Instrumental Conditioning Flashcards

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1
Q

Instrumental (operant) Conditioning

A

The learning between voluntary behaviour and its consequences (voluntary)

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2
Q

Primary Reinforcers

A

Satisfy biological need

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3
Q

Secondary Reinforcers

A

Established through conditioning; use secondary to get primary

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4
Q

Shaping

A

Rewarding bits until behaviour is achieved

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5
Q

Chaining

A

Keeping previous behaviours intact

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6
Q

Temporal Proximity

A

How close the behaviour and the consequence are in time

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7
Q

Thorndike

A
  • studied cats in a puzzle box (food outside box for motivation)
  • predicts trials following discovery cat would escape immediately
  • but the cat still struggled, only getting a little better in discovering
  • rope pulling behaviour gets “stamped in” and random behaviours get “stamped out”
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8
Q

“Stamped in”

A

Behaviours with positive consequences are stamped in

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9
Q

“Stamped out”

A

Behaviours with negative consequences are stamped out

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10
Q

Reinforcer

A

stimulus that, when presented after a response, leads to a change in that rate of response

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11
Q

Reward Training

A

Presentation of a positive reinforcer; increases the frequency of a behaviour

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12
Q

Punishment Training

A

Presentation of a negative reinforcer; decreases the frequency of a behaviour

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13
Q

Omission Training

A

Removal of a positive reinforcer; decrease in the behaviour being reinforced

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14
Q

Escape Training

A

Removal of a negative reinforcer; increase in the response behaviour

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15
Q

Autoshaping

A

Behaviours that can be learned without guidance by a higher power

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16
Q

Discriminative Stimulus (SD)

A

Signals when a contingency between a response and a reinforcement is “on”

17
Q

S- (Sẟ)

A

cue which indicates when the contingent relationship is not valid

18
Q

Continuous Reinforcement

A

A response leads to a reinforcer on every single trial

19
Q

Fixed Ratio Schedule

A
  • Reinforcement should be delivered after a constant or “fixed” number of correct responses
  • ex. a fixed ratio schedule of 2 means reinforcement is delivered after every 2 correct responses
  • pause and run graph - zig zag
20
Q

Fixed Interval Schedule

A
  • Reinforcement becomes available after a specific period of time
  • FI2 would mean reinforcement becomes available after 2 minutes has passed
  • graph - line is not constant ‘wavy’
21
Q

Variable-ratio schedule

A
  • Delivery of reinforcement will “vary” but must average out at a specific number
  • reinforcement might give reinforcement after 1 correct response, then after 3
  • graph - constant straight line (smaller ratio=steeper)
22
Q

Variable-interval schedule

A
  • Time periods that must pass before reinforcement will “vary” but must average out at a specific time interval
  • Yara organizes her boss’ documents for approx 2 hours, she allows herself 10 minutes of online shopping
  • graph - constant straight line