Effects: Reverb Flashcards
Early methods involved playing recorded sounds through different rooms, capturing the resultant ambience with a ? Early studios had different reverb (or “?”) chambers. Solutions were developed that involved ? reverb by sending the signal through different materials.
Mic.
Echo.
Mechanical.
Plate reverbs developed in the 50s. The signal was fed onto a large metal plate via a ? ? captured at different points on the sheet with one or two ? ? The resulting sound has similar characteristics to the thousands of delays caused by reflections from a real acoustic. It does have a bright analogue sound blending well with recordings, particularly ?
Drive transducer.
Pickup transducer.
Vocals.
Spring reverb developed in the 30s and works with a ? ? and a ? ? at either end of a spring. Due to their size, they’re common on guitar amps and have a distinct bright, brittle sound.
Drive transducer.
Pickup transducer.
Reverb’s made up of delayed signals combining at different times, overlapping to create the ? of a room because as a sound hits a surface it reflects off that ? and bounces back.
Sound.
Surface.
By combining several delays, digital reverbs would try to recreate the sound of a space. The signal’s’d repeat with slightly different ? and they’d all blend together to create the sound of a reverb. Early digital reverbs tried to ? this by layering many delays of slightly different length within the effect.
Lengths.
Recreate.
? reverb developed in the late 1990s but only became common in the early 2000s and works by recreating the exact ? characteristics of specific spaces using samples of existing reverb ?
Convolution.
Reverb.
Tails.
An engineer’ll take a snapshot of a reverb tail by recording an impulse response in a space and alluding the way the space reacted to the impulse, combined with the incoming audio signal using complex mathematical ? and reverb snapshot’s applied to the incoming signal, called ?
Algorithms.
Convolution.