Decision- Making (part 2) Flashcards

1
Q

Reinforcement
Learning

A

We perform actions in the world and experience
the resulting outcomes as good (reward) or bad
(lack of reward or punishment)

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2
Q

Rewards and the Brain

A

Old idea about dopamine and rewards:
Midbrain dopamine system signals
pleasure/reward.
BUT midbrain dopamine system does not
simply signal reward:
What does dopamine signal? And how
was this shown?

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3
Q

Learning Driven by Rewards

A

Single unit recordings from
monkey’s midbrain dopamine
neurons in ventral tegmental
area

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4
Q

Conclusions Learning Driven by Rewards

A

Conclusions:
* Activity of midbrain dopamine neurons is
related to reward
* But dopamine neurons do more than
simply report occurrence of reward
* They code deviations from predictions
about time and magnitude of reward

Reward Prediction Error (RPE) =
Actual Reward – Expected Reward
RPE > 0, Better than expected
RPE = 0, As expected
RPE < 0, Worse than expected

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5
Q

Dopamine Pathways in Human Brain

A

Midbrain dopamine
neurons project to
basal ganglia,
prefrontal cortex, and
many other areas

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6
Q

Reinforcement
Learning &
Addiction

A
  • Opioids physiologically
    trigger release of
    dopamine
  • This is misinterpreted as
    a reward prediction error
    signal
  • Thus, opioids “hijack”
    the reinforcement
    learning mechanism
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7
Q

Iowa Gambling Task

A

a psychological test used to assess decision-making under uncertainty and risk. It was designed by Antonio Damasio and colleagues to study how people make choices that involve both rewards and penalties over time

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8
Q

VMPFC & IGT, Iowa Gambling Task (IGT)

A

The Iowa Gambling Task (IGT) assesses decision-making by choosing between decks with different reward/penalty structures.

VMPFC & IGT:
The VMPFC is key for emotional processing and decision-making.

VMPFC damage leads to poor decision-making, as patients fail to avoid disadvantageous decks, focusing on immediate rewards over long-term consequences.

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9
Q

Emotion & decision making

A

Iowa Gambling Task (Bechara et al., 1994)
* Conceptual knowledge alone did not lead to good decision making
* Predictions of expected emotions (somatic markers) were necessary for
good decision making
* Expected emotions preceded conceptual understanding
* Patients with damage to VMPFC could not generate expected emotions
* Patients overemphasized immediate reward over long-term outcomes
(temporal discounting)

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10
Q

prefrontal
cortex

A

Functions include:
* Maintenance and updating of goals
* Inhibition of prepotent actions
* Shifting between rules, sets, and tasks
* Monitoring and adjusting performance
* Integrating multiple sources of value
All central to decision making and the
selection of actions

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11
Q

Rostral abstraction

A

Rostral PFC
* Complex
* Abstract
* Long timeframe

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12
Q

Cauadal abstraction

A

PFC
* Simple
* Concrete
* Short timeframe

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13
Q

Rostral/Caudal:
Abstraction

A

Example (alley-oop!):
* Rostral: What sport am I
playing?
* Basketball
* What position am I playing?
* Forward
* What play are we running?
* Alley-oop
* Caudal: What do I need to
do next?
* Jump!

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14
Q

Ventral PFC

A

What
* Why
* Meaning oriented
On offense
* Need to put ball through hoop
to score

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15
Q

Dorsal PFC

A

Where
* How
* Action oriented
Approaching basket
* Catch ball at apex
* Slam it through the hoop!

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16
Q

Medial PFC

A

Hot/affective/motivation
* Value-based
* Internal/body-oriented
Need to score to win!
* Don’t want to make a mistake
* Completing an alley-oop feels
good

17
Q

Lateral PFC

A

Cold/cognitive/rules
* Feature-based
* External/environment-
oriented
Positions of players allows it
* High-percentage shot
* Quick play needed due to shot
clock

18
Q

Organizational principles of prefrontal cortex

A

the part of the brain involved in higher-level functions such as planning, decision-making, problem-solving, and controlling emotions and behavior. It is organized in a way that different regions handle specific tasks: