How to practise Flashcards
What is the most important variable for practice effectiveness, according to Schmidt & Lee (2005)? (1 point)
The amount of practise
Describe the difference between “blocked” and “random” practice schedules. (2 points)
Blocked practise has all the trials done together. (has low contextual interference because youre doing the same task one after another)
Random practise: same task NOT repeated on consecutive trials (high contextual interference; also known as “interleaved” practice). This counts as “high contextual interference” because the trials before and after the current trial are likely to be different tasks – and therefore their presence will interfere MORE with performance of the current trial
Describe Shea & Morgan’s (1979) double-transfer design experiment on contextual interference (methods, results, conclusions). (3 points)
Mehtods: When different coloured stimulus lights turned on, participants had to knock over targets with a tennis ball in a certain order.
The order depended on the colour of the stimulus light. Participants practiced either blocker or random schedules.
Results: This data shows that the blocked group learned more than the random group.
OR it might show that the random group has learned as much or more than the blocked group, but has a temporary performance deficit (e.g. due to having to continually switch task).
That is, we can’t tell how permanent the effects on performance are.
Conclusion: That is, we can’t tell how permanent the effects on performance are - (a common issue with training design study)
Can be resolved with “Transfer design”
SO then Shea & Morgan (1979) tested participants again ten minutes after the original learning trials… and RANDOM scheduling showed SIGNIFICANTLY MORE RETENTIOM
What’s a transfer design? (1 point)
Give people a rest before testing their performance one last time.
If learning has taken place, performance should be enhanced. If learning has not taken place then performance won’t be enhanced.
E.g. practising throwing ball in a hoop and then throwing a dart - the group that does them “blocked” will perform better initially because they are practising the same skill over and over with no “CONTEXUAL INTERFERENCE” (they can judge their next throw off their previous one). where as the random group will be worse because they are switching - but this doesn’‘t tell us much about learning.
if we leave a gap then we can actually see how much skill was retained regardless of ‘blocked’ or ‘random’ and directly compare
Name the design that Karpicke & Roediger (2008) used in their 4 condition experiment on the testing effect. (1 point)
TRANSFER DESIGN (One way to resolve this confound is to use a transfer design. Give people a rest before testing their performance one last time)
(the experiment with testing, testing and dropping correct items, no testing and no testing and dropping correct items)
they tested throughout training but then also tested one week later to give a break to account for blocked practise
What’s a double transfer design and when might you use one? (2 points)
TRANSFER DESIGN VS DOUBLE TRANSFER DESIGN
Transfer design
Give people a rest before testing their performance one last time.
Rational: To counteract performance deficit as a result of random schedules’ high contextual interference
Double transfer design:
where you use either blocked or random schedules for the 2 post-training tests (which for some participants will be the same as their original learning schedule and for other participants will be different).
Rational: which type of schedule do you use with your final tests? For example, if you use only a random schedule (as on the last slide) then you might be giving a specific advantage to those under random conditions. – so instead do both
E.g.
group 1: blocked training - break - random testing
group 2: Blocked training – break - blocked testing
group 3: random training - break – random testing
group 4: random training – break – blocked testing
What are the two benefits of using a random rather than a blocked practice schedule? (1 point)
ADVANTAGES OF RANDOM:
- better and longer term learning than blocked practice
(i.e. performance does not necessarily reflect learning, considering blocked practise usually produces better initial results). - less context dependency
(participants who used a random practice schedule could do both blocked and random tests – but participants who did blocked practice were only good at the blocked test)
What is contextual interference? (1 point)
the fact that practising a skill within the concept of other tasks in a practice session degrades performance
However, training to deal with contextual interference is a benefit of using a random practice schedule (rather than a blocked practice schedule, which has low contextual interference)
How did Van Merrienboer & Sweller (2005) reconcile contextual inference effects with Cognitive Load Theory? (2 points)
At first glance, the contextual interference effect (INCREASING load leads to better learning) appears to contradict Cognitive Load Theory (DECREASING load leads to better learning) (Sweller 1988).
However, in contextual interference, the increased load is relevant to learning the skill.
In contrast, Cognitive Load Theory specifically predicts that irrelevant load is what decreases learning - relevant load can be good for learning
So – not all cognitive load is necessarily bad for learning.
Describe a contextual interference experiment involving a simulation of a real sport. (2 points)
Contextual interference in tennis:
Method: Broadbent et al. (2017) asked novice tennis players to predict where a ball would go, while watching live size video of tennis players hitting three types of tennis shot (type of shot presented as random or blocked).
Clips cut to black when the racket contacted the ball. Participants called out where they thought the ball would go (4 possible locations). For feedback, participants saw the clip again after each shot, this time showing where the ball went.
Results: The random condition led to better performance in the delayed (retention) test than blocked.
Describe three theories that explain the contextual interference effect. (3 points)
- random schedule forces people to engage in more elaborative & distinctive conceptual processing
- participants have to reconstruct how to do a task when it is preceded by a different task. The increased reconstruction/remembering/retrieval in a random schedule promotes memory processing for learning (i.e. it’s the testing effect).
- Random schedules lead to more errors. Errors (with corrective feedback) promote learning
What evidence suggests that trainees might be unlikely to choose a random practice schedule if given a choice? (2 points)
Simon & Bjork (2001) conducted an experiment in which participants LEARNED 3 KEYSTROKE PATTERNS on a number pad using either a random or blocked schedule.
They did a retention test 24 hours later.
The random group performed better BUT predicted their performance would be worse.
Make a case for the generalisability of the contextual interference effect. (2 points)
MATH
randomly interleaving different maths problems rather than grouping them (as happens in text books) led to better performance.
PAINTINGS
that students learning the painting styles of different artists did better where the paintings of the different artists were presented in a random order (rather than grouped by artist) - in spite of the fact that students believed they had learned better in the blocked condition.
WELL REPLICATED IN LITERATURE
The contextual interference effect is reasonably well replicated for laboratory tasks, lots of different sports (see Schmidt & Lee, 2005, p.346), and also knowledge acquisition (it’s described as “interleaving” in this literature)
Describe Bourne & Archer’s (1956) experiment on massed vs distributed practice using a pursuit rotor tracking task (methods, results, conclusions). (3 points)
METHOD: Bourne & Archer (1956) used a pursuit rotor tracking task and 5 different practice distributions
0 rest, vs 15s rest, vs 30s rest, vs 45s rest, vs 60s rest
- all trials were 30 seconds
RESULTS:
Distributed was better FOR ALL- (During acquisition, differences could be due to fatigue.
However, the distributed advantage remained into transfer trials (with 0s rests)
Conclusion: Distributed practise better for learning task
Describe Baddeley & Longman’s (1978) experiment on massed vs distributed practice involving postmen (methods, results, conclusions). (3 points)
METHOD:The British Post Office introduced post codes in the 1970s, which required postmen to learn to type the codes into a key pad. Baddeley & Longman (1978) ran an experiment to determine the most effective way to schedule their practice.
Postmen were randomly assigned to 4 conditions:
2 x 2-hour sessions per day
1 x 2-hour session per day
2 x 1-hour sessions per day
1 x 1-hour session per day
RESUTLS:
The most distributed group (1 x 1-hour) learned faster, continued to improve at a faster rate, and had better skill retention after several months.
However, this group were also least satisfied with their schedule and the overall duration of their training was longer (because it was more spread out).
CONCLUSIONS:
Better for learning - but like anything, takes longer