Developing a Pedagogy for Online Learning Flashcards
framework highlights the dynamic interplay between and among the various components of teacher knowledge in technology-enhanced teaching and learning contexts, including online teaching
technological pedagogical content knowledge (TPCK) framework (Mishra & Koehler, 2006)
knowledge of what technology to use for a particular teaching task, knowing how to use a particular technological tool to achieve a particular learning outcome or set of outcomes, and knowing what pedagogical strategies are appropriate and effective and using technologies according to these strategies
Technological pedagogical knowledge (TPK)
knowledge of how the use of technology impacts on the subject matter, including how it is represented, organized, and learned
Technological content knowledge (TCK)
teacher’s knowledge of how his/her subject matter should be taught
Pedagogical content knowledge (PCK)
“is the basis of good teaching with technology”
TPCK
qualities of the “e-teacher”
□ Teaching excellence
□ Technical skills
□ A pioneering spirit
a personal sense of competence and comfort in the environment, such that the need for basic troubleshooting skills does not send the teacher into terror-filled incapacity.
Internet efficacy
The practice of online teaching consists of the following
- Designing online learning – which is undertaken before the course is conducted or ‘delivered’ or run, and to some extent during the course
- Facilitating online learning – during the conduct of the course
- Assessing online learning – before, during, and at the end of the course
“a specific interaction of learner(s) with other(s) using specific tools and resources, orientated towards specific outcomes”.
‘learning activity’ (Beetham, 2007)
four levels of learning activity design
i. Designing courses, programs, or modules of learning
ii. Designing sessions, lessons, or units of learning – this involves breaking down the curriculum into episodes of learning
iii. Designing activities – this involves devising learning tasks or activities for particular sessions
Iv. Designing learning objects – this refers to developing or facilitating the development of reusable digital content such as quizzes and podcasts
Beetham’s design framework is anchored on four design principles
Principle #1: Design for learning outcomes
Principle #2: Design for learners.
Principle #3: Design with digital resources and technologies
Principle #4: Design for interaction with others
some identifiable change that is anticipated in the learner
learning outcome
content-based artefacts that use various representational media such as text, images, moving images and sound
Resources (e.g. digital photos, e-books, online articles, pdf files, websites, and podcasts)
artefact[s] designed to support a specific task function rather than to represent content
Tools (e.g. presentation software, video and animation software, web editors, spreadsheets, specific analytical software, models and simulations, email, discussion boards, instant messaging)
refer to what learners will be able to as do a result of taking the course.
Objectives