DIGITAL SELF Flashcards
No. of smartphones were shipped to the country during the first quarter of 2016.
3.5 million
Americans between the ages of 8 and 18 years spend onaverage ____ hours per day using some sort of electronic devices, and 95% of then have access to internet as reported by Pew(2014)
7.5 hours
Statistics from Western countries showed that in 2012,
78% of online teens own a cell phone,
8 out of 10 teens own adesktop or laptop,
**23% of teens have tablet computer, **
50% send to 50 or more text messages a day.
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is defined as those capabilities possessed by individuals who are living, learning and working in a digital society.
DIGITAL LITERACY
In the real world, authority are status may be expressed by clothing
and body language.
In virtual interactions, these markers are
stripped.
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people are more willing to speak out and
misbehave without fear of disapproval and punishment from authority figures.
CYBERSPACE
Adolescents who speak out may believe that they come form a
position of **authority **just like others due to linkages and easy
access of communication.
- In cyberspace, authority is minimized
- The behaviour of people tends to be **different in virtual spaces
when compared to face to face interactions. ** - People feel more relaxed, less restrained and tend to express
themselves more openly.
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is the lack of restraint one feels when communicating online in comparison to communicating in-person.
In positive user can exhibit extraordinary acts of kindness or charity
Online disinhibition
Online disinhibition can also **enhance self-esteem and self confidence.
Not all disinhibition is a bad thing. Sometimes people share very personal things about themselves. It could be a cathartic experience which gives opportunity to reveal secret emotions, fear and wishes.
- They show** unusual act of kindness** and generosity, sometimes going out
of their way to help others. - On the benign side, the disinhibition indicates an attempt to understand
and explore oneself, to work through problems and find new ways of
being.
to combat loneliness and depression through online interactions.
Social interactions may moderate
negative mood
* People can be extremely generous and kind to others in the virtual world.
Benign Disinhibition
includes devices and equipment such as cell phones, computers, and tablets as well as communication tools including social media sites, text messages,
chat and websites.
ELECTRONIC TECHNOLOGY
- Disinhibition can also be ugly. People have witnessed rude language, harsh criticism, anger, hatred even threat online.
- Other may even go to the dark side of the internet where they can
access **pornography, crimes and other form of violence. ** - People tend to go to virtual space which they are not supposed to explore.
toxic disinhibition.
refers to anything that describes a
person an individual presents across all digital spaces that he/she
is represented in.
DIGITAL IDENTITY (DI)
bullying that takes place using electronic
technology.
CYBERBULLYING
is the use of information and Communication Technology to harass, control, manipulate or habitually disparage a child, adult, business or group without a direct or implied threat of
physical harm.
CYBER HARASSMENT
is also called login name, sign-in name, sign on name
which is a unique sequence of characters used to identify a user
and allow access to a computer system, computer network, or
online account
USERNAME
express one’s identity to others and helps
them make sense of it themselves. There are the signals that
represent who the person is offline such as hair, clothes, and body
modification.
SYMBOLIC MARKERS
let’s a person associate a persistent ID for a single user with that user’s engagement data from one or more devices
USER ID
also plays a role for online users. As the
word ‘anonymous’ indicates, a person can have no name or at least
not the real name. People don’t have to own their behaviour by
acknowledging it within the full context of who ‘they’ really are
Dissociative anonymity
Refers to the identity, soul or spirit separate from physical body
INTERNET DISEMBODIMENT
Identity online is just a game, how people act in a fantasy game is not always how people act in a real world
DISSOCIATIVE IMAGINATION
is a range of strategies that people adopt to shape what others think of them.
SELF PRESENTATION
This person tries to appear
dangerous or ruthless. He/she expects others to be afraid of them. People do this when they are expecting others to finish a task.
INTIMIDATION
The person who is using ____ is trying to show what he/she is competent, effective or a winner.
This person expects respect.
SELF PROMOTION
A notion that its only in their heads or minds
SOLIPSISTIC INTROJECTION
This person desire to be likeable. They expect affection. This person
takes an interest in one’s personal lives to show them that they are friendly
INGRATIATION
This person intention to achieve worth from others. He/she expects others to feel guilty by their action. This person tries to appear like a hard working dedicated employee to make other feel less worthy than they are.
EXEMPLIFICATION
This person would like to appear
helpless (unfortunate). He or she aims to achieve nurturance from
others
SUPPLICATION
5 SELF PRESENTATION STRATEGIES AND
IMPRESSION MANAGEMENT
- Self promotion- Competent, effective and winner
- Ingratiation- likeable
- Exemplification- hardworking and dedicated employee
- Intimidation- dangerous or ruthless
- Supplication- Hepless
refers to deliberate
attempt to distort one’s responses in order to create a
favourable impression with others.
IMPRESSION MANAGEMENT
refers to the tendency to think of oneself in a favourable light.
SELF ENHANCEMENT
are the set of guidelines, rules or limits that a person creates to identify reasonable, safe and permissible ways
for people to behave towards them and how they respond in case
someone breaks these rules or oversteps the limits
PERSONAL BOUNDARIES
People may interact with each other in **real time. ** Others may take minutes, hours, days or even months to reply.
Not having to cope
with someone’s immediate reaction disinhibits people.
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It allows a person to think more
carefully about what he/she would like to say before posting, which
could help when someone has trouble with face-to-face interactions.
ASYNCHRONICITY
This lessen the pressure that can accompany real-life
conversations, and can lead people to present themselves
differently online than they do offline.
In many online environments people cannot see others. Nobody can
judge the statements and images because of the cloak of ____
It also a gauge to misrepresent oneself. A man may represent
himself as a woman and vice versa.
- It give the courage to do things which cannot be done in face-to-face
interactions
INVISIBILITY
the post will be treated as
open book.
PUBLIC MODE
It usually based on group affiliation. Like in social media many people identity themselves as member of a certain group
so that it will be easy for them to communicate their concerns or
issues.
SOCIAL IDENTITY
Because of
security, many online users are using the
PRIVATE MODE
made up of both personal identity and social identity.
identity
Era were identity is
described as fixed, stable and unitary.
modern era (enlightenment through 20th century),
states that psychological and
behavioural differences between boys and girls become greater during early adolescence because of increased socialization pressure to conform to masculine and feminine gender roles
(Santrock, 2014)
Gender intensification hypothesis
explained that individuals
have ‘role identities’.
sociology, identity theory (Stryker, 1980)
A special concern is that ____ raised in a traditional manner are
socialized to conceal their emotions.
boys
study that the result showed that users present themselves in a less gender
stereotypical way online, and that women do so more than males;
altered self-presentation on Facebook influenced personal well
being, but to a lesser degree than other factors; finally, high
intensity Facebook use showed a negative effect on well- being.
GENDER STEREOTYPE IN FACEBOOK
PROFILES: ARE WE WOMEN MORE FEMALE ONLINE?
Is the character and the role an individual devises as an occupant of a particular social position
ROLE IDENTITIES
Hierarchical ordering of identities by salience
SELF
Explicitly portrayed in movies, TV shows, videos, lyrics of popular music, MTV series and internet sites.
SEX
Sending, receiving, or forwarding sexually explicit messages, photographs, or images primarily between mobile phones
SEXTING