Course 5 Google PMP_Vocab Flashcards

1
Q

Acceptance criteria

A

The checklist the project manager uses to decide whether a story is done

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2
Q

Adaptation

A

Adjusting project, product, or processes to minimize any further deviation or issues

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3
Q

Agile Manifesto

A

A collection of four values and 12 principles that define the mindset that all Agile teams should strive for

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4
Q

Agile project management

A

An approach to project and team management that embodies “agility” based on the Agile Manifesto

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5
Q

Ambiguity

A

A state where conditions and root causes of events or circumstances are unclear, leading to the possibility of misunderstanding

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6
Q

Backlog refinement

A

The act of keeping the Backlog prioritized, estimated, and described so the Scrum Team can operate effectively

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7
Q

Burndown chart

A

A visual that measures time against the amount of work done and amount of work remaining

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8
Q

Business agility

A

Refers to incorporating Agile principles into the wide sphere of management

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9
Q

Business collaboration

A

The concept that collaborating with customers gets critical business information to the team immediately, allowing them to adjust and adapt new information instantly

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10
Q

Capacity

A

The amount of work a team can handle in a given amount of time

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11
Q

Case studies

A

In-depth, data-driven analyses of a business, community, or organization

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12
Q

Change control board

A

A formal and rigorous process to manage any changes to requirements

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13
Q

Change management

A

The process of getting people to adopt a new product, process, or value system

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14
Q

Coaching

A

A two-way communication style aimed at influencing and developing employees’ skills, motivation, and judgment

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15
Q

Complexity

A

Refers to the high number of interrelated forces, issues, organizations, and factors that would influence a project

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16
Q

Continuous integration and continuous refactoring

A

The Extreme Programming practice of merging product changes into a shared version several times a day in order to get quick feedback on the quality of the code or product

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17
Q

CSV file

A

A file type that holds a spreadsheet’s data

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18
Q

Cynefin framework

A

A framework used for measuring project complexity

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19
Q

Daily Scrum

A

A brief meeting of up to 15 minutes that takes place every day of the Sprint to inspect progress toward the goal

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20
Q

Definition of Done

A

An agreed-upon set of items that must be completed before a project or user story can be considered complete

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21
Q

Deliverable

A

A tangible outcome from a project

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22
Q

Development Team

A

In Scrum, the people who do the work to build the product

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23
Q

DevOps

A

An organizational and cultural movement that aims to increase software delivery velocity, improve service reliability, and build shared ownership among software stakeholders

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24
Q

Disciplined Agile Delivery (DAD)

A

A hybrid approach that combines the strategies from various Agile frameworks, including Kanban, LeSS, Lean Development, Extreme Programming, and Agile Modeling

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25
Q

Empiricism

A

The idea that true knowledge comes from actual, lived experience

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26
Q

Epic

A

A group or collection of user stories

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27
Q

Extreme Programming (XP)

A

A methodology that aims to improve product quality and the ability to respond to changing customer needs

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28
Q

Five values of Scrum

A

The core values that guide how Scrum Teams work and behave

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29
Q

Flow

A

A core principle of Kanban that aims to maximize efficiency

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30
Q

I.N.V.E.S.T

A

Acronym for the criteria each user story should meet

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31
Q

Incremental

A

Describes work that is divided into smaller chunks that build on one another

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32
Q

Influencer

A

Someone who is able to lead and influence others to change their behaviors, hearts, and minds to produce meaningful, sustainable results

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33
Q

Inspection

A

A timely check toward the outcome of a Sprint Goal to detect undesirable variances

34
Q

Iterative

A

Refers to repeating cycles of delivery

35
Q

Kanban

A

A methodology that provides visual feedback to everyone who might be interested in the status of the work in progress

36
Q

Large-Scale Scrum (LeSS)

A

A framework that aims to maximize the Scrum Team’s ability to deliver value and reduce waste in larger organizations

37
Q

Lean

A

A methodology in which the main principle is the removal of waste within an operation

38
Q

Managing

A

The act of overseeing the work of others

39
Q

Minimum viable product (MVP)

A

A version of a product with just enough features to satisfy early customers

40
Q

Mission

A

A short statement that stays constant for the team throughout the project and gives them something to work toward

41
Q

Organizational culture

A

Describes shared workplace values and shows up in people’s behaviors, activities, the way they communicate, and how they work with each other

42
Q

Pair Programming

A

The XP practice that refers to when two team members work together at the same time on one task

43
Q

Product Backlog

A

The single authoritative source for things a team works on

44
Q

Product Goal

A

The desired future state of the product

45
Q

Product increment

A

What is produced after a given Sprint

46
Q

Product Owner

A

In Scrum, the role responsible for maximizing the value of the product and the work of the team

47
Q

Product requirements document

A

A document that lists the scope and requirements of the project

48
Q

Product roadmap

A

A visualization or document that provides a high-level view of the expected product, its requirements, and an estimated schedule for reaching milestones

49
Q

Product vision

A

Defines what the product is, how it supports the customer’s business strategy, and who will use it

50
Q

Relative estimation

A

A comparison of the effort for a task to the effort for another task

51
Q

Releasable

A

Refers to when the team has developed a minimum viable product of a given feature or requirement

52
Q

Release plans

A

Indicates the approximate date when the team is expected to release and deliver certain features to the customer or user

53
Q

Requirements

A

Conditions that must be met or tasks that must be finished to ensure the successful completion of the project

54
Q

Retrospectives and continuous learning

A

Refers to striving continuously to learn and adapt to what’s working and what’s not

55
Q

Scaled Agile Framework (SAFe)

A

A Lean-Agile scaling framework that combines concepts from Kanban, Scrum, Extreme Programming (XP), DevOps, and Design Thinking methodologies

56
Q

Scrum

A

A framework for developing, delivering, and sustaining complex products

57
Q

Scrum Master

A

In Scrum, the role responsible for ensuring the team lives Agile values and principles and follows the processes and practices the team agreed to

58
Q

Scrum of Scrums

A

A technique for integrating the work of multiple, smaller Scrum Teams working on the same project or solution

59
Q

Solution Design Sprint

A

An entire Sprint spent working solely on the solution design

60
Q

Spotify model

A

The Spotify organization’s version of the Agile approach

61
Q

Sprint

A

A timeboxed iteration where a planned amount of work is done

62
Q

Sprint Backlog

A

The set of Product Backlog items that are selected to be completed during the upcoming Sprint

63
Q

Sprint Planning

A

Refers to when the entire Scrum Team comes together to map out what will be done during the Sprint

64
Q

Sprint Retrospective

A

An essential meeting of up to three hours for the Scrum Team to take a step back, reflect, and identify improvements about how to work together as a team

65
Q

Sprint Review

A

A meeting with the entire Scrum Team where the product is demonstrated to determine which aspects are finished and which aren’t

66
Q

Stacey Matrix

A

A framework developed to help project managers identify the complexities of their environment so they can adapt their style of decision-making

67
Q

Story points

A

A method for estimating user stories, tasks, and backlog items by assigning a point value based on effort and risk

68
Q

T-shirt sizes

A

A way to estimate what is needed for a work effort in terms of time, budget, and energy by categorizing it as XS, S, M, L, XL, or XXL

69
Q

Team dynamics and culture

A

Refers to creating an effective team culture that is inclusive, supportive, and empowering

70
Q

Three pillars of Scrum

A

The foundational concepts on which Scrum is based

71
Q

Timebox

A

A Scrum concept that refers to the estimated duration for an event

72
Q

Transparency

A

Making the most significant aspects of the work visible to those responsible for the outcome

73
Q

Uncertainty

A

A lack of predictability or high potential for surprise

74
Q

User story

A

A short, simple description of a feature told from the perspective of the user

75
Q

Value delivery

A

Refers to delivering the work as quickly as possible to get feedback and mitigate time risk

76
Q

Value roadmap

A

An Agile way of mapping out the timelines and requirements for the product-development process

77
Q

Velocity

A

A measure of the amount of work a team can take on during a single Sprint

78
Q

Volatility

A

The rate of change and churn in a business or situation

79
Q

VUCA

A

The conditions that affect organizations in a changing and complex world

80
Q

Waterfall project management

A

A project management methodology that refers to the sequential or linear ordering of phases

81
Q

Work-in-progress (WIP) limit

A

A constraint on how many work items are actively being worked on at any given time