Fortnite Flashcards
Who produced Fortnite
-epic games
-July 2017
-free to play battle Royale
How many gamers are there in the world and what is the gender
-In 2014 there was 1.8b gamers(25% of population)
-in USA 28% of gamers were under 18
-in USA 23% of gamers were over 50
-66/44% male female gender split
What is the impact of new technology and convergence on Fortnite
-able to access it on multiple devices,making it more popular
-this is a example of technological convergence
What operating system did epic games use to develop Fortnite
Unreal engine
What age rating is Fortnite
12
How is cross media convergence portrayed in fortnite
-more then one medua brand promotes the product
-most viewed game of Yt and has used platforms like twitch
What brands and franchises had Fortnite collaborated with
-marvel,Godzilla etc
-this brings traction to Fortnite and to the movie or whatever they have collaborated with
What are Fortnite’s target audiences
-78% males
-53% 10-25yo
-42% are in full employment
How does Fortnite link to blumler and katzs uses and gratifications theory
-video games could relate to escapism and catharses
-could also Provide social interaction due to the collaborative nature
What does the use of gamer and non gamer celebrities within fort link to
-Could relate to the search for role models that contribute to personal identity
-this could be linked to Dyers ‘star theory’
Who is the video game regulator in the Uk
PEGI
What is the historical and political contexts behind fort
-The relationship between video games and audiences has been a controversial area with many moral panics
-people panic that playing video games may cause violence’copycat behaviour’
-due to Fortnite’s cartoonish nature these concerns arnt at large
What is a GaaS model
‘Games as a service model’ where there is a constant revenue stream from in game purchase