EXAM #2 Flashcards

practice and feedback!

1
Q

positive transfer

A

Previous practice in one
skill assists learning of a
new skill

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2
Q

why do we practice?

A

To increase our capability of performing a skill in
future situations (retention and/or transfer).

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3
Q

what may occur when varying the variety of movement or context charcterisitcs experienced during practice of a skill?

A

poor performance in practice’
better performance in retention and transfer

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4
Q

how does the nervous system learn the relationship between descending motor commands and movement outcomes?

A

via sensory feedback

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5
Q

are results improved from retention and transfer of learned motor skills

A

YES

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6
Q

T OR F: would you want low variability for early learners?

A

YES variability produces greater error

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7
Q

what is stage 1?

A

Getting the idea of the movement -
Variability in practice may interfere with this stage

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8
Q

what is stage 2?

A

Fixation and diversification – requires
variability in practice

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9
Q

what can vary in practice?

A

context (environment): regulatory conditions and non-regulatory conditions

skill (task): movement patterns and movement parameters

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10
Q

does variability in the environment require variability in the skill (diversification)?

A

YES

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11
Q

closed (stationary) environment

A

When regulatory or non-regulatory conditions vary in ‘real’ performance, they should also vary in practice

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12
Q

regulatory conditions of inter-trial variability

A

practice should vary distances, snow characteristics, slope

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13
Q

non-regulatory conditions of inter-trial variability

A

distant rock formations, crowd

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14
Q

regulatory conditions of (no inter-trial variability)

A

Practice should not vary regulatory
conditions (e.g., height, width)

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15
Q

non-regulatory conditions of (no inter-trial variability)

A

Should vary crowd noise, game
‘situations’, etc.

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16
Q

If there is always inter-trial variability …

A

regulatory and non
-regulatory conditions should vary in practice

17
Q

T OR F: Early learners need low variability

A

TRUE

18
Q

Fractionization

A

Practice parts
separately. Put
together when each
part is learned

19
Q

Segmentation

A

Practice part A, then
B, then AB, then C,
then ABC =
Progressive chaining

20
Q

Simplification

A

A variation on
whole practice;
reduces difficulty
of the entire skill

21
Q

random practice

A

putting parts together in a different order

22
Q

blocked practice

A

learn each part seperately

23
Q

serial practice

A

connect the parts in the same order each time

24
Q

T OR F = Random practice results in better learning and retention compared to blocked practice

A

TRUE

25
Q

blocked practice results in ….?

A

better practice performance

26
Q

random practice results in ….?

A

better learning = retention

27
Q

does learning benefit from high contextual interference?

A

yes it increases retention and transfer

28
Q

what is most apparent in more skilled performers?

A

expectation

29
Q

what is least apparent in less skilled performers?

A
  • blocked practice no different from random practice
  • no expectation
30
Q

massed practice

A

rest between sessions are short

31
Q

distributed practice

A

rest between sessions are longer than practice

32
Q

what does distributed practice lead to better performance in?

A

practice and retention

33
Q

disadvantages of massed practice

A

Increased fatigue in massed practice
Decreased cognitive processing/effort in massed Decreased opportunities for memory consolidation in massed

34
Q

T OR F: Expert-level performance is primarily the result of expert-level practice… NOT due to innate ability.

A

TRUE

35
Q

what is deliberate practice?

A

Deliberate practice is a highly structured activity
with the specific goal of improving performance.

36
Q

what does training in deliberate practice look like?

A
  • not leisure
  • performer is motivated
  • task design takes into account pre-existing knowledge (best with tutor/coach)
  • immediate informative feedback (KP)
  • lots of repetition
37
Q

practice variability

A

the variety of movement and context
characteristics a person experiences while practicing a skill

38
Q

contextual interference

A

the memory and performance
disruption (i.e., interference) that results from performing multiple skills or variations of a skill during practice