Interaction Design Flashcards

1
Q

Interaction design involves elements such as?

A

Aesthetics, sound, motion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What does IxDA mean?

A

Interaction Design Association

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Who coined the term interaction design?

A

Bill Verplank and Bill Moggridge

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

For Bill ___, this term was an adaptation of the coputer science term “user interface design”

A

Verplank

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

For Bill ___, this term was an improvement of the soft-face

A

Bill Moggridge

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Who developed the Visible Language Workshop back in 1975?

A

Muriel Cooper

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

The first academic program for IxD was established at the Carnegie Mellon University in 1994 officially called as…

A

Interaction Design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

By 2001, an institute for IxD was founded by Crampton Smith which was called

A

Interaction Design Institute Ivrea

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Who created the Interactive Telecommunications Program?

A

Martin Elton

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

The first academic program for IxD was established at the Carnegie Mellon University in 1994, called as

A

Interaction Design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What are the methodologies of IxD?

A

Goal-oriented
Personas
Usability
Affective Interaction Design
Cognitive Dimension

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

This methodology was developed by Alan Cooper as a user-centered method to address situation where different users express their desire for some aspects of the product

A

Goal-oriented design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What are the six steps in talking to users, analyzing what they want, and decision making

A

Research
Modelling
Requirements Definition
Framework Definition
Design
Development

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Interviewing users and stakeholders, reviewing the domain, benchmarking and literature review

A

Research

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Results from the interview are reviewed for common patterns to create models, including personas and workflows

A

Modelling

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Defines the requirements for each persona, the data they need to see, and the functional needs they have for working with this data

A

Requirements Definition

17
Q

Sketching of the layout before the input of other details, planning of how the interface will look like

A

Framework Definition

18
Q

A detailed form and behavior specifications for the interface-based principles, patterns, and practices

A

Design

19
Q

These are archetypes that describe the various goals and the observed behavior patterns among the users

A

Personas

20
Q

This method determines if the interface is usable by the user and if the ease of use is present.

A

Usability

21
Q

What are the five characteristics of usable products?

A

Effectiveness, Efficiency, Engagingness, Error Tolerance, Ease of Learning

22
Q

Whether users can complete their goals with a high degree of accuracy that comes from the support provided to users when the users work with the product

A

Effectiveness

23
Q

The speed of the product being used by the user

A

Efficiency

24
Q

This refers to the level of engagement a system offers to a user by making it look user-friendly

A

Engagingness

25
Q

Minimizing occurrences of errors to ensure a quick recovery from an error and allow the user to finish whatever the user is doing with the sytem

A

Error tolerance

26
Q

Giving the users a platform that is easy to use and easy to learn

A

Ease of Learning

27
Q

It is a method that helps convey aspects like the emotional responses of users, creative influences, and motivational and learning influences.

A

Affective Interaction Design

28
Q

These are what provide vocabularies to further evaluate and modify design solutions

A

Cognitive Dimensions

29
Q

When was the IxDA incorporated?

A

2005

30
Q

Give tips in creating your own interaction design

A

Focus on User Needs
Accommodate the User’s Working Memory
Users Must Be Given Hints

31
Q

Give two case studies related to interaction design

A

Establishing requirements for a mobile learning system

Communicability Evaluation

32
Q

Core definition of interaction design

A

This is the one responsible in allowing you to interact or connect to your device through clicking, swiping, tapping, or typing

33
Q
A