HCI 2) Understanding People Flashcards
Types of understanding -
Theories
Theories help understand, explain or predict phenomena relating to interactive systems. (e.g. self-determination)
Types of understanding -
Concepts
Concepts name particular phenomena, often with additional characteristics. (e.g. turn-taking)
Types of understanding -
Taxonomies
System of elements or mechanisms of how people think, feel or act. (e.g. human memory)
Types of understanding -
Models
Expressed simplifications of reality.
Types of understanding -
Guidelines
Theoretical knowledge that can be summarized into practical rules of thumb or heuristics.
Areas of understanding
- Perception
- Motor control
- Cognition
- Needs
- Experience
- Communication
- Collaboration
How can we apply our understanding of people in design?
- Direct what to pay attention to (e.g. motivations)
- Explain empirical findings
- Make design decisions
- Explore a design space
- Predict people’s behaviour
HCI -
Human sensory properties
- Information rate: info sensed per unit time
- Parallelism: processing of info
- Sensitivity: minimum intensity for receptor to experience sensation
- Receptive field
- Adaptation: tuning of outputs to attenuate non-informative signals
Perceptual tasks -
Discrimination
Telling whether a difference occurs in sensory stimulation.
Perceptual tasks -
Detection
Telling whether an event of interest occurs.
Perceptual tasks -
Recognition
Categorizing a stimulus as something.
Perceptual tasks -
Estimation
Estimating a property of an object or event in the environment.
Perceptual tasks -
Search
Localizing an object of interest
Perceptual organisation
- The division of elements into figure vs. ground
- Their grouping into coherent regions
Visual grouping rules
(Gestalt laws)
- Proximity
- Common area
- Similarity
- Continuation
Visual attention
Attention means the focusing of perceptual processing on a region or object in the perceptual field: selective (shift), divided (shared), vigilance (sustained)
Visual saliency
Visual saliency denotes the probability with which visual features attract attention when viewing an interface for the first time.
Depends on distribution of features, expectations and attentional strategies.
Motor control
Human motor control refers to the regulation of movement, including integrating relevant internal and external sensory information to trigger muscles to activate.
Fitts’ Law
Fitts’ law models the movement time (MT) it takes a user to acquire a target with index of difficulty (ID):
(MT) = a + b(ID)
ID = log [ (D/W) + 1 ]
Cognition capabilities -
Supervisory control
Adaptively deciding goals, allocating cognitive resources to tasks, and changing the course of action when needed.
Cognition capabilities -
Memory
Forming and maintaining beliefs about objects that are not perceivable
Cognition capabilities -
Attention
Selectively processing some part of the perceptual field.
Cognition capabilities -
Reasoning
Applying transformation rules to beliefs to form new beliefs.