1. D&D How to Play: Basics Flashcards
The Play of Dungeons & Dragons unfolds according to this basic pattern.
- The DM describes the environment.
- The Players Describe what they do.
- The DM Narrates the results of the adventurer’s actions.
Name the Six Types of Polyhedral Dice D&D uses.
- d4
- d6
- d8
- d10
- d12
- d20
How do Percentile Dice Work?
Percentile dice generate a number between 1 and 100.
Roll two ten sided dice. Before rolling, designate one roll as the 10s place and one roll as the 1s place. Rolling two 0s equals 100.
What does 3d8+5 mean?
Roll tree eight sided dice, add them together, and add 5 to the total.
Explain how you can simulate rolling a d3 or a d2.
d3- Roll a six and divide the number by two. Round up.
d2- Roll any dice. Assign 1 or 2 to the roll for odd or even.
or
d2- The roll equals two only if the number rolled is higher than half the number of sides of the dice.
What are the three main kinds of d20 rolls in D&D?
- Ability Checks
- Attack Rolls
- Saving Throws
How do you perform an Ability Check?
- Roll the d20 and add the relevant ability modifier.
- Apply Circumstantial bonuses and penalties.
- Compare to the target number known as the Difficulty Class.
-Meeting or exceeding the number is a success.
How do you perform an Attack Roll?
- Roll the d20 and add the relevant ability modifier.
- Apply Circumstantial bonuses and penalties.
- Compare to the target number known as the Armor Class.
-Meeting or exceeding the number is a success.
How do you perform a Saving Throw?
- Roll the d20 and add the relevant ability modifier.
- Apply Circumstantial bonuses and penalties.
- Compare to the target number known as the Difficulty Class.
-Meeting or exceeding the number is a success.
What is Advantage and Disadvantage?
When you have either advantage or disadvantage, you roll a second d20.
-If you have Advantage, use the higher of the two rolls.
-If you have Disadvantage, use the lower of the two rolls.
What are the Three Pillars of Adventure?
- Exploration: includes the adventurers’ movement through the world and their interaction with objects.
- Social Interaction: features the adventurers talking to someone (or something) else.
- Combat: involves characters and other creatures swinging weapons, casting spells, and maneuvering for position in an effort to defeat their opponents.