Designs and Causality Flashcards

1
Q

Simpsons Paradox

A

Simpsons Paradox is an extreme from of the fact that observed association can be misleading when there are lurking variables
–> conclusions that seem obvious when we look at aggregated data can become quite different when the data are examined in more detail

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Causation

A

when you manipulate X —> Y changes

–> all other factors are held fixed and only X causes the change

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Common response

A

When an observed association between X and Y is explained by a lurking variable Z
–> both X and Y change in resonse to Z

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Causal relationship

A
  • -> experimental research
  • one variable directely influences another
    1. unidirectional
    2. bidirectional
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Correlational research

A

–> correlation research
Changes in one variable accompany changes in the other variable, but there haven´t been enough tests to establish that either variable actually causes changes in the other

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Conditions for inferring causal relationships

A
  1. Covariation
  2. Precedence - the hypothesized causal variable must reliably precede the effect variable
  3. Logical Mechanism - Plausability
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Mediator variable

A

X does not directly influence Y ,but only indirectely via Z

–> Z is the mediator variable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Moderator variable

A

The relationship between X and Y differs according to the values of Z
–> Z acts as the moderator variable - likke a gate

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Cross-sectional Design

A

Type of a correlational design

–> measurements are mad at the same point of time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Longitudinal Design

A

Type of a correlational design

–> measurements are madde at two or more different time points

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Third variable/lurking variable problem

confounding

A

Correlation between variables could be due to a third variable that is not discovered yet

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Directionality Problem

A

With only a correlational study it is impossible to determine unambiguously whether variable A causes variable B or vice versa

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Independent Variable

A

The variable that is manipulated by the experimenter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Dependent Variable

A

The variable you observe and that gets influenced by the independent variable

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Extraneous variable

A

Variable that may affect behaviour, but that is not of interest

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Quasi Experiment

A

like an experiment but does not directly manipulate one variable. It tries to isolate a casual influence by selection rather than manipulation. Select cases in which X varies instead of varying x

17
Q

Quasi independent variable

A

in experimental design, any of the personal attributes, traits, or behaviours that are inseparable from an individual and cannot reasonably be manipulated. These include gender, age, and ethnicity

18
Q

Developmental

A
  1. Cross-sectional Design –> selecting data from a population at a specific point of time
    - -> participants from each age group
  2. Longitudinal Design –> a single group of participants is followed over a time period
19
Q

Generation effect

A

Influences of different generations on experience which become confounded with the effects of age
–> in cross-sectional design

20
Q

Cross-generational effect

-developmental design

A

conclusion drawn from examinated generation may not apply to another generation

21
Q

Multiple observation effect

-developmental design

A
  1. Improvement of the test over time may be related to increasing experience and not age –> carryover effect
  2. Other factors tend to arise and become confounded with age –> history effect
22
Q

Outcome research

A

investigates the effectiveness of treatment

–> goal: to determine whether a treatment produces a substantial or clinically significant effect

23
Q

Process research

A

attempts to identify the active components of the treatment