criminology paper 3 Flashcards

1
Q

self fulfilling prophecy

A

term used to describe a prediction that causes itself to become true

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2
Q

what is labelling?

A
  • when something is expected of an individual by others and it becomes true.
    Society can label an individual in many ways: education, parents, race, religion, diability…
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3
Q

The effect of labels/labellig

A
  • labels can affect an individual self concept or how they see themselves and lead to SFP
    Society may label us according to the way others treat us and this may lead to SFP
    Labelling is linked to SFP because, we become what people expect us to become, so a negative label predicts a negative behaviour
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4
Q

Factors affecting SFP

A

Work better if:
- if more than one person holds the same expectation
- when those expecting someone to behave in certain way, and those behaving are not familiar to each other
- the expected behaviour is not very different from the individuals normal behaviour
- the expectation is negative
Does not work if:
- the person who expects this behaviour of the individual is of low power

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5
Q

AO3 + SFP/labelling

A

+ Jahoda 1954.
Studied delinquent rates among Western Africa. They usually chose names for boys according to the day of the week they are born They believed that Monday boys are quiet and placid and that Wednseday boys are aggressive and short tempered. Records of a local juvenile court (that covered a 5 year period) showed that 22% of violent offences were committed by the Wednsday boys and 6.9% by Monday boys. This provides support for the SFP effect as the Wednsday boys were expected to act in violent aggressive ways to internalize this expectation and behaved in this way.
+ Madon’s study 2000 highlights the strong influence of negative expectations. Labelling/SFP can be used to explain recidivism, if an individual returns home on release from prison with the label of criminal, society will react to this label and treat the individual accordingly, this could mean a lack of opportunities for employment, which may result in a need to return to crime.
+ Rosenthal and Jacobson 1968 studied SFP in the classroom. Teachers were allowed to overhear a conversation at the beginning of the year that identified 20 children in the class as late developers about to bloom, the teachers believed this was based on an IQ test, but it was random. At the end of the year, those 20 children did indeed have improved IQ scored and continued to for 2 years. The prophecy came true because the teachers responded differently to them, for example giving more feedback.
+ Snyder 1977, When male participants were told to get acquainted with a female assistant on the phone, what they were told about her affected their treatment of her, despite never having met, some were told she was attractive, while others she was not. When the male participant believed the female was attractive, he was more friendly and sociable towards her. When he was not the males responded in an aloof manner.

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6
Q

AO3 - SFP/Labelling

A
  • Zebrowitz 1998 found that boys with baby face were more likely than their mature faced peers to be delinquent and involved in crime. The researchers suggested these boys were overcompensating for the perception they might be weak, rather then accepting their label. In this case, the evidence suggest that people can act opposite to their label, reducing the predictive power and the credibility of the theory.
  • Lemert 1962, Found that cheque forgers had been forging cheques long before they were caught, they have been commiting the crime before they had been labelled. Therefore this self image is not affected by the label.
  • SFP ignores the role of biology and learning in criminal behaviour, which means this theory is reductionist. It is also a partical explanation of offending. Murder is more than a label.
  • It is not possible to test SFP experimentally because of ethical issues, as it could lead to distress and harm of the individual that is being tested and his environment.
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7
Q

Social learning theory AO1

A

It suggests antisocial behaviour is modelled and imitated by observers.

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8
Q

Role model AO1

A
  • role models are people that an individual identifies with in some way such as age, gender or status.
  • If the role model is observed doing sometjing antisocial such as being aggressive, this information may be retained by the observer and later reproduced the same behaviour in the similar situation.
  • in order for this to occur the individual observing must be motivated to do this (internal/externalmotivation)
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9
Q

vicarious reinforcement

A
  • which is not directly experienced but occurs through observing someone else being reinforced for a behaviour.
    (learn from mistakes from others)
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10
Q

identifaction

A
  • when you identify yourself with a role model and want to be like them, you will start behaving like them
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11
Q

meditational processes

A

cognitive factors, such as thinking, that influence learning and come between stimulus and response

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12
Q

modelling

A

observer is imitating the behaviour of a role model. Precise demonstration of a specific behaviour that can be imitated by the observer.

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13
Q

4 mental processes involved

A
  1. attention - wheather we notice the behaviour
  2. retention - storing the behaviour into our long term memory
  3. motor reproduction - ability to perform the observed behaviour
  4. motivation - whether the behaviour is rewared or punished.
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14
Q

AO3 + SLT

A

+ Bandura found that children imitated an adult role model hitting a Bobo doll. In particular, boys were more physically aggressive than girls who showed more verbal aggression. Both boys and girls were likely to imitate role models of the same sex as them, however girls were also likely to imitate the male role which may be based on assumption that aggression is a male characteristic.
+ number of real world applications. It can be used to help researchers understand how aggression and violence might be transmitted through observational learning. By studying media violence, researchers can gain a better understanding of the factors that might lead children to act out the aggressive actions they see potrayed on tv and in the movies. Sandy Hook, who got inspired by columbine shooting.

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15
Q

AO3 - SLT

A
  • it is unethical to study aggression and encourage it. Therefore lab experiments such as Bandura’s have been used, however the effects of this study may be unclear as they only focus on certain behaviour with a controlled environment.
    In addition, it is based in a lab where some children may experience demand characteristics, children may have been brought up to follow the orders of adults, so if they see an adult behaving like that to the Bobo doll they feel like that is expected from them.
  • Tasler 1939 suggests that ineffective parental strategies, such as poor discipline, lack of emotional support and it may produce inadequately socialised children who then go onto offend. Therefore, if a child had poor parenting and socialises with those who have already offended, they are more likely to imitate and become offenders themselves.
  • Charlton (2000) found that the introduction to tv to a population who did not previously have it, and who were exposed to violence and aggression, found no children copied the violence they saw on tv, therefore there must be factors other than observation that influence our behaviour, not only social learning theory.
  • SLT ignores biological factors such as damage to limbic system or MAOA-L gene which can cause aggression as well, for example in Bandura’s bobo doll study, the children were not genetically tested for aggression.
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16
Q

SLT exposure

A
  • Sutherland 1939 proposed that criminal behaviour is a learned response and suggested that individuals learn criminal behaviour by becoming part of a close group whom offending has become a norm.
  • according to social learning theory, not only are criminal skills acquired, but also attitudes and beliefs which support offending behaviour, together with a feeling of group identity and belonging. There is a connection here to ideas of conformity to group norms.
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17
Q

media influence

A

most of us live in a media saturated world, the media images dominate and determine the way we see the world.

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18
Q

desensitisation

A

-psychologists propose that desensitisation as a response to violence viewed in computer games can have a negative effect.
- the result of this effect is that individuals may be more likely to accept violence and aggression and may be more likely to respond violently and aggressively when presented with the opportunity to do so.

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19
Q

disinhibition

A
  • a theory that explains how the media can influence aggression through a process of disinhibition.
  • proposes that our normal restraints are loosened after exposure to media violence.
  • aggressive behaviour becomes normalised and the norms that influence our behaviour change from non-acceptance to acceptance.
  • one aspect of aggression that is particularly believed to become normal and acceptable is an aggressive response as a result of a real wrong-doing (revenge response is deemed to be ,,normal’’)
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20
Q

cognitive priming

A
  • children as young as 10 may have been exposed to 8k murders and up to 100k other acts of violence on television alone (Huston 1992)
  • cognitive priming is an explanation that suggests that the influence of aggression in the media and in computer games provides individuals with scripts for their behaviours.
  • cognitive priming maintains that there is a priming effect of media images on previously learned behaviour or cognitive schemas.
  • priming effect can activate memories and make aggression more likely.
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21
Q

AO3 + media SLT

A

+ the explanation of disinhibition has been used in real life situations. The processes of disinhibition has led to the American Army to use games as a recruiting tool. Recruited individuals with an interest in violence and aggression and a disinhibited response to aggression is beneficial for future soldiers. Solders in a war situation are likely to have to behave in an aggressive and violent way, so it is more beneficial for them to response aggressively as a norm. If they did not respond aggressively to threat situation, it could have potential issues for their own survival and those they are trying to protect.
+ Vidal Vazques (2000) aimed to investigate adolescnets views of media violence and assess the cognitive and emotional effects of watching violence in the media. Participants were 203 males and females aged 13. In a laboratory they were shown 15min clips from 3 videos, showing: action without violence, socially acceptable violence and unjustifiable violence. The participant views about media violence were tested before and after watching the videos. They found that viewing violence caused a more positive assessment of and greater attraction to violence.
+ Bastian discovered that after controlling for the effects of frustration, enjoyableness and gender while playing 2 different violent, Mortal Kombat and non violent, Spin Tennis video game, it was found that there was a significant difference between the 2 groups on rating of both self humanity and the humanity of other player, with those who played the non violent game perceiving both themselves and the other player as possessing more humanity, while the participants who played Mortal Kombat were perceived as more aggressive and possessing les humanity. Which supports the SLT exposure.

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22
Q

AO3 - SLT exposure

A
  • an issue with research carried out into the effects of media on aggression is that it lacks ecological validity. Most research has been carried out in laboratory settings and has measured aggression levels on a questionnaire. This raises issues of validity as to whether the measured violence would occur in real world setting.
  • D.P. there are links between adverse childhood experiences and criminality in adulthood. There is a strong case for preventing crime by targeting those most at risk of experiencing adverse childhoods and supporting people in the Justice system whose lives have been affected by adverse childhood experiences. Maternal deprivation hypothesis proposed by Bowlby suggested that a child require the continous presence of a primary caregiver throughout the critical period lasting the first 3 years, which results in the formation of monotropic.
  • GENDER - Children are often rewarded (operant conditioning) for gender appropriate behaviuor, for example, a girl may be praised when playing with dolls and may be punished for inappropriate gender, specific behaviour like aggression as that is not lady like. This selective reinforcement shapes behaviours to conform to gender stereotypes. Given that the gender stereotypes of girls and boys differ siginficantly, this not only links to the developmental aspects of criminal and anti social behaviour, but to the gender differences found in criminals.
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23
Q

Personality

A

personality disorders
personality traits (not disorders) they are found in everyone

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24
Q

antisocial behavior

A

Anti-social behaviour is when someone acts in a way that
harasses or causes distress to one or more people

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25
Q

personality disorders

A
  • people with personality disorders exhibit a personality style that differs from the expectations of their culture, and it begins in adolescence or early adulthood and causes distress.
  • individuals with these disorders exhibit enduring personality styles that are extremely troubling and often create problems for them and those with whom they come into contact.
  • their maladaptive personality styles frequently bring them into conflict with others, disrupt their ability to develop and maintain social relationships, and prevent them from accomplishing realistic life goals.
  • people with antisocial personality disorder, do not seem to have a moral compass. They act as they dont have a sense of care and about right or wrong.
  • lack of regard is exhibited in number of ways:
    repeteadly performing illegal acts, lying to others, impulsivity, manipulation, recklessness, being aggressive towards others, failure to act in a responsible way.
  • Individuals with antisocial personality hurt, manipulate, exploit and abuse others and not feel any guilt.
  • A person has to be 18 years old to be diagnosed with antisocial personality disorder.
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26
Q

ASPD - 3 major concepts

A
  1. disinhibition
    - tendency toward impulse control problems, lack of planning, insistence on immediate gratification, and inability to restrain behaviour.
  2. boldness
    - tendency to remain calm in threatening situations, high self assurance, a sense of dominance and a tendency toward thrill - seeking.
  3. meanness
    - aggressive resource seeking without regard for others, and is signalled by a lack of empathy and lack of close relationships with others, and a tendency to accomplish goals through cruelty.
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27
Q

Gender differences

A
  • antisocial personality disorder is observed in about 3.6% of the population, the disorder is much more common in males with a 3:1 ration of men to women, and it is more likely to occur in men who are younger, separated, divorced, of lower socioeconomic status or who live in urban areas
  • compared to men with antisocial personality disorder, women with the disorder are more likely to have experienced emotional neglect (not caring about them) and sexual abuse during childhood, and they are more likely to have had parents who abused substances and who engaged in antisocial behaviours themselves.
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28
Q

AO3 + antisocial personality disorder

A

+ Van de shoot 2010, found differences in the type of anti social behaviour in males and females, with females exhibiting more subtle anti social behaviour, which might account for gender differences. Anti social behaviour is more overt in males, therefore that might be a reason why its more diagnosed in them as well.
+ Decety, Skelly and Kiehl 2013, showed 80 prisoners photos of people being intentionally hurt by others while undergoing brain imaging. Prisoners who scored high on a test of antisocial tendencies showed significantly less activation in brain regions involved in the experience of empathy and feeling concerned for others than did prisoners with low scores on the antisocial. This may reflect a tendency or a desire for the criminal and aggressive behaviour.

29
Q

AO3 - antisocial personality disorder

A
  • Anderson and Dill (2000) found a correlation between violent video games and increased aggression and aggressive behaviour in short term (laboratory aggression) and in long term (delinquency), which would suggest the criminal and antisocial behaviour is a result of media rather than ASPD.
30
Q

Loftus and Palmer (1974) AIM

A
  • to see if phrasing of a question would affect estimates of speed, applying these findings to the idea of leading questions in court.
31
Q

Loftus and Palmer EXPERIMENT 1

A
  • 45 students were put into groups
  • there were 7 different films lasting from 5-30 seconds and they all involved one traffic accident.
  • Films were borrowed from Seattle police department and evergreen safety council.
  • after every film the participants had a questionnaire to fill in. They were asked to answer specific questions and the critical one was asking about the speed of the vehicle.
  • 9 participants were asked ,,how fast were the cars going when they HIT each other’’ and an equal number of rest of the participants were asked the same questions however with HIT changed into SMASHED, COLLIDED, CONTACTED or BUMPED.
32
Q

Loftus and Palmer RESULTS

A
  • use of verb SMASHED gave the highest mean estimate of speed and CONTACTED the lowest. Rest of the words had speed estimates that decreases as the perceived severity of the verb.
33
Q

Loftus and Palmer CONCLUSION

A
  • It was concluded that a leading question, can affect a witness answer. If for example, a participant is indecisive about the answer between 30mph and 40mph, they will use the verb to help them decide.
34
Q

Loftus and Palmer EXPERIMENT 2

A
  • 150 participants, they all watched a film with multiple car accidents, this was followed by completing a questionnare where they were asked to describe the accident in their own words and then to answer more questions.
  • some participants were asked about speed with the word HIT, while some with the word SMASHED, and some were not asked about the speed (control group).
  • One week later, the participants came in again, however this time they did not watch film and they were asked more questions with one of them being ,,was there any broken glass,, (in the video there was no broken glass).
  • Researchers wanted to see if word SMASHED would lead participants to think there was broken glass.
35
Q

Loftus and Palmer RESULTS 2

A
  • Chi-squared test was conducted, the probability of saying yes about broken glass when verb SMASHED WAS USED was 0,32 (33%) group 1, while it was 0,14 (14%) when the verb HIT was used group 2.
36
Q

Loftus and Palmer CONCLUSION 2

A
  • Loftus and Palmer proposed that 2 kind of information go into memory. The first information from the perception of the original event. The second, external information is supplied after the fact. All this is available is one MEMORY.
37
Q

Loftus and Palmer AO3 +

A

+ Loftus and Palmer had a standardized procedure and have used reliable videos of accidents from Seatlle Police Department. Meaning the study is replicable as it can be repeated by using the same videos and their source of fata is reliable and official.
+ A strength of Loftus & Palmer’s research was that it took place in a university laboratory which was highly controlled. ​
Loftus & Palmer’s experiment 2 was an independent measures design with a sample size of 150 American students. Participants were evenly divided into three conditions.​ This high degree of control reduces the chance of extraneous variables,​ and increases the validity of the results.
+ The segments of video that were staged accidents mean they were able to check estimated speeds against actual speeds so there is convincing data to support conclusions.

38
Q

Loftus and Palmer AO3 -

A
  • Participants may have been in car accidents or may have seen one, therefore these experiences may have influenced their answers about the video of the accidents, meaning that external variables impact the results, which therefore lowers the validity.
  • This research has questionable ecological validity. Watching a movie in a controlled setting is an artificial task, and if anyone was in the real accident may have a different observing point of view. Therefore, their results do not reflect everyday car accidents and we are unable to conclude if eyewitnesses to real accidents, who would have a stronger emotional connection to the event, would be susceptible to leading questions in the same way.
  • Asking participants to recall events can be subject to various biases and errors, such as misinformation effects or memory erros which can threaten internal validity.
  • The study lacks generalizability and validity population. Their two experiments consisted of 45 and 150 students from the University of
    Washington. It is reasonable to argue that the students in their experiment were less experienced drivers, who may be less accurate at estimating speeds. We are unable to generalise the results to other populations, cultures, ages which might be more accurate with speed judgements as they have more experience.
  • demand characteristics from repeating a task, might have guessed the aim of the experiment, therefore lowers the internal validity of the results.
39
Q

Cognitive interview AO1

A
  • its a type of technique that enables eyewitnesses to retrieve more accurate information and memories.
40
Q

Cognitive interview AO1 - 4 key principles

A
  1. report everything - the witness is encouraged to report everything
  2. reinstate context - the witness should return to the incident in their mind and recall the environment (weather) and emotions (feeling) of the event.
  3. reverse the order - events should be recalled in a different chronological order (from middle, end). This prevents any dishonesty and it individuals expectations and it makes them think more and provide more accurate information.
  4. change perspective - witness should recall the event from someone else’s perspective.
41
Q

AO3 + Cognitive interview

A

+ Geiselman 1985
Aim was to examine the effectiveness of CI.
89 students watched a video of stimulated crime. 2 days later they were interviewed using the PI and CI. The students with CI recalled significantly more information than those using the police interview. Cognitive interview increases the quantity of the information recalled and does not lead to the increase of incorrect information.
+ Wright and Holliday 2007 found that cognitive interview is useful when interviewing older witnesses. After using the CI with them, they found that they recalled detail without any false information. Therefore, CI can be used to ensure that all eyewitness testimony is as accurate as possible to avoid the possible age bias on the recall.

42
Q

AO3 - Cognitive interview

A
  • although the cognitive interview increases the quantity of information recalled, its still liable to misleading information. Centofonti and Reece 2006, participants watched a video of a bank robbery and then they were provided with misleading post event summary. They found that on average participants who were questioned using CI, recalled 35% more information. However, the participants in both conditions were equally liable to misleading information. Therefore, interviewers need to be careful that participants are not exposed to misleading information in the form of leading questions or post event discussions.
  • although the research supports the effectiveness of the cognitive interview, Kebbell and Wagstaff 1996 found that police typically use techniques that limit the quantity of information provided, rather than those that improve accuracy. Furthermore, the CI requires special training and many police forces have not provide it, therefore CI is not always used.
43
Q

Case formulation AO1

A
  • psychological case formulation is done by a clinician to understand the reasons behind the crime committed.
    It allows the clinician to identify a suitable treatment plan to ensure that the chances for future offending are minimal.
  • They try to explain how the behaviour developed and why it maintaned. The formulations are working documents therefore they can be modified along the way.
44
Q

Case formulation 3 sections AO1

A
  1. offender analysis:
    - done during the assessment to gain a better understanding of why the offender committed the crime and his motivations. Problem here is validity as data are often gathered using self report methods which are retrospective and will be interpreting events.
  2. understanding the function of offending:
    - Hodge 1997 suggested that crime can be understood by thinking about addiction.
    Tolerance - which is the need to do more to get the same effect
    Withdrawal - which is distress after some time not offending
  3. application to treatment:
    - the clinician would recommend a treatment that they believe to be appropriate and that will work the best.
45
Q

Case formulation AO3+

A

+ Case formulation goes beyond diagnosis, its more personal and is a personal plan tailored to suit the needs of the individual in order to help better. It takes into account all aspects of someone’s life which makes it more ethical?
+ case formulation uses self report data, if a offender was keen to help with the formulation they could provide more in depth data and value details than someone would be able to get without his help, therefore reliability is increased, however it is biased and could be false information which would mislead the making of case formulation and lead to mistakes.

46
Q

Case formulation AO3 -

A
  • Hart 2011, formulation should be coherent, resting on theories and explanations, no unnecessary detail, accurate and testable predictions and it must be accepteb by offender and others within the situation. An error could be serious (wrong treatment prescribed)
  • it can be difficult to gain all the information about the individual when undertaking a formulation. Such information relies on offender being able to remmeber all the events that may be significant in their lives and being willing to share this information with a psychologists.
47
Q

eyewitness

A
  • individual who have seen a crime or a situation that could contribute to the conviction of criminals.
48
Q

post-event discussion

A
  • when co witness to an incident or crime discuss with each other. As a result, of misinformation from other witnesses, memory can be distorted causing the EWT to be inaccurate.
  • A witness may be affected by secondary information from the scene, such as the presence of ambulance. These sources may affect the individuals beliefs about the event and influence the way that their memory of the scene is reconstructed.
49
Q

Post event discussion AO3+

A

+ in real life eye witness memories Yulie and Cutshall 1968 found that post event information does not affect reliability as accuracy of recall did not differ when tested 5 months after an event.
+ Gabbert 2003, wanted to investigate the effect of post event discussion on the accuracy of EWT. 60 students and 60 older adults, they watched a video of a girl stealing money from the wallet, and were told they all watched the same video, however they watched it from different perspectives and only one individual actually saw the girl stealing the money. They had to complete a questionnaire, testing their memory of the event. 71% recalled the information they did not see and 60% said that she was guilty, even if they did not see her for it. 0% in control group where they did not discuss anything. This highlights the issue and powerful effect of post event discussion has on the accuracy of EWT.

50
Q

Post event discussion AO3 -

A
  • Gabbert 2003 found that following a post event discussion, 71% of this group recalled information that they had not seen in a video of a girl stealing a wallet, therefore reliability deacreases.
  • Loftus and Palmer found that if a question is asked with misleading information the eye witness will reconstruct their memory leading to unreliable call.
51
Q

Weapon effect AO1

A
  • weapon effect is a factor effecting EWT.
    When a weapon is in a scene, a witness tends to focus attention onto the weapon and so the other information is not recalled.
    Weapon effect is also known to cause a narrowing of attention, resulting in peripheral details of the event not being recalled.
52
Q

Weapon effect AO3 -

A
  • Erickson 2013 found that both a novel obect and threatening object, led to more misidentification in a line up where the culprit was not actually in line up. Therefore, it is not weapon or an object, it is mostly the memory of an individual.
  • critisism for Loftus is that numeours ethical guidelines were broken. The participants were deceived about the nature of the experiment and not protected form hamr. Loftus exposed some of the participants to a man holding a blooded knife, which could have caused extreme feelings of distress and anxiety and it is a big issue because participants may have left with those extreme feelings.
53
Q

stress and trauma

A
  • during a crime scene your stress and anxiety levels increases. Many researchers argue that this level of stress can reduce the reliabilitz of EWT.
54
Q

Valentine T and Mesout J AIM

A

to investigate the influence of anxietz on recall.
Purpose was to investigate the catastrophe model that states that in a situation which induces cognitive anxietz, high psychological arousal can cause an imporaiment in EWT.

55
Q

Valentine PROCEDURE 1

A
  • corralation design (no manipulation)
  • 20pp from London however only 18 participated age 18-48
  • heart rate was measured with wireless heart rate monitor Polax Acurex Plus
    Heart baseline was recorded, by walking slowly and afterwards average heart rate was recorded in the labyrinth in London dungeon.
  • afterwards the participants completed an anxiety questionnaire and informed consent was given before the study started.
56
Q

Valentine PROCEDURE 2

A
  • visitors were offered a reduction in the admission fee if they filled in a questionnaire
    56 pp 18-54
    horror labyrinth is a maze which consists of 30 people ajd is designed to disorientetate visitors, there was a stimulus in the maze, actor dressses in black with wounds, screams as background music and dark inside.
    consent wss given for the questionnaire, not for the experiment however once it was done they were told about it and they gave consent.
  • 2 questionnaires how they felt and memorz recall (writeen and cued)
    shown 9 pics, including the actor and others eho had similarities in fhe appereacne
    participants rated their confidence in their decision 0-100
57
Q

Valentine RESULTS

A
    1. mean state anxiety 432
    1. 49.0 higher for females
      higher state of anxiety recalled fewer correcr details about the actor
58
Q

Factors influencing jury decision making RACE

A
  • numerous reasearch supports the idea that race can influence jury decision making.
  • other race effect is the tendency to recognise and remember faces of one’s own race more readily than those of other races.
58
Q

PRE TRIAL PUBLICITY

A

.- it refers to media coverage of criminal and civil cases prior to the trial.
Media attention operates by damaging or exagarating the crime in the character of the defendant.
- Whenever, a case recieves substatial pre tiral publicity its mostly negative which questions the likelihood that the defendan will receive a fair trial.

58
Q

Pre trial publicity AO3

A
  • Thomas looked at high profile cases and short ones and he found that in high profile cases 70% of jurors were more likelky to recall media coverage than those on standard cases. 20% of jurors found it hard to put the report out of their head.
59
Q

RACE AO3

A

+ Mitchell conducted a meta analysis focusing on in group and out group favortisim. He used 34 studies and he found that participants were more likely to give guilty verdict to defendants of a race different from their own.
+ Thomas produces a report about wheather juries are fair. 41 all white jurors and gave them identical cases. Study was done in England and they found that all white jurors did not dicriminate against black defendants and they were not more likely to convincr asian than white.

60
Q

Gender differences

A
  • men and women are treated differently in the justice system. In the US the avearge prison sentance for men who killed their female partner is 2-6 years, by contrast women, who killed their partners are sentanced on average 15 years.
61
Q

Characteristics of the defendant

A

Human judgements are affected by schemas and scripts and how characteristics of a defendant can affect a jurors decision.
Walster (1972) claimed that attractiveness is associated with socially desirable characteristics and there is a perception that ‘what is beautiful is good’.

62
Q

AO3 Attractiveness

A
  • Taylor and Butcher carried out a mock juror study and look at reactions to defendant attractiveness. 48 white and 48 black participants. Jurors were given a picture of attractive and non attractive participants and a description of the mugging crime next to it. They found that the jurors were more likely to find the less attractive defendant guilty than the attractive ones.
63
Q

overall AO3

A

+ a lot of studies used meta analysis. This is a strength because samples can be merged, larger numbers and data are available for statistical analsysis. As well as, because its secondary data no one is directly involved meaning its more ethical.
- the mock trials are not real life ones and they would not involve the stress and responsibility of an actual trial where someone my be convicted and that has implications for them. Lack of internal and external validity.
- Mock jurors studies use the experimental method which is an artificial environment and tends to lack ecological validity. In the real life trial variables such as gender, race or attractiveness are combined, however the mock trial experiments might not study the whole picture which reduces ecological validity.

64
Q
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65
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66
Q
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