Content Area 9 Flashcards
Concept Formation
Complex Stimulus control that requires stimulus generalization within a stimulus class and discriminates between classes.
Ex. Red- Red ball, red truck, red crayon
Discrimination Training
- One behavior, 2 antecedent stimulus conditions
- A behavior is R+ in the presence of 1 SD and not the other (S-Delta).
Types of Stimulus Classes
Concept Formation
- Feature Stim. Class- share common physical forms (dogs)
2. Arbitrary- Do not share common physical forms (Vowels-AEIOU)
Types of Response Prompts
Verbal (verbal/nonverbal) Modeling (demonstration of response) Physical guidance (partial/full)
Ways to Transfer Stimulus control
- Most-to-Least (do whole thing)
- Graduated Guidance (gradually less prompting)
- Least-to-Most (least amount of help first)
- Time delay (delay bw presentation of Sd and response prompt)
Stimulus Prompt
SUPPLEMENTARY antecedent stimuli used to occasion a correct response in the presence of an Sd that will eventually control the behavior.
Types of Stimulus Prompts
Color
Size
Position
Ways to Prompt Fade
Shape Transformations
Stimulus Fading
Rule-Governed Behavior
Verbal description of a behavior contingency
- no immediate consequence for behavior
- B-C= >30 seconds
- Behavior Changes without R+
Modeling
Demonstration of a desired behavior as a response prompt (antecedent Sd)
Personalized System of Instruction (PSI)
Fred Keller (1960’s)
5 Principles:
-Written Materials (Primary Presentation of new material)
-Units of Content (separate, meaningful units)
-Self-Paced (advance on own)
-Unit Mastery (Must meet mastery before moving on)
-Proctors (humans who certify master)
Discrete Trials
Any operant whose response rate is controlled by a given opportunity to emit a response. Each discrete response occurs when an opportunity to respond exists (contrast=free operant).
Contingency Contract
Document that specifies a contingent relation b/w the completion of a specified behavior and the access to or delivery of a specified reward.
- intervention package–> combines several behavior principles/procedures
- Rule-Governed
Token Economy
Behavior change system consisting of 3 major components: specified list of target behaviors, tokens or points, menu of backup R+
- Token=GCR+
- select tokens, ID target behaviors/rules, menu of backup R+, Ratio of Exchange, write procedures, & field test before implementation
Leveling System
Type of Token Economy in which participants move up/down a hierarchy of levels contingent on meeting specific criterion /respect to behavior (as they “move up”-access more privileges/independ.