Introduction to Human Computer Interaction Flashcards

1
Q

Give examples of implications of HCI economy

A

Increase automation
Quicker and accurate inputs
Shop at ease
Mobile communication
Specialized interfaces

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2
Q

Give examples of implications of HCI in society

A

Ease of communication
Improved usability
Specialized interface

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3
Q

Give examples of implications of HCI in culture

A

Improved social aspect
Minimized language barriers
Developing living standards
Deskilling

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4
Q

Give examples of environment and bio-sensing devices

A

Blood pressure monitor
Cell population biosensor
A digital bandage for vital signs
A saliva-based glucose biosensor
Blood sugar monitor
Glucometer
FitBit band

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5
Q

Give examples of disadvantages of HCI

A

Weapons of
mass destruction
Social isolation
Dependency
Lower-value of human workers
Reduction of creativity and change in reasoning

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6
Q

What does ISO mean?

A

International Organization for Standardization

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7
Q

What are the six criteria for usability according to the ISO usability standard 9241?

A

Functionality
Reliability
Usability
Maintainability
Efficiency
Portability

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8
Q

___ is used to store information which is only required fleetingly

A

Short-term memory

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9
Q

What are the two types of LTM?

A

Episodic memory and Semantic memory

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10
Q

This is a structured record of facts, concepts, and skills that we have acquired, derived from the episodic memory

A

Semantic memory

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11
Q

It is the process by which we use the knowledge we have to draw conclusions

A

Reasoning

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12
Q

____ reasoning derives the logically necessary conclusion from the given premises

A

Deductive

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13
Q

____ reasoning is generalizing from cases we have seen to infer information about cases we have not seen

A

Inductive

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14
Q

____ reasons from a fact to the action or state that caused it

A

Abduction (Incomplete observation&raquo_space; best prediction)

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15
Q

It is the process of finding the solution to an unfamiliar taste, using the knowledge that we have

A

Problem solving

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16
Q

The ___ theory states that problem solving is both productive and reproductive; insight is needed to solve problems

A

Gestalt (Optical illusion_

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17
Q

The _______ theory comprises problem states and problem solving involves generating these states using legal state transition operators

A

Problem Space Theory (i.e. Maslow’s Hierarchy of Needs)

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18
Q

Problems are solved by mapping knowledge relating to a similar known domain to the new problem

A

Use of analogy

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19
Q

The principles and properties discussed apply to the majority of people, but humans are not all the same

A

Individual differences

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20
Q

Give examples of text-entry devices

A

Alpha-numeric keyboard
Chord keyboard
Phone pad and T9 entry
Handwriting recognition
Speech recognition

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21
Q

Give examples of positioning devices

A

Mouse
Touchpad
Trackball and thumbwheel
Joystick and keyboard nipple
Touch sensitive screens
Stylus and light pen
Digitizing tablet
Eye gaze
Cursor keys and discrete positioning

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22
Q
A
23
Q

In this type of storage, contents are lost when the power is turned offA

A

RAM

24
Q

What is the basic standard for text storage?

A

ASCII and UNICODE

25
Q

Describe the term in interaction being described:
Aid the user in accomplishing goals from some application domain

A

Purpose

26
Q

Describe the term in interaction being described:
An area of expertise and knowledge in some real-world activity

A

Domain

27
Q

Describe the term in interaction being described:
Operations to manipulate the concepts of a domain

A

Tasks

28
Q

Describe the term in interaction being described:
Desired output from a performed task

A

Goal

29
Q

Describe the term in interaction being described:
Specification required to meet the goal

A

Intention

30
Q

Describe the term in interaction being described:
Identification of the problem space for the user of an interactive system in terms of domain, goals, intention and tasks

A

Task analyses

31
Q

Describe the term in interaction being described:
Core language, describes computational attributes of the domain relevant to the system state

A

System’s language

32
Q

Describe the term in interaction being described:
Task language, describes psychological attributes of the domain relevant to the user state

A

User’s language

33
Q

Describe the term in interaction being described:
Computerized application

A

System

34
Q

The user evaluates the results and determines further actions

A

The execution-evaluation cycle

35
Q

On the user-side, communication is in task-language and on the system side, in core language

A

The interaction framework

36
Q

This refers to the study of physical characteristics of interaction

A

Ergonomics

37
Q

What interaction style is being described:
It provides a mean of expressing instructions to the computer directly using function keys, single characters, abbreviations, or whole word commands

A

Command Line Interface

38
Q

What interaction style is being described:
A set of menu options available for the user is displayed on the screen.

A

Menus

39
Q

What interaction style is being described:
The ambiguity of natural language makes it very hard for a machine to understand

A

Natural Language

40
Q

What interaction style is being described:
The user asked a series of questions and so is led through the interaction step by step

A

Question/Answer and Query Dialog

41
Q

What interaction style is being described:
Primarily used for data entry but can also be useful in data retrieval applications

A

Form-fills and spreadsheets

42
Q

What interaction style is being described:
This is the default interface style for the majority of computer systems today

A

WIMP (Windows, icons, menus, and pointers)

43
Q

What interaction style is being described: This is closely related to the WIMP-style: pointing and clicking are the only action required to access information

A

Point-and-click interfaces

44
Q

What interaction style is being described:
The simplest technique where ordinary WIMP elements are given a 3d appearance

A

Three dimensional interfaces (i.e. 3D VR)

45
Q

What element of the WIMP-interface is being described:
Areas on the screen that behave as if they were independent terminals in their own right

A

Windows

46
Q

What interaction style is being described: This is a small picture used to represent a closed window

A

Icon

47
Q

What interaction style is being described: These are small bitmap images with a hotspot: the location to which they point

A

Pointers

48
Q

What interaction style is being described: This represents a choice of operations or services that can be performed by the system at a given time.

A

Menus

49
Q

What interaction style is being described: These are individual and isolated regions within display that can be selected by the user to invoke a specific action

A

Buttons

50
Q

What interaction style is being described:
These are equivalent to menus, except that they can also hold buttons

A

Toolbars

51
Q

What interaction style is being described: This is a mechanism for making the set of possible modes

A

Palettes

52
Q

What interaction style is being described: These are information windows used by the system to bring the user’s attention to some important information

A

Dialog boxes

53
Q

What are the most important senses in HCI?

A

Vision, hearing, and touch

54
Q

True or false: It is no longer sufficient that users can use a system; they have to want to use it as well

A

True