Content Area 3-4 Flashcards
Learning
Process of acquiring through experience new information or behaviors
Associative Learning
A theory that states that ideas reinforce each other and can be linked to one another
Consequences
Association between a response and a consequence is learned
Acquisition
Initial stage, when one links a neutral stimulus and an unconditioned stimulus so that the neutral stimulus begins triggering the conditioned response
Ivan Pavlov
Ivan Petrovich Pavlov was a Russian physiologist known primarily for his work in classical conditioning
John Watson
John Broadus Watson was an American psychologist who established the psychological school of behaviorism
Behaviorism
Studies behavior without reference to mental processes
Classical Conditioning
Type of learning in which one learns to link two or more stimuli and anticipate events
Neutral Stimulus (NS)
A stimulus that unconditionally—naturally and automatically—triggers an unconditioned response (UR)
Conditioned Response (CR)
A learned response to a previously neutral, but now conditioned stimulus (CS)
Conditioned Stimulus (CS)
An originally neutral stimulus that, after association with an unconditioned stimulus (US), comes to trigger a conditioned response (CR)
Unconditioned Response (UR)
An unlearned, naturally occurring response (such as salivation) to an unconditioned stimulus (US) (such as food in the mouth)
Unconditioned Stimulus (US)
A stimulus that unconditionally—naturally and automatically—triggers an unconditioned response (UR)
High-Order Conditioning
A procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second (often weaker) conditioned stimulus
Extinction
Diminishing of a conditioned response
Spontaneous Recovery
Reappearance, after a pause, of an extinguished conditioned response
Generalization
Tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses
Discrimination
Learned ability to distinguish between a conditioned stimulus (which predicts the US) and other irrelevant stimuli
Law of Effect
Principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely
B.F. Skinner
An American psychologist, behaviorist, author, inventor, and social philosopher
Operant Chamber
A chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing
Reinforcement
Any event that strengthens a preceding response
Shaping
Reinforcers gradually guide behavior toward closer and closer approximations of the desired behavior
Positive Reinforcement
Increases behaviors by presenting positive reinforcers
Any stimulus that, when presented after a response, strengthens the response
Negative Reinforcement
Increases behaviors by stopping or reducing negative stimuli
Any stimulus that, when removed after a response, strengthens the response
Primary
Unlearned, innately reinforcing stimuli
Conditioned (Secondary)
Gains power through association with primary reinforcer
Immediate
Occurs immediately after a behavior
Delayed
Involves time delay between desired response and delivery of reward
Reinforcement Schedule
A pattern defines how often a desired response will be reinforced
Continuous Reinforcement Schedule
Reinforces the desired response every time it occurs
Partial (Intermittent) Reinforcement
Reinforces a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement
Ratio
Fixed - Every so many: reinforcement after every nth behavior
Variable - After an unpredictable number: reinforcement after a random number of behaviors
Interval
Fixed - Every so often: reinforcement for behavior after a fixed time
Variable - Unpredictably often: reinforcement for behavior after a random amount of time
Punishment
Administers an undesirable consequence or withdraws something desirable in an attempt to decrease the frequency of a behavior
Positive Punishment
Presenting a negative consequence after an undesired behavior is exhibited, making the behavior less likely to happen in the future
Negative Punishment
Removing a desired stimulus after a particular undesired behavior is exhibited, making the behavior less likely to happen in the future
Classical Conditioning
A learning process that occurs when two stimuli are repeatedly paired: a response which is at first elicited by the second stimulus is eventually elicited by the first stimulus alone
Operant Conditioning
A method of learning that occurs through rewards and punishments for behavior. Through operant conditioning, an individual makes an association between a particular behavior and a consequence
Observational Learning
Higher animals learn without direct experience by watching and imitating others
Albert Bandura
A Canadian-American psychologist. Known for social learning theory and the Bobo doll experiment
Modeling
The process of observing and imitating a specific behavior
The Bobo Doll Experiment
Bandura studied children’s behavior after they watched a human adult model act aggressively towards a Bobo doll
Mirror Neurons
Include frontal lobe neurons, which some scientists believe fire when performing certain actions or when observing another person doing so.
May enable imitation and empathy
Prosocial Effects
Behavior modeling enhances learning of communication, sales, and customer service skills in new employees.
Modeling nonviolent behavior prompts similar behavior in others.
In a study conducted across seven countries, viewing prosocial media increased later helping behavior.
Socially responsive toddlers tend to have a strong internalized conscience as preschoolers
Antisocial Effects
Abusive parents may have aggressive children.
Watching TV and videos may teach children some unwanted lessons:
Bullying is an effective tool for controlling others.
Free and easy sex has few later consequences.
Men should be tough; women should be gentle
Memory
Persistence of learning over time through the encoding, storage, and retrieval of information
Recall
Retrieving information that is not currently in your conscious awareness but that was learned at an earlier time
Recognition
Identifying items previously learned
Relearning
Learning something more quickly when you encounter it a second or later time
Information-Processing Model
Compares human memory to computer operations
Involves three processes: encoding, storage, and retrieval
Connectionism Information-Processing Model
Focuses on multitrack, parallel processing
Views memories as products of interconnected neural networks
The Three Stages of the Atkinson-Shiffron Model
- We record to-be-remembered information as a fleeting sensory memory
- We process information into short-term memory, where we encode it through rehearsal
- Information moves into long-term memory for later retrieval
Working Memory
o stress the active processing occurring in the second memory stage
Automatic Processing
To address the processing of information outside of conscious awareness
Explicit Memories
Declarative memories of conscious facts and experiences encoded through conscious, effortful processing
Implicit Memories
Nondeclarative memories that form through automatic processes and bypass the conscious encoding track
Sensory Memory
First stage in forming explicit memories
Immediate, very brief recording of sensory information in the memory system
Iconic Memory
Picture-image memory
Echoic Memory
Sound memory
Short-term Memory
Activated memory that holds a few items briefly (such as the seven digits of a phone number while dialing) before the information is stored or forgotten
Chunking
Organization of items into familiar, manageable units; often occurs automatically
Mnemonics
Memory aids, especially techniques that use vivid imagery and organizational devices
Hierarchies
Organization of items into a few broad categories that are divided and subdivided into narrower concepts and facts
Spacing Effect
Encoding is more effective when it is spread over time
Massed Practice
Produces speedy short-term learning and feelings of confidence
Distributed Practice
Produces better long-term recall
Testing Effect
Retrieval practice effect or test-enhanced effect
Shallow Processing
Encodes information on a very basic level (a word’s letters) or a more intermediate level (a word’s sound)