Digital Self Flashcards
Identity in Digital Spaces
Gen Alpha/ iGeneration: Born between 2013-2025 (Age today: 1 to 7)
Gen Z/ iGen: Born between 1996-2011 (Age in 2017: primary tweens, teens)
Millenials/ Gen Y: Born after 1980 (Age in 2017: 22-mid 30s)
Gen X: Born between 1965-1980 (Age in 2017: mid 30s-50)
Baby Boomers: Born between 1946 to 1964 (Age in 2017: 51-70)
Generation X
1965-1980 Work life balance Text message Loyal Personal computer
Generation Y
1981-1995 Freedom & flexibility Online & mobile Digital entrepreneur Tablet & smartphone
Generation Z
1996-2012 Security & stability Facetime Multitaskers Nano computing
Digital Self
The aspect of the self that is expressed or shared with others through online interactions on the internet specifically in social networking sites.
Positive self-concepts
According to John DeLamater and Daniel Myers (2012), “The self is heavily influenced by feedback from others. The impact of others whom people interact with depends upon the nature of one’s relationship with them. Interaction with significant others may be very influential to how one presents himself or herself in a virtual space.”
Self-presentation
Refers to an individual’s attempts, both conscious and unconscious, to control how he or she projects himself or herself in social interaction. (authentic/tactical or selective)
4 Characteristics of Digital Self
- Inwardly Oriented: People may use CMC to communicate about their inner world of thoughts and feelings.
- Narrative or a Story: a self- presentation, that is expected by others to be coherent and consistent.
- Retractable: In real life, our various selves all inhabit the same body, and cannot be easily detached.
- Multiplied: one can have several, diverse selves. more than one-half of teens who use CMC have more than one screen name or e-mail account.
Digital Identities
Identity or sense of self a person claims in cyberspace. Pseudo digital identities/ fake social networking accounts. Online disinhibition.
Nature of online disinhibition
Benign disinhibition: person gets benefit from lack of restrains when disclosing online.
Toxic disinhibition: person behaves by using hostile language and even imposed threats to others online.
The Online Disinhibition Effect
Anonimity, Asynchronous Communication, Empathy Deficit
Dramaturgical Perspective
(Goffman, 2012) There is front stage and back stage.
When was the first iPhone launched?
2007 (iGen)
Inherently rewarding & therefore addictive via the action of dopamine in your brain
Notification, texts, likes, new info
Reduces cognitive attention and capacity
Mere presence of a smartphone
Disrupts melatonin production and circadian rhythms
Long and late-night exposure to the blue light of smartphone screens
Social networking sites
Used to initiate, maintain, and deepen social ties- family, friends, “communities”. It also serves as platform or stage where identity explorations are enacted, validated, and managed.
According to McCann-Erickson, 2011
About half of young people would sooner lose their sense of smell than be parted from their device.
Impact of Social Media
Self & Social Development: social connections, belongingness, identity, creativity, community (political) engagement
Access to Information: resources, info & support for school work, health-seeking, but- misinformation & risks (self-harm)
Risks: privacy issues, cyberbullying, body image issues, sexualization, depression
Cyberbullying
Insults, shaming, spreading lies/rumors, social exclusion.
Context, time, audience of bullying extends beyond the school.
Anonymity & distance diminish empathy & increase aggression (disinhibition effect)
FoMO
Fear of Missing Out
Goldilocks Hypothesis
(Przybylski & Weinstein, 2017)
too little: deprive youth of benefits of technology and social media use
just right or moderate: derive benefits without the ill effects.
too much: mental, health/ well-being suffer, increase exposure to risks.
Ways the Social Media impacts your Health
Addiction to Social Media
Stress
Emotional Connections