Final Flashcards

1
Q

Exemplar Theory

A

assumes that people categorize a novel object by comparing its similarity to the memory representations of all previous exemplars from each relevant category

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2
Q

Exemplar

A

the typical representatives of a category. Exemplars are more specific than prototypes. For example, A large dog.

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3
Q

Prototype Theory

A

the probabilistic view that human categories are created by using a mental prototype

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4
Q

Graded Membership

A

How similar the object is to the prototype.

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5
Q

Sentence Verification Task

A

a procedure in which participants are briefly presented with simple sentences and asked to make quick judgments about them. For example, a person might have 5 seconds to read the sentence The sky is blue and respond whether it is true or false.

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6
Q

Production Task

A

a cognitive test in which the participant is required to generate as many items as possible that adhere to specified criteria.
For example: name as many fruits as possible.

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7
Q

Rating Task

A

Categorizing Items based on a particular basis. A study by Ross & Mervis: Example: Out of vechiles, was is the best and what is the worst: Car, train, tractor, sled, elevator.

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8
Q

Prototypes

A

one that possesses all the characteristic features.

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9
Q

Typicality

A

typical members of a category tend to be judge more rapidly than atypical members

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10
Q

Family Resemblance

A

is the concept that things that appear to be similar because of one common shared feature may appear to be that way due to many shared similar features that overlap with each other. No one feature may exist in all of the objects.

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11
Q

Intrusion Errors

A

occurs when a person reports information that was not among a set of original materials,

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12
Q

Pragmatic Interference

A

Pragmatic inference refers to inferences that hearers or observers make when attempting to arrive at speaker meaning

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13
Q

Inference

A

occurs when some information makes it difficult to recall similar material.

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14
Q

Schema

A

In psychology and cognitive science, a schema describes a pattern of thought or behavior that organizes categories of information and the relationships among them.

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15
Q

scripts

A

Script memory refers to an abstract general memory for the typical activities that occur during routine events

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16
Q

DRM procedure

A

is a false memory paradigm in which subjects are presented with lists of semantically related words (e.g., nurse, hospital, etc.) at encoding. After a delay, subjects are asked to recall or recognize these words.

17
Q

False Memory

A

memory of something that did not happen

18
Q

Critical Lure

A

a word that is highly related to other words on the list but never actually appeared

19
Q

Misinformation Effect

A

The misinformation effect occurs when a person’s recall of episodic memories becomes less accurate because of post-event information

20
Q

Transience

A

the tendency to lose access to information across time, whether through forgetting, interference, or retrieval failure

21
Q

Absentmindedness

A

everyday memory failures in remembering information and intended activities, probably caused by insufficient attention or superficial, automatic processing during coding

22
Q

Blocking

A

temporary retrieval failure or loss of accessing episodic or semantic memory (eg. like the tip of the tongue effect)

23
Q

Misattribution

A

remember a fact correctly from past experience but attributing it to an incorrect source or context

24
Q

suggestibility

A

a tendency to incorporate information provided by others into our own recollection and memory representation

25
Q

Bias

A

the tendency for knowledge beliefs and feelings to distort recollection of previous experiences and to affect current and future judgements of memory

26
Q

Persistence

A

the tendency to remember facts or events, including traumatic memories that one would rather forget. failure to forget because of intrusive recollections and ruminations

27
Q

Decay

A

the process that information is lost from memory due to the passage of time

28
Q

Interference

A

the introduction of information interferes with the retrieval of other memory

29
Q

proactive interference

A

when previously learned information interferes with their ability to remember new information

30
Q

retroactive interference

A

when new information interferes with recall of previous when he learned information

31
Q

consolidation

A

the process where we transform new memories into a state where they are more resistant to being disrupted

32
Q

paired association task

A

Specifically, paired associate learning (PAL) tasks have been used to explore the types of learning involved in reading acquisition. PAL tasks involve learning and remembering the associations between stimuli that are artificially associated

33
Q

situation models

A

Same object in 3 locations: assumed to be 3 events, so 3 situation models, interference and fan effect. 3 objects in the same location: assumed to be common event, single situation model, no interference or fan effect. situation effect also works in the real world.

34
Q

fan effect

A

an increase in response time for an increased number of associations for concepts

35
Q

associative interference:

A

retrieval interference in memory resulting in poorer accuracy and speed when information is associated with an irrelevant target memory