Digital revolution Flashcards

1
Q

Describe “creative destruction”

A
  • The innovator’s dilemma

- Low end vs. new market disruption

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2
Q

What is the concept “The dinosaurs” about?

A

Companies that didn’t change in order to follow the technology

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3
Q

Describe the difference between Revolution vs. Evolution

A

Darwin
Perez
+ Entrepreneurial spirit

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4
Q

The historical waves (model)

A

Current technology

Emerging technology

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5
Q

Industry features

A

How we use technology impact the way we organize work

  • Network-based
  • Decentralized management
  • Blurred boundaries
  • Intangible assets
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6
Q

Generativity and affordances

A

Generativity: Technologies ability to spire new innovation, ex. internet
Affordances: The limitation of a physical product, ex. smartphone

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7
Q

Trends

A
  • Sharing economy
  • Interconnectedness
  • low tech
  • rise of platforms
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8
Q

Digital platform

The equation for calculating value of a platform

A

A platform is something that support something.

Value = user’s * switching cost per user

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9
Q

Digital platform - 7 types of lock-in and switching cost

A

Lock in

  • contractual commitment
  • durable purchases
  • brand specific learning
  • information and databases
  • search costs
  • network effects
  • loyalty programs

Switching costs

  • Compensatory damages
  • Replacement cost, complementary products
  • Interface learning, corporate re-training
  • Cost of time, attention, uncertainty
  • Lost relationships, lost network value
  • Lost accumulated benefits
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10
Q

Digital platform: Homing costs ?

A

“De samlede omkostninger ved at benytte en platform kaldes ’homing costs’.”

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11
Q

Platform designs

A

One-sided (Trustpilot)
Two-sided (Mobile-pay - individuals and businesses)
Many-sided (Facebook - everyone)

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12
Q

Sharing economy

A

environmental, destroying opportunities for other companies, challenges companies to be innovative

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13
Q

Digitalization of work

A

Impact of new and emerging technologies (e.g. Internet of things, cloud computing, AI, drones)

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14
Q

Dynamic capabilities (model)

A

The technology affects the companies need for competences and development

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15
Q

New business models

A
  • Long tail
  • Power by the hour
  • Holes instead of hammers
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16
Q

New management paradigm

A

Industrial time vs. today

17
Q

Servitization and new products

A

Technology affects the value making and relation between consumer and company

  • goods dominant –> service dominant
  • From a producer (inside out) –> to a consumer (outside-in) perspective
  • value co creation and value in use
  • Customer-centric perspective on value creation vs. Company as value creation provider
18
Q

Big data and data analytics

A

Big data is the data and you use data analytics to analyze that data