Exam 2 : Family and Community Relations Flashcards

Design Thinking,

1
Q

What are change agents

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What are wicked problems

A

A wicked problem is a form of social or cultural problem that is difficult to solve because of incomplete, contradictory, and changing requirements. These problems are typically offloaded to policy makers, or are written off as being too cumbersome to bother with. Yet these are the problems that plague our world and our cities - poverty, sustainability, equality and health and wellness are issues that touch each and every one of us.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What is Design Thinking?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What does it mean to empathize?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What is the ambiguity rule?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What is the redesign rule?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

How do you define things?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What is ideate?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What is a prototype?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What is the human rule?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What is a tangibility rule?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What is learned helplessness?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Explain problem-oriented vs. solution-oriented

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Explain divergent processes vs. convergent processes?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is human centered design?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What does it mean to go native?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Identify the 5 phases (process steps) of Design Thinking and the purpose of each step.

A
  1. Empathize (figure out what people really care about) 2. Define the problem (you can understand through the interviews what people need from their problems) 3. Ideate (Focus on the problem statement and get ideas for how to help those, many ideas) 4. Prototype (decide the best plan or idea and try to make it or put it into action 5. Test (test it out and get feedback to improve it)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Listen the 4 principles of design thinking

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

In which phase would you encourage divergent thinking?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

In which phase would you encourage convergent thinking?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

In Design Thinking what is meant by looking at the ‘edges’ and encouraging ‘disruptive’ thinking?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Why is Design Thinking said to be a non-linear process?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Why is diversity important in a design thinking team?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

A key philosophy of Design Thinking is people won’t take risks and innovate unless?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

What does it mean to suggest that a design process is human-centered?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

Given the Design Thinking steps or processes you’ve identified above and also the governing principles and values of Design Thinking, how could you use Design Thinking to promote “Nature Play” among children today who are spending much of their lives indoors or in tightly scripted outdoor activities? Share a tentative plan.

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

How do you differentiate Design Thinking from Appreciative Inquiry (AI), asset-building. Don’t mix up the various design models.

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
28
Q

What is positive psychology?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
29
Q

Who is Martin Seligman?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
30
Q

What is learned optimism?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
31
Q

What are signature strengths?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
32
Q

What are the 40 developmental assets?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
33
Q

Explain internal vs. external assets

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
34
Q

Explain liabilities vs. resources

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
35
Q

What is a net worth?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
36
Q

Explain intersect vs. slope

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
37
Q

Define the ABCX model

A
38
Q

What is a growth vs. fixed mindset?

A
39
Q

What is a self-fulfilling prophecy?

A
40
Q

How do you keep people engaged? What are strategies?

A
41
Q

What is the AI 4D model?

A

Discover—Appreciating the best of ‘what is’—Discovery is based on observation and dialog that reminds of the positive core or the best of what is or has been.
Dream—Imagining ‘what could be’—This is a divergence process that builds upon past and present strengths and dreams of new possibilities of what could be. It is a generative process that encourages creativity and innovation—while not losing sight of the best that already exists.
Design—Determining ‘what should be’—Design combines the stories constructed from the discovery process with new possibilities from the Dream stage. It holds in tension the best of the past and the dream of possibilities to create a focus on what should be—or the ideal. It is a convergence process requiring criteria or priorities for evaluation.
Destiny—Creating ‘what will be’—The fourth stage in the 4Ds process identifies how the design is delivered or implemented. It is the actions that create change, and which are embedded into groups, communities, and organizations. Our beliefs become our behaviors, and our behaviors become our destiny.

42
Q

What is the AI 5D model?

A
43
Q

What are AI principles?

A

Principle Summary Details
Constructionist Principle

Words create worlds

Reality, as we know it, is a subjective vs. objective state and is socially created through language and conversations.

Simultaneity Principle

Inquiry creates change

The moment we ask a question, we begin to create a change. “The questions we ask are fateful.”

Poetic Principle

We can choose what we study

Teams and organizations, like open books, are endless sources of study and learning. What we choose to study makes a difference. It describes—even creates—the world as we know it.

Anticipatory Principle

Images inspire action

Human systems move in the direction of their images of the future. The more positive and hopeful the image of the future, the more positive the present-day action.

Positive Principle

Positive questions lead to positive change

Momentum for [small or] large-scale change requires large amounts of positive affect and social bonding. This momentum is best generated through positive questions that amplify the positive core

44
Q

What is the positivity core?

A
45
Q

What is the AI summit

A
46
Q

Explain the Theory X vs. Theory Y

A
47
Q

What is the premise behind the 40 developmental assets and a strength-based paradigm?

A
48
Q

How are internal and external assets best developed?

A
49
Q

What are common errors in developing intervention or prevention programs for youth and children?

A
50
Q

Define each of the components of Reuben Hill’s ABCX model of coping with stress.

A
51
Q

What did Urie Bronfenbrenner say every child needs to deal effectively with adversity?

A
52
Q

Emmy Werner and her colleagues researched the resilience of underweight and slow to develop infants. True or False.

A
53
Q

What did they find was most important in supporting the development of the infants with Emmy Werner?

A
54
Q

What did they find was most important in supporting the development of these infants?

A
55
Q

Who is Martin Seligman and what did he contribute to the field of psychology? What protective factor does he encourage to help children and youth cope?

A
56
Q

Design Thinking, Appreciative Inquiry, and Asset-building each hold the philosophy that difficult challenges or wicked problems are best addressed by a tea that is diverse in talents, resources, demographics. Why is such a team important to intervention efforts?

A
57
Q

What three things did President Hinckley suggest are important to keeping new converts in the church?

A
58
Q

How do those things keep people invested in other community programs and efforts?

A
59
Q

What is the difference between the $D and 5D models?

A
60
Q

Why is having a diverse group of collaborations important to mobilizing a community around a product or a program? What type of diversity is important?

A
61
Q

Given the Appreciative Inquiry steps or processes you’ve identified above and also the governing principles and values of Appreciative Inquiry, how could you use Appreciative Inquiry in your work with a couple who are experiencing challenges in their marriage? Share a tentative plan.

A
62
Q

What are patterns?

A
63
Q

What are rituals?

A
64
Q

What are traditions?

A
65
Q

What are routines?

A
66
Q

What are symbols?

A
67
Q

What is type and shadow?

A
68
Q

What is an institutional family?

A
69
Q

What is a psychological family?

A
70
Q

What is a pluralistic family?

A
71
Q

What is an entropic family?

A
72
Q

What is an intentional family?

A
73
Q

What is Joseph Zion’s plat?

A
74
Q

What is homogeneity vs heterogeneity?

A
75
Q

What is population density?

A
76
Q

What is green space?

A
77
Q

What are community commons?

A
78
Q

What is intergenerational programming?

A
79
Q

What is a nature deficient disorder?

A
80
Q

What are the characteristics, goals, and outcomes of the five family types identified by William Doherty?

A
81
Q

What are four important contributions of family rituals and routines to family life that were identified by William Doherty?

A
82
Q

How do family routines, rituals, symbols, and traditions contribute to the socialization of children? How can parents be intentional in fostering these patterns in their homes?

A
83
Q

How are social interactions influenced by the physical design of our communities? What value does greenspace in common areas provide to a community?

A
84
Q

How can the problems associated with “high-density” living be partially mitigated through intentional design?

A
85
Q

What did Richard Louv’s book “Last Child in the Woods” contribute to our understanding of nature play and its connection to healthy development?

A
86
Q

What were the goals of Joseph’s City of Zion plat?

A
87
Q

Do citizens generally feel safer and more willing to explore in settings of homogeneity or heterogeneity?

A
88
Q

What are the six characteristics of a healthy community?

A
89
Q

Why is promoting intergenerational interactions important to the design of healthy communities?

A
90
Q

Describe the (1) value of family routines, rituals, and traditions as a socializing agent, and (2) how parents can be intentional in using them as a parenting tool.

A
91
Q

According to Doherty, in the 1920s a new family type began to emerge, known as the Psychological Family, which was characterized by

A
92
Q

How can you apply the ideas, processes, and principles that we have discussed in our DESIGN unit to your own aspirations as a family member, a professional, and a community citizen? [Note: This is a very broad question that gives you the chance to share how you can apply to your own life the things we have presented in this unit. Your answer could go in many directions and doesn’t need to address everything we’ve talked about]

A