General deductions Flashcards
Changing, reversing, or omitting a series of connections
Flat 0.3
Changing, reversing, or omitting a small part
Flat 0.1
Reversing the order of 2 elements in any of the directly connected dance series in BB or FX
Flat 0.3
Changing a major element
Value of the element
Substituting or omitting a major element
Double the value of the element
Reversing a major element (if not allowed)
Half the value of the element
Incomplete major element
Up to the value of the element
Adding an extra element
Flat 0.3 each
Incorrect position of head, arms, legs, feet (text errors)
Up to 0.3
Repetition of a missed element
No penalty
Incorrect foot form on major elements (flexed or sickled feet during major elements)
Each time flat 0.05
Broken series of dance major elements on balance beam
Flat 0.05
Leg or knee separations
Each time Up to 0.2
Incorrect body alignment, position, or posture on major elements
Up to 0.2
Movement lacking dynamics
Up to 0.2
Bent arms or legs
Up to 0.3
Complete bend of arms or legs 90 degrees or more
Flat 0.3
Balance errors - small medium large
Up to 0.3
Incorrect body alignment, position, or posture during connections
Up to 0.3
Fall on or off the apparatus
Flat 0.5
Repositioning hands in front support or feet in squat on
Flat 0.1
Alternate hand grasp or regaining hand grasp without supplementary support
Flat 0.2
Extra cast or swing
Flat 0.3
Using supplementary support to regain position
Flat 0.3
Brush, touch, or hit apparatus or mat with foot or feet
Up to 0.5
Touch/brush on apparatus or mat with foot or feet
Up to 0.1
Hit on apparatus with foot or feet
Flat 0.2
Hit on mat with foot/feet
Flat 0.3
Full weight on mat with foot or feet
Flat 0.5
Incorrect leg alignment in arabesque position when indicated
Up to 0.1
Failure to expand or contract when indicated
Up to 0.1
Failure to mark passé position in releve at the completion of turns.
Flat 0.05
Failure to kick/swing leg to horizontal or above when required
Up to 0.1
Uneven leg separation in leaps/jumps
Up to 0.2
Failure to perform 180 degree turns and 360 turns in high releve
Each up to 0.1
Failure to finish with music
Flat 0.1
Failure to land with feet closed together on 2-foot landing of jumps on FX
Flat 0.1
Performs inward turn instead of required outward turn
Flat 0.1