Graphic Design Flashcards

1
Q
A
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2
Q

… is traditionally defined as
problem solving on a flat, two-dimensional
surface.

A

Graphic design

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3
Q

Package design, Web design, and multimedia
expand the field into 3D and time-based 4D
applications.

A

true

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4
Q

The Designer conceives, plans, and executes
designs that communicate a specific message
to a specific audience within given limitations:

A
  • financial,
  • physical,
  • Cultural
  • psychological.
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5
Q

Design education is a lifetime activity keep up with fast-changing field
And must approach:

A

 The basic principles
 new technologies
 and practices

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6
Q

Graphic design can be found..
everywhere and anywhere- homes,
restaurants, highway, magazines
,movie theaters or every shop we enter

A

true

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7
Q

How Can
We Deliver
A Message

A

Graphic designers
design things people
can read, hear, or see
* Visual and verbal

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8
Q

How Can
Graphic
Design Help
Interior
Designers ?

A

Through the
* wayfinding,
* signage ,
* wall illustrations,
* or selling projects!

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9
Q

is a comprehensive process developed to
familiarize people in a physical space and
provide directional assistance to get from
point A to point B.
It works as a guidance for the user of the
space.
It shows you the way to your
desired destination

A

wayfinding

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10
Q

It carries more information of the
building or the street or the current
location.
It’s minimize a visitor’s natural
confusion when navigating a new and
unfamiliar facility

A

Signage

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11
Q

Visual Vs. Verbal Communication

A

Communication type
Advantages
Disadvantages
verbal
1. Give direct information
2. Organize thoughts

  1. Can be understood by only
    the speakers of the language.

visual
1. Attract the eye
2. Understood universally

  1. unclear info can be
    understood in a wrong way
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12
Q

The design process

A
  1. Define the problem and
    establish your objectives.
  2. Research
  3. Ideas Development (
    brainstorming)
  4. Analyze the ideas in
    terms of project
    objectives
  5. Implement the final
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13
Q
  1. What is the message ? (content)
  2. Who is it for? (audience)
  3. What are the constrains? Budget, time
    or format ?
  4. What are Project goals?
  5. What kind of medium is needed?
A

Define
the
problem

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14
Q
  • Standards and measurements.
  • Similar projects research.
  • What does the client want?
A

Research

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15
Q
  • Verbal diagramming or (thought mapping)
A

Ideas Development
Brainstorming

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16
Q

small rough sketch of a
preliminary design idea.

A

thumbnails

17
Q

Thumbnails:

A
  • Gives options to designer and client.
  • Quick reference to designer in case of
    changing the design.
18
Q

Select best thumbnail then start to do :
….: full size sketch of the design idea
detailing its placement of type, images, and
color.

A

Layout

19
Q

Analyze the ideas in terms of project objectives
…..are the best way to articulate
your ideas to others and get immediate
feedbac

A

Critiques

20
Q

…: the term used for the very
detailed, polished representation of a finished design
shown to the client for approval before print
production.

Implement

A

Comprehensive or comp