General Flashcards

1
Q

Digital convergent platform

A

Combining different media, information, voice telephony, television (etc.) into one single service.

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2
Q

Exhibition and circulation

A

Ways and places to watch the film, regulation and classification.

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3
Q

What are the 5 major film studios?

A
  • Disney
  • Warner Bros
  • Universal
  • Sony
  • Paramount
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4
Q

What are the big 3 media conglomerates?

A
  • Disney
  • Comcast
  • TimeWarner
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5
Q

What is a conglomerate?

A

A large company that owns other companies across a range of media platforms.

It increases the conglomerates domination of the market and their ability to distribute a product.

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6
Q

Composition

A

Mise-en-scene (how the product was put together)

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7
Q

Proxemics

A

The distance between subjects - the closer the characters, the closer the relationship

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8
Q

High key lighting

A

Removes shadows producing a more upbeat feel

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9
Q

Low key lighting

A

Emphasises shadows which constructs more serious connotations

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10
Q

What effect does a close up shot have?

A

Intensifies the character’s emotions or suggests impending drama

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11
Q

Sans serif font

A

Informal - more relatable

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12
Q

Serif font

A

Formal - high class audience

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13
Q

Diegetic sound

A

Sounds in a film that the actors can hear.

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14
Q

Non-diegetic sound

A

Sound in a film that is added in post-production

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15
Q

Contrapuntal music

A

Where the scene and the backing track contrast (possibly to foreshadow something)

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16
Q

Lexis

A

The words used in a product (this could indicate genre/be recognisable to audiences)

17
Q

Master shot

A

Captures the scene entirely (the camera doesn’t move)

18
Q

Wide shot

A

Shows a scale of what is going on

Keeps the subject in plain view amidst the surroundings

Gives us a better idea of the scene setting and how the character fits into the area

19
Q

Full shot

A

Allows multiple characters to be in a single shot

20
Q

Medium Wide shot

A

Frames the subject from the knees up

21
Q

Cowboy shot

A

Frames the subject from mid-thighs up.

Westerns used it to frame a holster on a cowboys hip.

22
Q

Medium shot

A

One of the most common shots

Frames from the waist up - emphasises more of the subject but keeps their surroundings visible

23
Q

Medium close up shot

A

Frames the subject from the chest up - favours the face but keeps the subject distant

24
Q

Close up shot

A

Used to reveal the subject’s emotions and reactions - perfect for important moments

25
Q

Extreme close up shot

A

Often used to show eyes, mouth and gun triggers.

Smaller objects get great detail and are the focal point.

26
Q

Graphic match

A

When an cation that begins in one shot is continued or completed in the next

27
Q

Parallel editing

A

Jumping between different scenes in order to create a link between them

28
Q

Low angle

A

The camera is looking up at them - often used to emphasise power dynamics between characters

29
Q

High angle

A

Camera pointing down at subject - creates a sense of inferiority (but can depend on the context)

30
Q

Overhead shot

A

From way up high, looking down of the subject with a good amount of scenery surrounding - creates a sense of scale and movement

31
Q

Dutch angle

A

The camera is slanted to one side - creates a sense of disorientation

32
Q

Eye level shot

A

The most common height for a camera - it is a neutral perspective and mimics how we see people in real life.

33
Q

Shoulder level shot

A

The camera is roughly as high as the subject’s shoulders - can maximise the feeling of superiority when paired with a low angle.

34
Q

Hip level shot

A

Camera is roughly waist-high

35
Q

Knee level shot

A

Camera is as low as the subjects knees - can emphasise subject’s superiority of paired with a low angle

Often used as a tracking shot.

36
Q

Ground level shot

A

The camera is on ground level with the subject

37
Q

Synergy

A

Elements working together to promote each other