FINALS Flashcards

1
Q

refers to the systematic and consistent practice of mental and psychological skills for the purpose of enhancing performance, increasing enjoyment, or achieving greater sport and physical activity self-satisfaction.

A

psychological skills training

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2
Q

participants quickly recognize how important it is to acquire PST and how skills affect performance.

A

education phase

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3
Q

has three primary objectives: (a) to automate skills through overlearning, (b) to teach people to systematically integrate psychological skills into the performance situations, and (c) to simulate skills people will want to apply in actual competition.

A

practice phase

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4
Q

focuses on strategies and techniques for learning the various psychological skills.

A

acquisition phase

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5
Q

is the level of physical and psychological activation, on a scale from deep sleep to intense excitement.

A

arousal

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6
Q

this technique involves tensing and relaxing specific muscles.

A

progressive relaxation

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7
Q

is often considered key to achieving relaxation.

A

proper breathing

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8
Q

one of the easiest and most effective ways to control anxiety and muuscle tension.

A

breath control

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9
Q

is a physically oriented technique specifically designed to teach people to control physiological or autonomic responses.

A

biofeedback

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10
Q

a scientifically sound way of relaxing that was popularized by Herbert Benson.

A

relaxation response

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11
Q

consist of a series of exercises designed to produce sensations, specifically warmth and heaviness.

A

autogenic training

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12
Q

one of the most comprehensive stress management approaches.

A

cognitive-affective stress management training

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13
Q

during this phase, the consultant conducts personal interview to assess the kinds of circumstances that produce stress.

A

pre-treatment phase

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14
Q

the idea is to help the player understand his stress response by analyzing personal stress reactions and experiences.

A

treatment rationale

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15
Q

the major objective of the smt program is to develop an integrated coping response by acquiring both relaxation and cognitive intervention skills.

A

skill acquisition

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16
Q

to facilitate rehearsal process, the consultant intentionally induces different levels of stress

A

skill rehearsal

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17
Q

the individual is exposed to and learns to cope with stress in increasing amounts, thereby enhancing her immunity to stress.

A

stress inoculation training (SIT)

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18
Q

a somewhat controversial and often misunderstood technique for reducing both anxiety, as well as enhancing other mental skills.

A

hypnosis

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19
Q

participants need to trust the hypnotist and must want to be hypnotized, because suggestibility is critical for success.

A

induction phase

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20
Q

the participant’s physiological responses are virtually identical to those in relaxation phase.

A

hypnotic phase

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21
Q

the participants comes out of the trance.

A

waking phase

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22
Q

suggestions given to participants during hypnosis are often designed to influence them.

A

posthypnotic phase

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23
Q

a process of constantly changing cognitive and behavioural efforts to manage specific external and/or internal demands or conflicts appraised as taxing or exceeding one’s resources.

A

coping

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24
Q

involves efforts to alter or manage the problem that is causing the stress for the individual concerned.

A

problem-focused coping

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25
Q

entails regulating the emotional responses to the problem that causes stress for the individual

A

emotion-focused coping

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26
Q

is also called visualization or mental rehearsal

A

imagery

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27
Q

means using your senses to rehearse your sport in your mind

A

imagery

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28
Q

refers to the imagery of the execution of a skill from your own vantage point

A

internal imagery

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29
Q

you view yourself from the perspective of an outside observer

A

external imagery

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30
Q

imagery facilitates the learning of motor skills because of the nature of the neuromuscular activity patterns activated during imaging

A

psychoneuromuscular theory

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31
Q

suggests that imagery may function as a coding system to help people understand and acquire movement pattern

A

symbolic learning theory

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32
Q

probably the best-develop theoretical explanation for the effects of imagery

A

bioinformational theory

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33
Q

are statements that describe specific stimulus features of the scenario to be imagined

A

stimulus propositions

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34
Q

aren statements that describe the imager’s response to the particular scenario and they are designed to produce physiological activity

A

response propositions

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35
Q

helps sustain the motivation and self-efficacy beleifs of exercise participants, which may the lead to greater involvement in physical activity

A

exercise imagery

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36
Q

good imagers use all of their senses to make their images vivid and detaild as possible

A

vividness

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37
Q

another key to successful imagery is learning to manipulate your images so they do what you want them to

A

controllability

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38
Q

is characterized by a high expectacy of success

A

self-confidence

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39
Q

confidence is a critical determinant of performance, it will not overcome incompetence

A

optimal self-confidence

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40
Q

people who are this are actually falsely confident

A

overconfidence

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41
Q

provides a model to study the effects of self-confidence on sport performance, persistence, and behaviour

A

self-efficacy theory

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42
Q

the perception of one’s ability to perform a task successfully, is really a situation-specific form of self-confidence

A

self-efficacy

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43
Q

provide the most dependable foundation for self-efficacy judgements because they are based on one’s mastery experiences

A

performance accomplishments

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44
Q

also known as demonstration or modelling, to help students learn new skills

A

vicarious experiences

45
Q

coaches, teachers, and peers often use persuasive techniques to influence behavior

A

verval persuasion

46
Q

individuals can generate beliefs about personal efficacy or lack of efficacy by imagining themselves or others behaving effectively or ineffectively in future situations

A

imaginal experiences

47
Q

influence self-efficacy when individuals associate aversive physiological arousal with poor performance, perceived incompetence, and perceived failure

A

physiological states

48
Q

although physiological cues are important components of emotions, emotional experiences are not simply the product of physiological arousal

A

emotional states

49
Q

is widely regarded as the most popular basic sport psychology technique and is an integral part of any mental training program designed to maximize athletic potential

A

goal setting

50
Q

is the desire to attain specific standard of proficiency on task, usually within a specific time

A

objective goal

51
Q

are general statements of intent that are not measurable or objective

A

subjective goals

52
Q

typically focus on a competitive result of an event

A

outcome goals

53
Q

focus on achieving standards or performance objectives independently of other competitors

A

performance goals

54
Q

focus on the actions an idividual must engage in during performance to execute or perform

A

process goals

55
Q

is the ability to maintain focus on relevant environmental cues

A

concentration

56
Q

refers to letting some information into the information-processing system whereas other information is screened or ignored

A

attentional selectivity

57
Q

this aspect of attention refers to the fact that attention is limited in the amount of information that can be processed at one time

A

attentional capacity

58
Q

is related to the notion that increases in emotional arousal narrow the attentional field because of a systematic reduction in the range of cues that a performer considers in executing a skill

A

attentional alertness

59
Q

allows a person to perceive several occurences simultaneously

A

broad attentional focus

60
Q

occurs when you respond to only one or two cues

A

narrow attentional focus

61
Q

directs attention outward to an object

A

external attentional focus

62
Q

is directed inword to thoughts and feelings

A

internal attentional focus

63
Q

may be defined as stimuli from the environment that divert people’s

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atten

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tio

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from then

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