HCI 8) Evaluation Flashcards
Heuristic
Rule for evaluating a user interface. Used to detect usability problems.
Nielsen’s heuristics
- Visibility of system status
- Match between system and real world
- User control and freedom
- Consistency (external/internal)
- Error prevention
- Recognition over recall
- Flexibility and tailoring
- Aesthetic and minimalist design
- Error recovery
- Help and documentation
Heuristic evaluation -
Drawbacks
- Limited scope
- High false positive/negative rates
- No guarantees: unreliable nor generalizable
- High variability
GOMS task analysis
- Goals: user aims
- Operators: interface actions (e.g. clicking)
- Methods: sequences of operators/sub-goals to achieve goal
- Selection rules: rules to choose particular method
KLM-GOMS: Keystroke-level model
Predicts task completion times by summing up execution times for different operations needed to perform the task.
Limitations of KLS-GOMS
- Assumes error-free expert behaviour
- Assumes reliable fixed time estimates are available for all operators
Experiments -
Purpose
Used to test hypotheses: causal links between a manipulated change in independent variables and measured outcomes in dependent variables.
Experiments -
Research Process
Design of experiment starts with formulation of a research question (empirical, constructive, conceptual)
Experiments -
Research Hypothesis
Question redefined into a hypothesis, a statement that links changes in independent variables to resulting measured changed in dependent variables.
Should be testable, concise and name key constructs.
Other evaluation methods
- Field evaluation of prototypes
- Pilot studies
- Deployment studies
- Think-aloud studies