feedback and motor control Flashcards

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1
Q

What are the criteria for effective punishment?

A
  • Be consistent
  • Punish behavior, not person
  • Allow autonomy for deciding on appropriate punishment
  • It’s best not to use physical activity as punishment
    Make sure punishment is not seen as a source of attention
  • Remain calm and assertive when administering
  • Do not punish performance errors
  • Do not embarrass learners
  • Use sparingly and follow-through
  • Do not punish others for one individual’s mistake
  • Keep it age appropriate
  • Explain the reason for punishment
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2
Q

Why do you not punish the performance error?

A

Because they will be more likely to perform the unwanted performance again because they are focusing on that negative action

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3
Q

Why is optimal feedback important when working with injured athletes?

A
  • knowing when to use punishment/reinforcement is important in achieving long-term goals.
  • important for trainers to know what optimal feedback is to gain trust in movements again and return to play at the same level
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4
Q

How could feedback affect psychosocial outcomes after a sports injury?

A

competence = confidence
- if an athlete knows what they are doing right and wrong, they feel more competent
- able to again focus on external cues

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5
Q

What is motor learning?

A

process of learning/relearning a skill and connecting the mind and the body, then making those movements permanent and automatic
- common for injury

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6
Q

What is considered in the cognitive domain of motor learning?

A
  • Knowledge
  • Comprehension
  • Application
  • Analysis
  • Synthesis
  • Evaluation
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7
Q

What is the psychomotor domain of motor learning?

A

Reflex movements
Basic-fundamental movements
Perceptual abilities
Physical abilities
Skilled movements
Nondiscursive movements

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8
Q

What is the cognitive phase of motor learning?

A
  • gaining an understanding of how a skill is to be performed
  • inability to attend to external cues because we are in narrow internal focus
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9
Q

What is the dominant sensory system in the cognitive phase?

A

vision
- not a lot of proprioceptive cues

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10
Q

What are the clinician’s responsibilities during the cognitive phase/

A
  • clear communications
  • demonstrations
  • continuous verbal commentary - providing feedback to allow athlete to make necessary adjustments
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11
Q

What is the associative phase of movement?

A
  • learning how to perform a skill
  • focusing on skill refinement and increasing accuracy and automated movements
  • may be able to focus more on attentional cues outside of themselves
  • have more proprioceptive control > vision (rely more in instinct and feel of movement)
  • learning cause of errors and corrective methods
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12
Q

What are the clinician’s responsibilities in the associative phase?

A
  • planning effective rehab techniques instead of demonstrations
  • closed and open skills (stable/predictable over unpredictable/variable environment)
    *closed = curl, single leg balance
  • open = jump landing in various directions
  • teaching methods to quickly adapt to various situations
    learning where to direct attentional resources
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13
Q

What is the autonomous phase?

A
  • maximum level of proficiency
  • paralysis by analysis ( need to stop thinking about movement to avoid chocking)
  • free to focus on external factors due to automation
  • progress depends on skill level
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14
Q

What are the clinician’s responsibilities in the autonomous phase?

A
  • continuously improve skills
  • motivational decreases are common because people have achieved goal and lost interest/ intrinsic motivation
  • essential to have dynamic and changeable goals in this phase
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15
Q

How is Gestalt’s theory applicable to injury?

A
  • teaching the movement in parts to then make it come together as a whole
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16
Q

What is blocked practice?

A

practice focusing on one skill alone
ex. only forehands
- eliminates confusion and cross-overs
- work on one skill, perfect it, and then move on
- serial ( task 1-> task 2-> task 3)

17
Q

What is random practice?

A
  • using all different skills randomly
  • mixed stroke drills or point play
  • avoids follow-up
    facilitates transitions
18
Q

Why engage in different practices?

A
  • When two (or more) competing tasks are present in a person’s working memory, we’re forced to use more elaborate processing strategies to make sense of everything and keep them separate
  • When time elapses between trials, we are challenged to search our skillset for multiple solutions
  • generate more than one solution to the problem
19
Q

Principles of reinforcement

A
  • positive reinforcers act to increase desirable behavior
  • negative consequences act to decrease undesirable behavior
20
Q

What are some considerations for reinforcement?

A
  • effects of the same reinforcer/consequences may be interpreted differently by each learner
  • desirable behavior cannot always be repeated/reinforced
  • considering competing reinforcers/consequences
21
Q

What is operant conditioning?

A
  • reinforcement increases behavior while punishment decreases behavior
    -reciprocal relationship, behaviors influence consequences and consequences influence behaviors
22
Q

ABCs

A

If A happens, and you respond with B, then C occurs
- all behavior is modifiable

23
Q

article takeaways

A
  • motor learning applications:
    -greater concentration and muscle guarding are seen after injury
  • lot of internal focus
  • need to transition athletes to be able to focus on external cues eventually (not immediately)
    ex. land on markers; touch markers when landing
  • free up cortical regions for programming more complex actions (creating more automatic movements)
24
Q

Guidelines for teaching new skills

A
  • choose effective rienforcers
  • Schedule reinforcements effectively
  • FIxed ratio - reinforcement after every event
  • gradual reduction - scale back reinforcement
  • reward appropriate behavior