HCI 8) Evaluation Flashcards

1
Q

Heuristic

A

Rule for evaluating a user interface. Used to detect usability problems.

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2
Q

Nielsen’s heuristics

A
  • Visibility of system status
  • Match between system and real world
  • User control and freedom
  • Consistency (external/internal)
  • Error prevention
  • Recognition over recall
  • Flexibility and tailoring
  • Aesthetic and minimalist design
  • Error recovery
  • Help and documentation
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3
Q

Heuristic evaluation -
Drawbacks

A
  • Limited scope
  • High false positive/negative rates
  • No guarantees: unreliable nor generalizable
  • High variability
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4
Q

GOMS task analysis

A
  • Goals: user aims
  • Operators: interface actions (e.g. clicking)
  • Methods: sequences of operators/sub-goals to achieve goal
  • Selection rules: rules to choose particular method
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5
Q

KLM-GOMS: Keystroke-level model

A

Predicts task completion times by summing up execution times for different operations needed to perform the task.

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6
Q

Limitations of KLS-GOMS

A
  • Assumes error-free expert behaviour
  • Assumes reliable fixed time estimates are available for all operators
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7
Q

Experiments -
Purpose

A

Used to test hypotheses: causal links between a manipulated change in independent variables and measured outcomes in dependent variables.

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8
Q

Experiments -
Research Process

A

Design of experiment starts with formulation of a research question (empirical, constructive, conceptual)

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9
Q

Experiments -
Research Hypothesis

A

Question redefined into a hypothesis, a statement that links changes in independent variables to resulting measured changed in dependent variables.

Should be testable, concise and name key constructs.

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10
Q

Other evaluation methods

A
  • Field evaluation of prototypes
  • Pilot studies
  • Deployment studies
  • Think-aloud studies
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