D&D How to Play: Combat Flashcards

1
Q

What does each participant do during a round of combat?

A

Each participant in battle takes a Turn.

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2
Q

Once every participant in combat has taken a turn, the Round is complete. How long is a Round?

A

A Round represents about 6 seconds in the game world.

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3
Q

What are the first three steps to setting up combat? (The DM handles most of these.)

A
  1. Determine Surprise
  2. Establish Positions
  3. Roll Initiative
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4
Q

When Combat is being started, how does the DM determine who is surprised?

A

To determine who is surprised:

  1. Anyone who is hiding at the start of Combat rolls a Dexterity-(Stealth) Check.
  2. The outcome is compared with the passive
    Wisdom-(Perception) score of each creature on the opposing side.
  3. A creature whose passive Wisdom-(Perception) is beaten is Surprised at the start of the encounter.
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5
Q

If you are Surprised, what happens?

A

If you are Surprised, you can’t move or take an action on your first turn of combat. You also cannot take a reaction until that turn ends.

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6
Q

What is Initiative and how do you roll for it?

A

Initiative determines the order of all combatant’s turns.

To roll Initiative make a Dexterity Check.
(d20+Dex)

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7
Q

On your Turn in a Round of Combat, what are the two main things every character can do?

Bonus: What are the two Free things every character can do?

A

Main:
-You can Move (up to your speed) and take one Action. -These can be taken in either order.
-You can break up your movement.

Free:
-You can Communicate with brief utterances and gestures.
-You can interact with one object for free.

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8
Q

There are two unique types of Actions a character can take, but ONLY if their feature, ability, or spell states that you can.
What are they?

A
  1. A Bonus Action
  2. A Reaction
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9
Q

How many Bonus actions can you take on your turn?

How many Reactions can you take on your turn?

A
  1. You can take 1 Bonus action on your turn.
  2. You can take 1 Reaction per turn.
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10
Q

There are 11 Actions available to all characters, though some special features can offer more.
Name as many as you can!

A
  1. Attack
  2. Cast a Spell
  3. Dash
  4. Disengage
  5. Dodge
  6. Help
  7. Hide
  8. Ready
  9. Search
  10. Use an Object
  11. Improvise an Action
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11
Q
A
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