Design: produce design solutions to meet user requirements Flashcards

1
Q

The goal of the design phase is to convert user needs and user requirements into ….

A

a working interactive system

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2
Q

What is converted into a working interactive system, during the design phase?

A

User needs and user requirements

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3
Q

What is the role of deliverables from the analysis step, like context of use, user groups, as-is scenarios and personas?

A

They are also used during the design phase.

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4
Q

An existing design solution that has been shown to work for users is called a …

A

Design Patterns

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5
Q

Can design patterns be reused for new interactive systems?

A

Yes, because they have been shown to work.

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6
Q

How does the design start?

A

With an early design.

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7
Q

Use scenarios, storyboards and user journey maps belong the … phase

A

early design phase

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8
Q

Use scenarios, storyboards and … belong to the early design phase

A

user journey maps

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9
Q

Storyboards, user journey maps and … belong to the early design phase

A

use scenarios

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10
Q

User journey maps, use scenarios, and … belong to the early design phase

A

Storyboards

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11
Q

Between early design and refined design lie …

A

the first sketches

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12
Q

After the early design follows …

A

the first sketches

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13
Q

Before the refined design come …

A

the first sketches

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14
Q

After the first sketches follows the

A

refined design

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15
Q

How is the deisgn carried out?

A

Itterative

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16
Q

What is the primary purpose of a prototype?

A

To serve as the basis for a usability evaluation

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17
Q

How should the results of the usability evaluation of a prototype be used?

A

To guide the redesign and refinement of the prototype.

18
Q

What other (secondary) role does a prototype serve?

A

To promote constructive discussion.

19
Q

How does a prototype promote constructive discussion?

A

By giving stakeholder and users an early impression of the design of the interactive sytem.

20
Q

The iterative process refines low-fidelity prototypes into …

A

high fidelity prototypes

21
Q

Through the iterative process, high fidelity prototypes are refined from

A

low fidelity prototypes

22
Q

The naming and structuring of the information accessible to users is the …

A

information architecture

23
Q

The information architecture is the structuring and … of the information accessible to users

24
Q

The information architecture is the naming and … of the information accessible to users

A

structuring

25
The logical organisation of the screens, pages and windows that comprise the user interface is called the ...
navigation structure
26
The navigation structure is the ... of the screens, pages and windows that comprise the user interface.
logical organisation
27
The navigation structure is the logical organisation of the
UI
28
The navigation structure is part of the ...
Information architecture
29
The information architecture contains the
navigation structure
30
A narrative text describing an intended usage situation with the interactive system is a ...
Use Scenario
31
A use scenario is a narrative text describing
an intended usage situation with the interactive system
32
A use scenario describing an intended usage situation with the interactive system is in the form of a ...
narrative text
33
A sequence of visual frames ilustrating the use of an interactive system is a ...
storyboard
34
A storyboard is a sequence of visual frames ilustrating ...
the use of an interactive system
35
A storyboard is a sequence of ... ilustrating the use of an interactive system
visual frames
36
Asking a user to group a stack of key concepts written on cards into groups is called ...
Card Sorting
37
Can users add new cards during card sorting
Yes!
38
Information to help a user to interact with an interactive system is called ...
User assistance
39
User assistance incorporates
all forms of help available to the user
40
User documentation, online help and system-initiated guidance are all ...
User assistance