Chapter 5 Flashcards
Find the one that does not provide positive feelings
associated with good user interfaces.
A. Competence in performing tasks
B. Ease in learning the system originally and in assimilating advanced features
C. Confidence in the capacity to retain mastery over time
D. Enjoyment in using the system
E. Eagerness to show the system off to experts
E. Eagerness to show the system off to experts
__________ prescribes a general set of rules that have
applications across the field of human computer
interaction. Because __________ systems present the user with an easy-to-use, familiar method of interaction, novices particularly have an easier time with these systems.
A. Direct manipulation
B. Heuristic evaluation
C. Virtual Reality
D. Augmented Reality
A. Direct manipulation
Find the one that does not belong to problems with direct manipulation.
A. Spatial or visual representations can be too spread out
B. High-level flowcharts and database-schema can become confusing
C. Users do not need to learn the graphical representations
D. The visual representation may be misleading
E. Typing commands with the keyboard may be faster
C. Users do not need to learn the graphical representations
Find the one that does not belong to the principles of
direct manipulation.
A. Continuous representations of the objects and actions of interest with meaningful visual metaphors.
B. Physical actions or presses of labeled buttons, instead of complex syntax.
C. Rapid, incremental, reversible actions whose effects on the objects of interest are visible immediately.
D. Real-time responsiveness and intuitive actions to
control interfaces.
D. Real-time responsiveness and intuitive actions to
control interfaces.
Describe the difference between Virtual Reality, Augmented Reality, and Situational Awareness.
Virtual reality breaks the physical limitations of space and allows users to act as though they were somewhere else.
Augmented reality shows the real world with an overlay of additional overlay. It is an important variant that enables users to see the real world with an overlay of additional interaction.
Situational awareness shows information about the real world that surrounds you by tracking your movements in a computer model.
Describe the meaning of force feedback?
The simulation of physical attributes such as weight in computer gaming and virtual reality, allowing the user to interact directly with virtual objects using touch. Force Feedback provides direct perception of three-dimensional (3D) objects and directly couples Input and Output between the Computer and User.
____________ is when human senses (or part of them)
are under control of the virtual environment system which generates inputs to user’s sensory system (Smell, Taste, Touch).
A. Perceptual immersion
B. Direct manipulation
C. Sensory technology
D. Real-time responsiveness
A. Perceptual immersion
A ____________ is a response that characterizes how an
ear receives a sound from a point in space.
A. Perceptual immersion
B. head-related transfer function (HRTF)
C. Stereoscopic
D. Force Feedback
B. head-related transfer function (HRTF)
____________ provides direct perception of three dimensional (3D) objects and directly couples Input and Output between the Computer and User.
A. Perceptual immersion
B. head-related transfer function (HRTF)
C. Stereoscopic
D. Force Feedback
D. Force Feedback
Identify the one that is not an example of head position tracking technology.
A. Orthogonal Electromagnetic Fields
B. Measurement of Mechanical Linkages
C. Ultrasonic Signals
D. Inertial Tracking
E. Head-related transfer function (HRTF)
E. Head-related transfer function (HRTF)
Successful virtual environments depend on the smooth integration of several components. Identify the one that is not part of the components.
A. Head position sensing
B. Force feedback
C. Cooperative and competitive virtual reality
D. Sound input and output
E. Human emotions
E. Human emotions
____________ is a combination of a number of highquality audio, HD video, content collaboration tools, lighting, conference tables and chairs, high multiple display devices that enable participants to see and talk to remote locations as if they were in the same room.
A. Virtual Orientation
B. Telepresence
C. Stereo-scopic
D. Teleoperation
B. Telepresence
Describe the meaning of teleoperation?
It is an operation of a system or machine at a distance. Simply - Operation of a machine at a distance.
Describe the meaning of direct manipulation?
A style of Human Machine Interaction (HMI) design which features a natural representation of task objects and actions promoting the notion of people performing a task themselves (directly) not through an intermediary like a computer. Direct manipulation prescribes a general set of rules that have applications across the field of human computer interaction.
________ is an interaction style in which users act on
displayed objects of interest using physical, incremental, reversible actions whose effects are immediately visible on the screen.
A. Direct manipulation interface
B. Heuristic evaluation interface
C. Virtual Reality interface
D. Augmented Reality interface
A. Direct manipulation interface
Find the one that is not provided by direct manipulation interfaces.
A. Visibility of objects that can be manipulated
B. Rapid, reversible actions
C. Graphic actions, such as pointing to the item of interest
D. Easy learning and development experience
D. Easy learning and development experience
There are numerous benefits of using direct manipulation. Identify the one that is not the example of benefits?
A. Control/display compatibility
B. More syntax reduces error rates
C. Errors are more preventable
D. Faster learning and higher retention
E. Encourages exploration
B. More syntax reduces error rates
Although there are numerous benefits of using direct
manipulation, several problems might exist. Identify the one that is not the example of problems?
A. Spatial or visual representations are well organized.
B. High-level flowcharts and database-schema can become confusing
C. Designs may force valuable information off of the
screen
D. Users must learn the graphical representations
E. The visual representation may be misleading
F. Slower than typing commands with the keyboard
A. Spatial or visual representations are well organized.
An airline company is designing a new on-line reservation system. They want to add some direct-manipulation features. For example, they would like customers to click a map to specify the departure cities and the destinations, and to click on the calendar to indicate their schedules. By doing this, there are several benefits. Identify the one that is not an example of the benefits?
A. Learning time probably reduced, but we would need usability study to verify, particularly for novice users.
B. Intuitive interface (for those who know their geography, i.e. New York is in the northeast U.S. — individuals would need to visualize where New York is vs. Boston (to the north) or Washington, D.C. (to the south)).
C. Encourages exploration (sense of adventure for the vacationing air traveler)
D. Rapid reversibility of errors, e.g. correcting the wrong selection of city
D. Rapid reversibility of errors, e.g. correcting the wrong selection of city