Innovation and Design Flashcards

1
Q

define innovation

A

the idea of novelty and change.

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2
Q

define creativity

A

the ability to move beyond conventional ideas, rules or assumptions, in order to generate significant new ideas.

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3
Q

define design

A

conceive the looks, arrangement, and workings of something. A design must deliver a solution that will work in practice.

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4
Q

define Radical innovation

A

includes large technological advancements which may require completely new knowledge and/or resources making existing services and products obsolete and therefore non-competitive.

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5
Q

define Incremental innovation

A

is more likely to involve relatively modest technological changes, built upon existing knowledge and/or resources so existing products and services are not fundamentally changed

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6
Q

The Henderson-Clark model

A
  • incremental innovation is built upon existing component and architectural knowledge,
  • radical innovation changes both component and architectural knowledge.
  • Modular innovation is built on existing architecturalknowledge,but requires new knowledge for one or more components.
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7
Q

define Product designers

A

try to achieve aesthetically pleasing designs which meet or exceed customers’ expectations.

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8
Q

define Service designers

A

try to put together a service which meets, or even exceeds, customer expectations.

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9
Q

Good design practice can:

A
  • drive and operationalize innovation, increasing market share and opening up new markets;
  • differentiate products and services= more attractive to customers; increasing consistency in the company’s range= ensure successful product launches;
  • strengthen branding, so that products and services embody a company’s values;
  • reduce the overall costs associated with innovation, through more efficient use of resources, reduced project failure rate and faster time to market.
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10
Q

design activity process

A
  • The transformed resource inputs will consist mainly of information in the form of market forecasts, market preferences, technical data, potential design ideas, and so on.
  • Transforming resource inputs includes the operations and design managers who manage the process, together with specialist technical staff with the specific knowledge necessary to solve design problems.
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11
Q

The performance of the design process can be assessed in terms of

A

Quality
- the degree offunctionality,or experience, or aesthetics,

Speed
-fast design = early market launch; starting design late; frequent market stimulation

Dependability
- lack of dependability adds to the uncertainty

Sustainability
-extent to which it benefits the ‘triple bottom line’ – people, planet and profit.

Flexibility
-the ability to cope with external or internal change

Cost

  • the cost of buying the inputs to the process,
  • the cost of providing the labour in the process, and
  • the other general overhead costs of running the process.
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12
Q

different sources of innovation

A
Ideas from customers – 
Listening to customers – 
Ideas from competitor activity
Ideas from staff
Ideas from research and development
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13
Q

define Crowdsourcing

A

process of getting work or funding or ideas from a crowd of people

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14
Q

Concept screening: what are design criteria?

A

• The feasibility of the design option – can we do it?
○ Do we have the skills?
○ Do we have the organizational capacity?
○ Do we have the financial resources to cope with this option?

• The acceptability of the design option – do we want to do it?
○ Does the option satisfy the performance criteria
○ Will our customers want it?
○ Does the option give a satisfactory financial return?

• The vulnerability of each design option – do we want to take the risk?

  • Do we understand the full consequences of adopting the option?
  • Being pessimistic, what could go wrong if we adopt the option?
  • What would be the consequences of everything going wrong? (‘downside risk’ of an option.)
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15
Q

Design and Stage Gate steps

A

Discovery

Stage 1: Scoping

  • Narrow down ideas
  • Rating of concepts and selection
  • Specification and definition of needs
  • Talk with other functions, establish barriers

Stage 2: Build a Business Case
Plausibility of design
- Justify product idea and costing/ Design specification
- Discussing ideas and research made

Stage 3: Development
Develop concepts and work on aesthetics
- Create a prototype of the final concept – Model, CAD

Stage 4: Testing and Validation
Create test plans
- Resolve issues
- Possible revise and refine the design
- Prototyping

Stage 5 Launch
Get brand right
- Presentation and exhibition
- Final check of layout, materials and lighting

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16
Q

problems with design and stage-gate

A
  • lack of flexibility and a poor reaction to market changes (Chhatpar, 2007)
  • Stage-Gate may inhibit companies from achieving radical innovation (Goffin and Micheli, 2010)
  • The presence of a multitude of stakeholder throughout the process might cause a lack of continuity, hence resulting in a loss of intent or momentum (Petrie, 2008)
17
Q

4P’s of innovation

A

Product (service)
-what we offer the world

Process
- how we create and deliver the offering

Position
-Where we target the offering

paradigm
-How we frame what we do