Attention and Memory Flashcards

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1
Q

Attention

A
  • Alertness arousal

- Refers to our conscious ability to attend to the information that is relevant to our goals

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2
Q

Selection (William James)

A
  • Act of attending to an object to select it apart from the unattended object
  • ex. you feel your clothes on your skin when you first put them on but as the day goes on you don’t notice
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3
Q

Irrelevant information

A
  • Acts as “noise” that makes it difficult to attend to important information
  • When irrelevant information overwhelms us, we get distracted
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4
Q

Automatic Processes

A

Involuntarily capturing attention through being triggered by external events; fast, efficient, obligatory

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5
Q

Controlled Processes

A

Voluntary, conscious attention to objects of interest; slow, effortful (ex. when driving)

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6
Q

Salient Information

A
  • Found in automatic processes

- Information that captures our attention automatically, intentionally or not

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7
Q

The Spotlight Model

A
  • Attentional “spotlight” focusses on one part of the environment at a time
  • Michael Posner
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8
Q

Cuing Paradigms

A
  • Test the automatic processes of attention
  • Participant determines whether a star appears in the left or right box on a screen
  • Box that flashes may not contain the star
  • Flashing box automatically attracts the attentional spotlight to the cued location
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9
Q

Single Filter Model

A
  • Donald Broadbent
  • selects important info based on physical characteristics; allows the info to continue on for further processing
  • Infor that doesn’t pass through early physical filter is deemed “unimportant”
  • Accepts less info than dual filter model
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10
Q

Dual Filter Model

A
  • Two filters: one physical, one semantic.
  • Physical – information processed based on physical cues; weighs importance of incoming stimuli against physical cues
  • Semantic – information processed based on meaning
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11
Q

Breakthrough Effect

A

participants remember unattended information, especially when it is highly relevant (ex. name)

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12
Q

The Stroop Task

A

Requires you to focus your attention on ink-colour (relevant to task), while ignoring the word itself (irrelevant task)

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13
Q

Set Size

A

The number of items to search through

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14
Q

Set Size Effect

A

Increase in difficulty as set size increases

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15
Q

Single-Feature Search Task

A

Looking for only one particular feature to identify the target

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16
Q

Pop-Out Effect

A

Single feature; object of a visual search is easily found, regardless of size; ex. colour

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17
Q

Conjunctive Search Task

A

Identifying a target defined by 2+ features

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18
Q

Contextual Cuing

A

Helps to search more efficiently; gained through knowledge of our environment

19
Q

Vigilance

A

Ability to maintain attention

20
Q

Change Blindness

A

Even with directed focus, attention limits lead us to miss information

21
Q

Bottom-Up Processing

A

external environment; facts, surroundings…

22
Q

Top-Down Processing

A

internal thoughts; bias, ideas…

23
Q

Hemispatial Neglect

A
  • Paying attention to only half the world; affects reality, memories…
  • Damage to the right parietal lobe
24
Q

Multi-Store Model

A
  • Proposed by Atkinson and Shiffrin

- Memory is composed of short and long term storage systems

25
Q

Short-Term Memory Buffer

A

Available for a short period of time; not stored permanently; information can be transferred to long term memory through rehearsal

26
Q

George Miller

A
  • Short Term Memory Capacity – 7 ± 2 items.

- Organizing items into meaningful chunks expands the capacity of short-term memory

27
Q

Forgetting Curve

A

Describes the rapidly decreasing rate of recall over time (losing memories as time goes on)

28
Q

Serial Position Curve

A

Performance often best for items presented earlier or later in list and worst for items presented in middle of list

29
Q

Primacy Effect

A
  • Memory good for items encoded early in the list

- Beginning of the list - first to enter short term memory -most opportunity to be rehearsed

30
Q

Recall Effect

A

Encoded info first sent to short term memory buffer, therefore most recently read words will be remembered well as they have just entered short term memory buffer

31
Q

Improving Primacy

A

Manipulating the presentation time of the items will affect the Primacy effect

32
Q

Encoding Specificity

A

Memory encodes all aspects of an experience

  • properties of room
  • chair you sat on
  • font of words on test
33
Q

Attribution

A

Judgement that ties together cause with effect

34
Q

Encoding Phase

A

Subject learns list of items, words or pictures

35
Q

Retrieval Phase

A

Subjects tested for their memory of the items presented during the encoding phase

36
Q

Recall Test

A

Subject asked to freely generate as many items as they can remember

37
Q

Recognition Test

A

Subject shown several items and asked to judge whether each item is “new” meaning it was not previously presented, or “old” meaning it was previously presented

38
Q

Manipulation in Recency Effect

A

Performing a distracting task diminishes the recency effect

39
Q

Processing Model

A
  • Suggests memory performance depends on the level at which items are encoded
  • Item encoded at shallow level require little effort and is often directed at physical characteristics - poor performance
40
Q

Elizabeth Loftus

A

False memory:

  • Vivid memories of events that did not occur
  • Can be implanted by suggestion
41
Q

Seamon and Colleagues

A
  • Not only common events occur as fake memories
  • Repeatedly imagining an events can lead to a false memory, even for very bizarre situations
  • Proves memory is reconstructive process
42
Q

Fluency

A

The ease with which an experience is processed, some experiences are easier (more fluent) than others

43
Q

Data Vs. Memory

A

Data - stored and retrieved data is identical to inputted information
Memory - include personal details and interpretations - memories can be altered or lost - reconstructed