How to Build Your First UX Design From Start to Finish Pt.2: Ideate, Prototype, & Test Flashcards

1
Q

What is the SCAMPER method?

A

It helps you generate ideas for new products and services by encouraging you to ask seven different types of questions, which will help you understand how you can innovate and improve existing products, services, problems and ideas.

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2
Q

What does SCAMPER stand for?

A

Substitute, Combine, Adapt, Modify (Also magnify and minify), Put to another use , Eliminate, and Reverse.

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3
Q

How do you use the SCAMPER method?

A

First, take an existing product or service. It could be an existing product, service or idea which you want to improve or which could be a great starting point for future development.
Then, simply go down the list and ask questions regarding each of the seven elements. Please see our step-by-step guide below.
Apply the questions to values, benefits, services, touch points, product attributes, pricing, markets and essentially any other related aspect you might be able to think of that has relevance to your ideation needs.
Look at the answers that you came up with. Do any of the answers stand out as viable solutions? Could you use any of them to create a new product, or develop an existing one?
Take the good ideas and explore them further.

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4
Q

SCAMPER is a _____ thinking technique which challenges the status quo and helps you explore new possibilies.

A

Lateral thinking technique

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5
Q

The Scamper method helps you understand how to

A

innovate and improve existing products, services, problems and ideas

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6
Q

The overall question to ask yourself when you want to “Eliminate” is:

A

What can I eliminate or simplify in my product, process, design, or service?

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7
Q

What are some several purposes for using analogies?

A
  1. It’s a great way to build empathy with users
  2. To synthesize and define information
  3. To generate new ideas around a problem
  4. Gain a fresh way of looking at en environment
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8
Q

What is a great analogy you can ask a client when they are confused about the pricing that goes into web design?

A

How much would it cost to build a house?

It requires a hard work of research, planning, conceptualizing, sketching, design and then coding the website will require

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9
Q

What does it mean when designers say: all design is re-design

A

By that they mean that you can borrow ideas from elsewhere, and you can build on others’ ideas and remix them into new formats and combinations.

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10
Q

How do you use analogies?

A
  1. art by extracting attributes of your problem scenario and see if you can make connections with scenarios, systems, spaces, or objects where these attributes already exist.
  2. Look towards nature: Look for similar objects, systems, scenarios, and creatures and their behaviours.
  3. Look towards an industry completely unrelated to yours.
  4. Look for specific people you could interview about these analogous scenarios, systems, objects or spaces, or how you might do a quick observation.
  5. Use brainstorming or brainwriting methods to help the team come up with analogies.
  6. Create an analogous inspiration board: Create a board of quotes, photos and key insights from your analogous space, scenario, system or object. This will help your team share inspiration and help keep the analogous insights in mind later in the process.
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11
Q

What is biomimicry?

A

learning from natural systems towards problem solving, essentially copying or borrowing from nature and building this into new technology.

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12
Q

Henry ford’s assembly line was inspired by

A

observing systems within slaughterhouses and grain warehouses.

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13
Q

What is an analogy?

A

Comparison between two things.

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14
Q

An analogy specifically helps you:

A

To empathize with your users, to generate ideas, to solve ill-structured problems, and to define problems by finding inspiration in seemingly unrelated fields by comparing your problem with their problem and solutions.

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15
Q

Getting better and starting well in the context of iterative prototyping means:

A

You should start with the best possible design and a deep knowledge of your users to iterate well.

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16
Q

How do you start off right in prototyping?

A
  1. You need to start with the right kind of system
  2. You need a very good starting point
  3. You need to understand what’s wrong
  4. You need a really rich understanding of your users, the nature of the design, the nature of the technology you are using
  5. When you evaluate things with people you need to try and really deeply understand what’s going on with them in order to actually make things better.
  6. You always need to iterate
  7. Most crucial part is understanding your users
17
Q

Paper prototyping can be produced at a

A

very early stage. It is very easy to create and modify.

and its intimidating to users because they can sense that you are just trying things out.

18
Q

What is the difference between quantitative and qualitative research?

A

Quantitative data is information about quantities, and therefore numbers, and qualitative data is descriptive, and regards phenomenon which can be observed but not measured, such as language.

19
Q

Quantitative evaluation focuses on…?

A

“What is true?”

20
Q

What does expert or heuristic evaluations rely on?

A

The experience and expertise of the evaluator

21
Q

Heuristics are rules of thumb based on

A

good practice and known problems in design