Disciplines / Workflow Flashcards

1
Q

motion design

A

creating moving pictures in the fields of video, film, and animation (After Effects, Final Cut Pro)

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2
Q

interface design

A

deals with the user interface between man and machine, conceptual and aesthetic aspects are taken into consideration.

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3
Q

interaction design

A

concentrates less on the actual interface when it is being implemented, and more on the process accompanying the designed product. based on the socio-cultural context and the user’s specific behavior

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4
Q

VJ-ing (visual jockey)

A

uses digital mixing technologies from the fields of computers (2D/3D animations) and video (live cam) to create a visual performance in real time on a display medium (beamer projector, monitor). use a mixture of existing “scraps”

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5
Q

programming languages

A

Java, Objective-C, C++, Basic, C#, Python, PHP

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6
Q

time-based media

A

any artwork that has both physical and temporal dimensions. they have duration as a dimension and unfold to the viewer over time.

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7
Q

dynamic grid systems

A

created by dividing up an area, as well as time and space (2D– controls conditions within an area, 3D– space, 4D– time)

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8
Q

tracking principle

A

analyze real and also virtual objects, processes, movements, or behaviors and use the info as a grid for controlling graphic elements or layers (once parameters have been established for one object, can be transferred to others)

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9
Q

motion tracking

A

a real movement is recorded and individual segments are “tracked”; the changed position of the tracked objects is captured. these segments/points are used later in the grid to anchor graphic elements placed precisely on the tracked segments/points.

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10
Q

behavior rules

A

self-defined or automated sets of rules and modes of behavior that can be applied to graphic elements (characteristics such as color, form, dynamics, and the way elements respond to their surroundings)

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11
Q

object tracking

A

values of graphic element qualities such as brightness, color, or tonal value are analyzed and transferred. makes it possible to create models for the appearance and behavior of graphic elements

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12
Q

displacement map

A

the model or motif whose values are picked up and transferred. using an object’s qualities and transferring them to other objects (changes of value within time-line are also transferred). usually post-production.

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13
Q

key frames

A

allot a very particular quality (movement or position) to a very definite moment (coordinate)

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14
Q

animations w/o grids

A

built up on manually placed key frames. links are created between layers and effects, but relate mainly to an individual layer and do not follow previously defined statements (like in a grid)

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