Fortnite Flashcards

1
Q

Who produced Fortnite

A

-epic games
-July 2017
-free to play battle Royale

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2
Q

How many gamers are there in the world and what is the gender

A

-In 2014 there was 1.8b gamers(25% of population)
-in USA 28% of gamers were under 18
-in USA 23% of gamers were over 50
-66/44% male female gender split

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3
Q

What is the impact of new technology and convergence on Fortnite

A

-able to access it on multiple devices,making it more popular
-this is a example of technological convergence

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4
Q

What operating system did epic games use to develop Fortnite

A

Unreal engine

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5
Q

What age rating is Fortnite

A

12

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6
Q

How is cross media convergence portrayed in fortnite

A

-more then one medua brand promotes the product
-most viewed game of Yt and has used platforms like twitch

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7
Q

What brands and franchises had Fortnite collaborated with

A

-marvel,Godzilla etc
-this brings traction to Fortnite and to the movie or whatever they have collaborated with

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8
Q

What are Fortnite’s target audiences

A

-78% males
-53% 10-25yo
-42% are in full employment

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9
Q

How does Fortnite link to blumler and katzs uses and gratifications theory

A

-video games could relate to escapism and catharses
-could also Provide social interaction due to the collaborative nature

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10
Q

What does the use of gamer and non gamer celebrities within fort link to

A

-Could relate to the search for role models that contribute to personal identity
-this could be linked to Dyers ‘star theory’

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11
Q

Who is the video game regulator in the Uk

A

PEGI

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12
Q

What is the historical and political contexts behind fort

A

-The relationship between video games and audiences has been a controversial area with many moral panics
-people panic that playing video games may cause violence’copycat behaviour’
-due to Fortnite’s cartoonish nature these concerns arnt at large

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13
Q

What is a GaaS model

A

‘Games as a service model’ where there is a constant revenue stream from in game purchase

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