the range of values the Gesture will sweep through for each effect.
Range Handles
Range Handles:
• By __________you can change the direction the Timeline Dot moves. You can make a gesture sweep either down or up over the length of the gesture.
dragging one handle past the other
Range Handles
:• When ________, that means you have set a fixed value for the gesture.
both handles are touching
Range Handles :both handles are touching : setting a fixed value for that gesture :
This is useful if you don’t want an effect to ______, and instead want it to stay at one setting the entire time the gesture is playing.
follow the gesture’s timeline
Range Handle Shortcuts:
R____or_____on a range handle, you can choose from several options that help you quickly edit settings:
right or Command-click
Range Handle Shortcuts:
- locks the handles at their current location letting you move a “range” around the slider without moving one handle then the other
Locked
Range Handle Shortcuts:
- locks both handles together at the position of your cursor, letting you set the slider to one value that doesn’t change during the gesture
Lock at Value
Range Handle Shortcuts:
– Flips the position of the range handles, allowing you to quickly make the timeline move in the opposite direction for the current module
Flip Range
Range Handle Shortcuts:
- Sets the range handles to the edges of the range
Full Range
Range Handle Shortcuts:
Note: _____will also link the Range Handles together. This makes it easier to move them at the same time.
double clicking
the ____ slider changes the way the Timeline Dot moves across the range you’ve set for an effect.
The Curve Control
Curve Control:
• In the ____of the slider’s range, the curve is linear that is, the Timeline Dot will move at the same rate from start to finish.
•
ln the center
Curve Control: At the ______ of the slider range, the curve is a fast, or logarithmic, curve. The timeline dot will move more quickly at the start of the gesture, but then will slowly approach the end of the range.
far left
Curve Control:• At the _____ of the slider range, the curve is set to a slow, or exponential, curve. The Timeline Dot will move slowly when the gesture is first triggered, and will quickly approach the end of the range more slowly near the end of the gesture.
far right
______ is a combination low-pass, high-pass filter.
The global filter