Domain 8 Flashcards

1
Q

Brainstorming

A

Group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members

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2
Q

Case Study

A

Training method that provides situations that assist trainees in the learning process and assists in identifying possible solutions from the case problem(s)

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3
Q

Role Play

A

Active learning technique in which employees act out situations under a trainer’s guidance

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4
Q

Training Requirements: General Site Worker (HAZWOPER)

A

(Equipment operators, general laborers and supervisory personnel) Receive a minimum of 40 hours of instruction off the site, and a minimum of 3 days actual field experience under the direct supervision of a trained experienced supervisor

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5
Q

Training Requirements: Workers on site occasionally for a specific limited task (HAZWOPER)

A

(Ground water monitoring, land surveying, or geophysical surveying) Minimum of 24 hours of instruction off the site and one day of actual field experience under the direct supervision of a trained experienced supervisor

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6
Q

Training Requirements: Management and Supervisor (HAZWOPER)

A

Minimum 40 hours initial training, 3 days of supervised field experience, and 8 hours of specialized training at the time of job assignment

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7
Q

Training Requirements: First Responder Awareness Level (HAZWOPER)

A

Likely to witness or discover a hazardous substance release and have been trained to initiate an emergency response by notifying the proper authorities of the release

Have sufficient training or have had sufficient experience to objectively demonstrate competency

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8
Q

Training Requirements: First Responder Operations Level (HAZWOPER)

A

Individuals who respond to the release or potential release as part of the initial response for the purpose of protecting nearby persons, property, or environment from the effects of the release. Defensive action, will not stop the release.

8 hours of training or have had sufficient experience to objectively demonstrate competency

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9
Q

Training Requirements: Hazardous Materials Technician (HAZWOPER)

A

Respond to releases or potential releases for the purpose of stopping the release
24 hours of training equal to the first responder operations level and have competency

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10
Q

Hazardous Materials Specialist

A

Individuals who respond with and provide support to hazardous materials technicians

24 hours of training equal to the technician level

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11
Q

Training Requirements: On Scene Incident Commander (HAZWOPER)

A

24 hours of training equal to the first responder operations level

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12
Q

SMART Model

A

Specific
Measurable
Achievable
Relevant
Time bound

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13
Q

Tactile-Kinesthetic Learner

A

“Hands-on”. Learn best by touching or doing, taking some sort of action

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14
Q

Visual Learner

A

Learns best by seeing something (graphs, maps, diagrams, or charts)

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15
Q

Auditory Learner

A

Learn best by listening to something

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16
Q

Reading Learner

A

Learn best by reading or researching something. Often write things down

17
Q

Audience Analysis

A

The process of gathering information about the targeted training audience to assist in designing effective training programs that meet the learner’s preferences and motivations

18
Q

ADDIE Model

A

Analyze (Needs assessment, overall goal, audience, resources)
Design (Objectives, instruction, media, evaluations)
Develop (content, validation, pilot)
Implement (preparations, enrollment, teach)
Evaluate (formative and summative)

19
Q

Maslow’s Hierarchy of Needs (Lowest - Highest)

A

Physiological (air, water, food, shelter, sleep, clothing, reproduction)
Safety (personal security, employment, health, resources, property)
Love & Belonging (friends, family, intimacy, sense of connection)
Esteem (respect, status, recognition, strength, freedom)
Self Actualization (being the very best, like no one ever was)

20
Q

Discussion Teaching Method

A

Or Conference Teaching Method. Encourages discussion among participants to solve issues or make decisions about the next steps

21
Q

Nonverbal Communication

A

Visibly observable behaviors between humans that convey meaning without using written or spoken words (eye contact, facial expression, distance, body language)

22
Q

Formative Evaluation

A

Evaluations conducted during the creation of the training to catch and correct mistakes early

23
Q

Summative Evaluation

A

Evaluations conducted after training

24
Q

Kirkpatrick’s Hierarchy of Training Evaluation

A
  1. Reactions - learners’ satisfaction
  2. Learning - how much knowledge, skill or attitude was changed
  3. Behavior Change - how knowledge or skills was transferred to the job
  4. Results - how performance metrics have been influenced by training
25
Q

Gap Analysis (in Training Design)

A

The difference in what skills students have versus what skills are needed to complete a task

26
Q

Andragogy

A

The methods and principles used in adult education

27
Q

Knowles Teaching Principles

A
  1. Why: need to know why they are receiving the training
  2. Experience: be able to apply experience
  3. Self-directed: participate in the decision-making process
  4. Relevant: relevant to work or personal lives
  5. Problem-centered: solve a relevant problem
  6. Motivation: achieve a personal goal or for enjoyment without relying on external rewards
28
Q

Three Categories of Human Memory

A
  1. Sensory
  2. Short-term
  3. Long-term
29
Q

Sensory Memory

A

Shortest-term element of memory. Ability to retain impressions of sensory information after being exposed to the information

30
Q

Short-Term Memory

A

Primary or active memory. The information we are currently aware of or thinking about

31
Q

Long-Term Memory

A

The memory process in the brain that takes information from the short-term memory store and creates long lasting memories

32
Q

Thorndike’s Law of Exercise (6 Laws)

A
  1. Law of Readiness
  2. Law of Exercise
  3. Law of Effect
  4. Law of Primacy
  5. Law of Recency
  6. Law of Intensity
33
Q

Law of Readiness

A

A learning can only occur when the learner is ready to learn

34
Q

Law of Exercise

A

Learners strengthen their ability with practice. “Use it or lose it”

35
Q

Law of Effect

A

Learning is increased when followed by a pleasant or satisfying feeling

36
Q

Law of Primacy

A

What learners learn first will be remembered

37
Q

Law of Recency

A

Learners remember what they learned most recently

38
Q

Law of Intensity

A

A vivid, exciting or dramatic learning is more effective than a routine or boring lecture

39
Q

Human Performance Improvement Process (4 Steps)

A
  1. Analyze the situation
  2. Select the appropriate intervention
  3. Implement the intervention
  4. Evaluate the results