Exam 1 Flashcards
Human-Computer Interaction (HCI) combines knowledge and method with professionals in different research fields. Find the one that is not part of the professionals.
A. Psychologists
B. Computer Scientists
C. Human Factors and Ergonomics
D. Anthropologists and Sociologists
E. Physician
Physician
Based on ACM SIGCHI, human-computer interaction is a discipline concerned with the design, evaluation, and implementation of ___________________ for human use and with the study of major phenomena surrounding them.
A. interactive computing systems
B. software applications
C. generic systems
D. User-friendly systems
interactive computing systems
___________ is defined as the ease of use and learnability of a human-made object. __________ study is for identifying the usefulness of specific systems, applications, or user-interfaces.
A. Usability
B. Reliability
C. Portability
D. User-friendliness
User-friendliness
Usability study is for identifying the usefulness of specific systems, applications, or user-interfaces. To meet usability goals, it is important to perform requirements analysis. Find the one that does not belong to the goals for requirements analysis.
A. Ascertain the users’ needs.
B. Ensure proper reliability.
C. Promote appropriate standardization, integration, consistency, and portability.
D. Complete projects without worrying about budget.
Complete projects without worrying about budget.
To meet usability goals, it is important to perform requirements analysis. There are about four requirements to be analyzed. Find the one that is not quite related to ensuring reliability.
A. The system must not introduce errors (Bugs).
B. It is important to ensure the user’s privacy and data security by protecting against unwarranted access, destruction of data, and malicious tampering .
C. Supported actions must function as specified.
D. Compatibility across different product versions compatibility needs to be guaranteed.
Compatibility across different product versions compatibility needs to be guaranteed.
Why a systematic process is necessary for developing usable systems for specific users in a specific context?
because it ensures a deep understanding of user needs, allows for iterative testing, reduces risks, and promotes collaboration.
Find the one that does not belong to 5 human factors central to community (or usability) evaluation.
A. Time to learn
B. Speed of performance
C. Rate of errors by system
D. Retention over time
E. Subjective satisfaction
Rate of errors by system
Many interfaces are poorly designed. This is true across domains. But, there is enormous interest in interface usability. Depending on the type of system, we should consider different usability motivations. Find the one that is not important to consider when designing life-critical systems.
A. Cost
B. Reliability and effectiveness
C. Error-free performance
D. Subject satisfaction
Subject satisfaction
Find the one that is not quite important to be considered in designing office, home, and entertainment applications.
A. Cost
B. Ease of learning
C. Error-free performance
D. Subject satisfaction
Error-free performance
The standard ANSI/HFES 100-2007 Human Factors Engineering of Computer Workstations (2007) lists several concerns. Find the one that does not belong to the concerns.
A. Work-surface and display-support height
B. Clearance under work surface for legs
C. Work-surface height and depth
D. Adjustability of heights and angles for chairs and work surfaces
E. Posture - seating depth and angle; back-rest height and lumbar support
F. Availability of armrests, footrests, and palmrests
Work-surface height and depth
_________ addresses the needs of all users (physical abilities, cognitive and perceptual capabilities, personality, and cultural differences.)
Universal Usability ?
What do we call the human ability to interpret sensory input rapidly and to initiate complex actions that make modern computer systems possible?
Perceptual ability
_______ is a group of mental processes that includes attention, memory, producing and understanding language, solving problems, and making decisions. __________ is a faculty for the processing of information, applying knowledge, and changing preferences.
A. Cognition
B. Perception
C. Long-term memory
D. Short-term memory
E. Reasoning
Cognition
__________ is the capacity for holding a small amount of information in mind in an active, readily available state for a short period.
A. Cognition
B. Perception
C. Long-term memory
D. Short-term memory
E. Reasoning
Short-term memory
__________ is the process of forming conclusions, judgments, or inferences from facts or premises.
A. Cognition
B. Perception
C. Long-term memory
D. Short-term memory
E. Reasoning
Reasoning
Since people have personal differences, understanding and measuring psychological preferences in how people perceive the world and make decisions is important when designing usable interfaces. To measure the personality differences, we should use ________.
A. Myers-Briggs Type Indicator (MBTI)
B. Psychological Measure
C. Usability Evaluation
D. Factor analysis
E. Reasoning
Myers-Briggs Type Indicator (MBTI)
There are four pairs of preferences or dichotomies (psychological functions) based on the Myers-Briggs Type Indicator (MBTI). Find the one that does not belong to the four pairs.
A. Extroversion versus introversion
B. Sensing versus intuition
C. Perceptive versus judging
D. Feeling versus thinking
E. Attitudes versus functions
Attitudes versus functions
Since there is cultural and international diversity, it is important to consider this diversity when designing userinterfaces. Find the one that is not related to this diversity.
A. Numeric and currency formats
B. National identification
C. Pluralization
D. Etiquette
E. Facial expression
Facial expression
________________ refers to the design of information and communications products and services that are usable for every citizen.
A. Universal usability
B. Myers-Briggs Type Indicator (MBTI)
C. Human Factors and Ergonomics
D. Etiquette
Universal usability
__________ is the capacity for holding a small amount of information in mind in an active, readily available state for a short period of time.
Short-term memory
_______ is a group of mental processes that includes attention, memory, producing and understanding language, solving problems, and making decisions. __________ is a faculty for the processing of information, applying knowledge, and changing preferences.
Cognition
Find the one that is an incorrect description of guidelines.
A. Guidelines use shared language to promote consistency.
B. Guidelines record best practices from practical experience.
C. Guidelines do not encapsulate experience.
D. Guidelines are hard to apply because of too specific and incomplete definitions.
Guidelines do not encapsulate experience.
____________ use shared language to promote consistency.
A. Guidelines
B. Theories
C. Events
D. Principles
Guidelines
Smith and Mosier (1986) offer five high-level goals as part of their guidelines for data display. Among them, _________ is important because users cannot remember
information from one screen for use on another screen.
A. Consistency
B. Efficient information assimilation by the user
C. Minimal memory load on the user
D. Flexibility for user control of data display
Minimal memory load on the user