issues involving teachers and technologies used in distance education Flashcards
6 Educational Technology Standards and Performance Indicators for All Teachers (ISTE-NETST)
- Technology operations and concepts (e.g. understand concepts related to technology, grow in tech knowledge and skills)
- Planning and designing learning environments and experiences (e.g. identify tech resources for suitability)
- Teaching, learning and the curriculum (e.g. facilitate tech enhanced experiences)
- Assessment and evaluation (e.g. apply tech in assessing learning)
- Productivity and professional practice (e.g. apply tech to increase productivity)
- Social, ethical, legal and human issues (e.g. promote safe use of tech resources)
teachers’ 5 most important needs (Starr, 2001)
- Time
- Training
- Technical Support
- Financial Support
- Moral Support
determines how teachers perceive and deal with their preferred teaching methods – which includes how (or if) they choose and use e-learning technologies.
philosophies-in-practice
a conceptual framework that embodies certain values from which we view the many aspects of education (Zinn, 1990), including the field of e-learning.
A philosophy of teaching and technology
3 Philosophies of Technology
- uses determinism - use affects technology and society
- technological determinism - technology affects use and society
- social determinism - society affects use and technology
6 Philosophies of Teaching
- Liberal/Perennial
- Progressive
- Behaviourist
- Humanist
- Radical
- Analytical
Philosophy of teaching which aims to search for truth, and
to develop good and moral people
(lecture method, focus on content, prominent role of the teacher, does not normally use technology, learning should not be convenient)
Liberal/Perenial
Philosophy of teaching
Philosophy of teaching which aims for personal growth, and the maintenance, and promotion of a better society
(experimental/problem solving method, teacher-student partnership, technology suited for learning)
Progressive
Philosophy of teaching which aims to bring about observable changes in behaviour.
(Student is active rather than passive, learning to learn, use of tech results in effective learning such as CMS tracking student activities, fragmenting curriculum/modular format)
Behaviorist
Philosophy of teaching which aims to support individual growth and self-actualization.
(Group activity, teacher as facilitator/helper/partner, self evaluation, online discussion more effective than F2F discussion)
Humanist
Philosophy of teaching which aims to invoke change in the political, economic, and social order in society.
(Problem posing and problem identification, collective dialogue, critical questioning, teacher’s role is to raise student consciousness, knowledge is power and political, tech is socially determined)
Radical
Philosophy of teaching which aims to develop rationality.
(Dialogue through class discussion, teachers are to choose content which is educationally worthwhile, tech is use determined)
Analytical
three successive stages or levels of a teacher’s development in making pedagogical use of ICT.
- Knowledge Acquisition - about using technology and basic
ICT competencies - Knowledge Deepening - acquire ICT competencies that enable them to facilitate learning environments that are student-centred, collaborative and cooperative in nature
- Knowledge Creation - acquire competencies that encourage them to model good practice, and set up learning environments that encourage students to create the kind of new knowledge required for more harmonious, fulfilling and prosperous societies.
7 themes of the ISTE Standards which provide the competencies for learning, teaching and leading in the digital age
- Learner - learning from and with others and exploring proven and promising practices that leverage technology to improve student learning
- Leader - to support student empowerment and success and to improve teaching and learning
- Citizen - contribute to and responsibly participate in the digital world
- Collaborator - collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problem
- Designer - design authentic, learner-driven activities and environments that recognize and accommodate learner variability
- Facilitator - facilitate learning with technology to support student achievement
- Analyst - understand and use data to drive their instruction and support students in achieving their learning goals