Exam 3 Flashcards

1
Q

NS becomes conditioned punisher by being paired with a US leading to a UR

A

Operant-respondent interactions

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2
Q

reflexes of the autonomic nervous system, skeletal reflexes

A

respondent component of emotions

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3
Q

learned reactions

A

operant components of emotions

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4
Q

a behavior becomes more probable as a result of the reinforcement of another behavior

A

response generalization

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5
Q

multiple stimulus get same response

A

operant stimulus generalization

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6
Q

one stimulus gets multiple acceptable responses

A

operant response generalization

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7
Q

a contingency in which a behavior that has been developed by programmed reinforcers is “trapped” by natural reinforcers

A

behavioral trap

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8
Q

a momentary increase in the probability of same response occurring as a result of one or more functionally equivalent responses having been reinforced

A

behavioral momentum

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9
Q

the procedure of reinforcing a response in the presence of a stimulus or situation and the effect of the response becoming more probable in the presence of another stimulus or situation

A

stimulus generalization

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10
Q

a response occurs to an SD but not an SΔ

A

stimulus discrimination

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11
Q

a situation in which a behavior will lead to a consequence

A

rule

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12
Q

behavior that develops because of immediate consequences

A

contingency-shaped behavior

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13
Q

behavior controlled by the statement of a rule

A

rule-governed behavior

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14
Q

3 aspects of (rule) contingency

A

1 implied consequences
2 advice
3 implied punishment

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15
Q

rules that do not identify all 3 aspects of a contingency of reinforcement

A

partial rule

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16
Q

a level of performance that an individual or group attempts to achieve

A

goal

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17
Q

a specific guideline for performing a skill so that if the guideline is met, the skill is likely to be mastered

A

mastery criterion

18
Q

change an ongoing behavior

A

behavioral goal

19
Q

attempting to reach a specific outcome

A

outcome goal

20
Q

statements or actions by the learner indicating that the goal is important, the learner will work toward it, and the learner recognizes the benefits of doing so

A

commitment

21
Q

procedure where a sample of a given behavior is demonstrated to an individual to induce that individual to engage in a similar behavior

A

modeling

22
Q

presentation of modeling scenes through films, videos, and other media

A

symbolic modeling

23
Q

a client rehearses particular behaviors in a practice setting to increase the likelihood that the client will follow those behaviors appropriately in the real world

A

behavioral rehearsal/role-playing

24
Q

the application of physical contact to induce an individual to go through the motions of a desired behavior

A

physical guidance

25
Q

an individual, after learning to imitate a number of behaviors, learns to imitate a new response on the first trial without reinforcement

A

generalized imitation

26
Q

the influence of a behavior by using situations and occasions that already exert control over the behavior

A

situational inducement

27
Q

an event or operation that

(a) temporarily alters the effectiveness of a reinforcer or punisher
(b) influences behavior that normally leads to that reinforcer or punisher

A

(a) : value-altering motivating operation

(b) : behavior-altering motivating operation

28
Q

an event or operation that temporarily increases the effectiveness of a reinforcer or punisher and that increases the likelihood of behaviors that lead to that punisher

A

motivating establishing operation (MEO)

29
Q

an event or operation that temporarily decreases the effectiveness of a rainforcer or punisher and that decreases the likelihood of behaviors that normally lead to that reinforcer or increases the likelihood of behaviors that normally lead to that punisher

A

motivating abolishing operation (MAO)

30
Q

the value-altering effect is innate

A

unconditioned motivating operations (UMOs)

31
Q

because of prior learning

A

conditioned motivating operations (CMOs)

32
Q

a vocal imitative response that is developed and maintained by social reinforcement

A

echoic

33
Q

naming response that is developed and maintained by social reinforcement

A

tact

34
Q

a verbal response that is under the control of a motivating operation and is reinforced by the corresponding reinforcer or removal of the corresponding aversive stimulus

A

mand

35
Q

collection and analysis of information and data in order to:

(a) identify and describe target behavior
(b) identify possible causes of the behavior
(c) select appropriate treatment strategies to modify behavior
(d) evaluate treatment outcomes

A

behavioral assessment

36
Q

minimal phases

A

(a) screening/intake phase: intake form of general info.
(b) preprogram assesment phase: assesses target behavior to determine its level
(c) treatment phase: program to bring about the desired behavior change
(d) follow-up phase: determines whether the improvements are achieved and maintained

37
Q

5 functions of intake:

A

1 determine whether person or agency are adequate to deal w/ potential client
2 inform the client about policies and procedures of service
3 screen for the presence of a crisis condition
4 gather sufficient info. for diagnosis
5 provide specific info. about which behavior is being assessed

38
Q

directly observed and precisely defined client’s behavior

A

direct assessment

39
Q

unobservable or difficult to observe

A

indirect assessment

40
Q

6 reasons for collecting accurate data

A

1 decide whether the client is an appropriate fit to the program
2 baseline - maybe the problem is not a problem
3 identify causes and treatment
4 provides a way to see if change is occurring
5 publicly posted results - professional
6 publicly posted results - client

41
Q

when people know that their behavior is being observed, their observed behaviors may change

A

reactivity