Forgetting & Remembering Flashcards

1
Q

DELAYED MATCHING TO SAMPLE (DMTS)

A
  • used w/pigeons/monkeys/dolphins
  • modern Skinner-box technique for studying delayed reaction
  • doesn’t necessarily require recognition of sample identity/comparison stimuli
  • many variations:
    ODDITY FROM SAMPLE
    SYMBOLIC MATCHING TO SAMPLE
    MULTIPLE SAMPLES
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2
Q

ODDITY FROM SAMPLE

A
  • choose the comparison that doesn’t match
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3
Q

SYMBOLIC MATCHING TO SAMPLE

A
  • comparison stimuli aren’t the same as sample; subject must learn “code” connecting them
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4
Q

MULTIPLE SAMPLES

A
  • design becomes test of recognition memory/list recognition task
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5
Q

PROACTIVE INTERFERENCE

A

GRANT & ROBERTS (1973)
- ordinary DMTS on some trials
- other trials 2 samples presented (10/0s apart)
- animal must respond on last sample basis
- result = 0s performance (sample immediately followed by other) is worse
- good evidence for proactive interference in DMTS

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6
Q

RETROACTIVE INTERFERENCE

A

GRANT (1988)
- ordinary DMTS
- brightness illuminating chambers increased in some trials during sample/comparison delay
- result = ^ illumination condition performance is worse
- NOT good evidence for retroactive interference in DMTS

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7
Q

RADICAL ARM MAZE

A
  • experiments w/rats
  • means of presenting item list to animal
  • animals allowed to run freely chosen arms in early exps; removed for delay interval; returned on test
  • later experiments control the arms experienced on study phase
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8
Q

RADICAL ARM MAZE: STRUCTURE

A
  • central platform = trial start
  • doors open to arms off central platform
  • animal can run down arm to recessed food/baited sucrose pellet
  • aim = animal shouldn’t revisit empty rooms aka. must avoid already visited arms subsequently
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9
Q

RADICAL ARM MAZE: EARLY WORK

A

OLTON & SAMUELSON (1976)
- most striking result aspect: performance = v good BUT artefact of free choice procedure
- free choice procedures suffer from possibility that this isn’t so much due to memory as stereotyped response patterns on animal part (ie. always turning left after exiting arm)

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10
Q

RADICAL ARM MAZE: 2AFC PROCEDURE

A
  • after forcing animal to visit randomly chosen arm set; animal given choice between 2 arms (visited VS novel); required to choose novel
  • aka. must learn visited avoidance
  • remarkably good at all these trials
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11
Q

RADICAL ARM MAZE: PROACTIVE INTERFERENCE

A

HOFFMAN & MAKI (1986)
- 8 arms partitioned into 2 sets (A/B); 4 arms each
- initial exposure phase to B arms; followed 2h later by study phase where rats forced to A arms
- next 2h -> free choice test phase among 8 arms; B set = rewarded
- control didn’t get initial interference phase
- exps = worse > controls; indicated PI effect of initial B arm exposure

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12
Q

RADICAL ARM MAZE: RETROACTIVE INTERFERENCE (1981)

A
  • 8 arms partitioned into 2 sets (A/B); 4 arms each
  • initial exposure phase to B arms; 3 other similar mazes in dif rooms ran
  • rat returned to test maze; performance in choosing A arms = worse > controls (experienced same delay between initial phase/test BUT not intervening mazes)
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13
Q

RADICAL ARM MAZE: DECAY

A

ROBERT & SMYTHE (1979)
- basic 2AFC procedure; rats forced to 1/3/5/7 arms; given choice between visited/unvisited arms
- 3/5/7 = backward serial position plotting (1 = last arm visited, 2 = second last, etc.)
- aka. 3 condition: 3 = first arm visited
- rats run at roughly constant rate -> if elapsed time = only factor -> backward curves should superimpose
- within statistical error limits, they apparently did
- BUT issue in decay explanation; could also be driven by arm number visited post arm test (interference account)
- currently no way of telling

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14
Q

ROBERT & SMYTHE (1979): EXPLANATIONS

A

DECAY-BASED
- arm visited already long time ago
INTERFERENCE-BASED
- rat visited lots of other arms afterwards
SOLUTION
- each rat ran 1 arm; hold in middle for time it took to run other 6 arms; test
- interference based = good performance
- decay based = equally poor performance (ANS)
- so… it IS decay

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15
Q

RADICAL ARM MAZE: CODING

A
  • memory code = retrospective or prospective?
  • retrospective = remembering arm just visited
  • prospective = remembering arms yet to visit
  • animals definitely use retrospective encoding BUT can they employ a prospective code? can they switch between the 2 flexibly?
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16
Q

DMTS: ROITBLAT (1980)

A
  • animals make more mistakes when blue/orange = sample
  • aka. give correct ans for orange to blue sample (vice versa)
  • less confusions on red sample trials (though orange confusion = expected)
  • suggests prospective code
  • retrospective coding = remembering colour; should mix up similar colours BUT mix up line orientations (12.5 degrees VS 90 degrees) more aka. prospective code
17
Q

RADICAL ARM MAZE: COOK, BROWN & RILEY (1985)

A
  • showed that rats could switch flexibly between retrospective/prospective codes
  • 12 arm maze; forced to 2/6/10 arms
  • taken out for 15m
  • tested on visited VS unvisited arm
18
Q

RADICAL ARM MAZE: MCLAREN (1990)

A
  • 8 arm maze w/15m retention interval
  • more errors made in 4 arm condition > 6 arm
  • Cook et al (1985) reported similar findings w/serial position effect in conditions showing highest error rate where arms entered early in trial = ^ likely to be incorrectly revisited post delay
  • argument of indicating switch from retrospective -> prospective code at appropriate list length